# Monsters & Memories - Beta Patch 1 - 0.20.26.0
## Tech
**Bug Fixes**
- Fixed a major memory leak in the client
- Settings will now immediately write to the file instead of waiting for the player to exit the game.
- Uniques can no longer be looted again when looting from a player corpse
- Fixes to zone lines where zone lines sometimes fail
- Players that die below level 5 and lose no experience can now still be resurrected
- Changes in stamina should no longer cause the breath bar to appear briefly
- PvP guard logic has been changed to avoid exploitation
- Illusions should no longer create a second model
- Enchanter pets will no longer lose their weapons when zoning or relogging
- Fix assigning a co-owner to a house
- In combat AI and pathfinding for NPCs should be more reactive under higher server loads
- Do not show mana recovery messages when the amount is 0 for effects that recover mana on kill
- Fix bags showing the incorrect size
**UI**
- Changed the order of operations for the ESC key. Everything should now be last in first out, closing your most recent on top window first.
- The maximum value on each stat, for your race and class combination, will now display during character creation.
- ShowNPCNames setting has been updated - It now includes an option to hide player pet names (for all those Beastmasters out there).
- Added /who option to context menu when right clicking on player names in chat.
**UI Fixes**
- Fixed the Interactions "Mud" window. Only NPC responses should trigger this and appear in the interactions window.
- Fixed an issue, where if you had renamed a tab while in the "Main" chat, on the next time you your UI loaded, it would create a new "Main" window and your old group of tabs would contain "chat0".
- Warmth of the Campfire buff spam fix - when a campfire owner leveled up, the message spammed, this has been resolved.
- Friend notifications should be fixed, you should no longer see friends you have not added to your list going online or offline.
# Art
**Character Art**
- Adjusted Donkey saddle position slightly
- Fixed some some shields that were missing geometry
- Added stein model
- Fixed a few item appearances
- Bucklers are no longer invisible
**UI Art**
- Added Monk class symbol
**Animation**
- **Human Male**
- Now has a smoother mining loop
- Lutes no longer held backward
- **Halfling Male**
- Updated attack swing animations
- **Wood Elf Male**
- Fixed glitch when landing after a jump
- Removed dagger animations from swords
**Environment**
- Blacktide Bay lighting pass completed
- Wincog's & surroundings lighting pass
- Fixed some line of sight issues in Night Harbor
## Sound
- Added waterfall sounds to the waterfalls in Keeper’s Bight
- Added a note/letter opening sound
- Fix for multiple death sounds to play when dying under certain conditions
- Fix for missing Meat Spin sound
- Second pass on optimizations
- Fix for creature idle sounds sometimes not playing (might not be in this build)
## Design
**Balance**
- Charms against higher cons now break more easily than before
- You can now only own one property TYPE per account (one house, one stall and one inn room)
- Ticks should be more consistent
- Swim speed without swimming skill has been slowed down slightly
- Necromancers and Shadow Knights no longer benefit from negative CHA. They now follow the same rules as other classes (more CHA is better)
- Buffs applied from objects placed by abilities can now be resisted
- Fix some edge cases related to skills and leveling up, which may cause fizzle chains when first leveling
- Prevent micro-sitting from counting as meditation time
**Zones**
- **Blacktide Bay**
- Zone lines enabled
- 'Safepoint' moved to the Evershade Weald side of the dungeon
- Now has new items that will interest a broader selection of classes. It's still a bit heavier on chain and plate items, as they are not widely available before level 15 and those classes need some support. There is something for everyone though.
- **Keepers Bight**
- Corrected drop rate of poacher quest items
- Added a shady merchant
- Added inquisitor trainer and scroll merchant
- Added fishing supplies
- Prop updates to various locations
- **Glinting Hollow**
- Glinting Hollow now zones you out to the proper location
- **Night Harbor**
- Garrison population work
**Quests**
- Some early class quests in Night Harbor gave rewards that were over or under-tuned. Some adjustments were made to improve this and we'll continue to monitor feedback on those items.
- Night Harbor quest work
- Evershade Weald quest fixes and item adjustements
**Design Fixes**
- Howling Frenzy should now behave better with sounds, visuals, and pets
- Torn Fur is no longer Unique
**General Abilities**
- Incinerate Mana is now on the Spell Global Cooldown
**Archer**
- Ability Icons Updated (some are still placeholder, and will be finalized later)
- Caltrops duration reduced from 1 minute to 10 seconds
- Added Ability: Snaring Shot
- Added Ability: Interrupting Shot
- Added Ability: Oil Trap
- Added Ability: Multishot
- **Illuminating Shot**
- Cast time reduced from 2 seconds to 0 seconds
- Illuminating Shot can now be used to consume the Oil Trap effect to ignite the affected target with Flash Fire
- **Immobilizing Trap**
- Effect duration decreased from 60 seconds to 20 seconds
- Now has a moderately higher chance to break on Damage/DoT
- Immobilizing Trap now uses Diminishing Returns in PvE/PvP
- Immobilizing Trap moved from Level 11 to Level 18
- Exposing Shot moved from Level 8 to Level 11
- Distracting Shot moved from Level 14 to Level 19
- Pinning Shot cooldown increased from 30 seconds to 45 seconds
**Bard**
- Fleshed out Siren's Call line with Abilities: Siren's Allure, Siren's Enchantment, Siren's Compulsion, and Siren's Thrall
- Siren's Call moved from Level 8 to Level 4
**Beastmaster**
- Beastmaster pets will no longer be lost when data is saved and you have a Mount
**Fighter**
- Disarm Physical Damage reduction decreased from 15% to 10%
- Disarm now is affected by Diminishing Returns in PvE
**Shaman**
- **Consume Line**
- Cooldown increased from 0 seconds to 12 seconds
- Cast time reduced from 1.25 seconds to 1 second
- Consume mana returned and health cost increased from 12 Mana, 25 Health to 48 Mana, 100 Health
- Consume II mana returned and health cost increased from 25 Mana, 50 Health to 100 Mana, 200 Health
- Consume III mana returned and health cost increased from 45 Mana, 80 Health to 180 Mana, 320 Health
- Consume IV mana returned and health cost increased from 90 Mana, 150 Health to 360 Mana, 600 Health
**Wizard**
- Seal of Magic will now grant a stack of Mark of Magic on the target whenever they are hit with an Evocation spell.
- **Note: **You will need to cancel your current Seal of Magic buff and recast it to get the new behavior.