Monsters and Memories (Project_N) - Old School Indie MMO

Loser Nirgon

Potato del Grande
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Make XP faster, put XP potions in too. Make sure there's no tracking mobs and you can hail everything to get what you want in your own instance.

I got the told ya so right here and a log posted just before this one of one of the foretellings that has come to be.

This guy pretends he has some fancy "I'm too busy" life and we have to ruin games to cater to his laziness and inability to navigate obstacles in an immersive environment. If that's the rock you're gonna build your church on, yeah go right ahead. I'll be glad to /popcorn (again).
 
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Hekotat

FoH nuclear response team
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13,523
Their whole approach has been pretty ballsy.

randy marsh GIF by South Park
 
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Kithani

Vyemm Raider
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What’s the best semi-afk solo class for an old fart holding an infant in one arm… actually hey Quaid Quaid what class are you trying to get your buddy to play instead of a healer
 

Quaid

Trump's Staff
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What’s the best semi-afk solo class for an old fart holding an infant in one arm… actually hey Quaid Quaid what class are you trying to get your buddy to play instead of a healer

We’ll likely go Druid + Necro because i have concerns about the long term ability to assemble PUGs throughout the world. Going with the most self sufficient duo we can think of. (Pets/Charms, Heals, SOW, ports, corpse summon, invis+undead+animal)

If and when the population looks like it can consistently fill the world map I’ll roll something more reliant on others. His first love is Paladin and I’d like to try Archer or Spellblade.
 

Loser Nirgon

Potato del Grande
19,042
30,569
What’s the best semi-afk solo class for an old fart holding an infant in one arm… actually hey Quaid Quaid what class are you trying to get your buddy to play instead of a healer

Don't be the guy "feeding a baby" and shitting up groups. Just take a break and focus on that.
 
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...

Goonsquad Officer
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nah man, holding a baby aint shit. make an archer, lob arrows. you do all your meditation in town (making arrows) for a whole day of play. you can throw caltrops. and run away. then camp out.

alternately a monk. cus feign death to afk if the baby spits up or some shit.

anybody who can't hold a baby and play an mmo at the same time is playing the wrong genre.
 
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Hekotat

FoH nuclear response team
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# Monsters & Memories - Beta Patch 1 - 0.20.26.0

## Tech

**Bug Fixes**
- Fixed a major memory leak in the client
- Settings will now immediately write to the file instead of waiting for the player to exit the game.
- Uniques can no longer be looted again when looting from a player corpse
- Fixes to zone lines where zone lines sometimes fail
- Players that die below level 5 and lose no experience can now still be resurrected
- Changes in stamina should no longer cause the breath bar to appear briefly
- PvP guard logic has been changed to avoid exploitation
- Illusions should no longer create a second model
- Enchanter pets will no longer lose their weapons when zoning or relogging
- Fix assigning a co-owner to a house
- In combat AI and pathfinding for NPCs should be more reactive under higher server loads
- Do not show mana recovery messages when the amount is 0 for effects that recover mana on kill
- Fix bags showing the incorrect size

**UI**
- Changed the order of operations for the ESC key. Everything should now be last in first out, closing your most recent on top window first.
- The maximum value on each stat, for your race and class combination, will now display during character creation.
- ShowNPCNames setting has been updated - It now includes an option to hide player pet names (for all those Beastmasters out there).
- Added /who option to context menu when right clicking on player names in chat.

**UI Fixes**
- Fixed the Interactions "Mud" window. Only NPC responses should trigger this and appear in the interactions window.
- Fixed an issue, where if you had renamed a tab while in the "Main" chat, on the next time you your UI loaded, it would create a new "Main" window and your old group of tabs would contain "chat0".
- Warmth of the Campfire buff spam fix - when a campfire owner leveled up, the message spammed, this has been resolved.
- Friend notifications should be fixed, you should no longer see friends you have not added to your list going online or offline.

# Art

**Character Art**
- Adjusted Donkey saddle position slightly
- Fixed some some shields that were missing geometry
- Added stein model
- Fixed a few item appearances
- Bucklers are no longer invisible

**UI Art**
- Added Monk class symbol

**Animation**
- **Human Male**
- Now has a smoother mining loop
- Lutes no longer held backward

- **Halfling Male**
- Updated attack swing animations

- **Wood Elf Male**
- Fixed glitch when landing after a jump
- Removed dagger animations from swords

**Environment**
- Blacktide Bay lighting pass completed
- Wincog's & surroundings lighting pass
- Fixed some line of sight issues in Night Harbor

## Sound

- Added waterfall sounds to the waterfalls in Keeper’s Bight
- Added a note/letter opening sound
- Fix for multiple death sounds to play when dying under certain conditions
- Fix for missing Meat Spin sound
- Second pass on optimizations
- Fix for creature idle sounds sometimes not playing (might not be in this build)


## Design

**Balance**

- Charms against higher cons now break more easily than before
- You can now only own one property TYPE per account (one house, one stall and one inn room)
- Ticks should be more consistent
- Swim speed without swimming skill has been slowed down slightly
- Necromancers and Shadow Knights no longer benefit from negative CHA. They now follow the same rules as other classes (more CHA is better)
- Buffs applied from objects placed by abilities can now be resisted
- Fix some edge cases related to skills and leveling up, which may cause fizzle chains when first leveling
- Prevent micro-sitting from counting as meditation time

**Zones**
- **Blacktide Bay**
- Zone lines enabled
- 'Safepoint' moved to the Evershade Weald side of the dungeon
- Now has new items that will interest a broader selection of classes. It's still a bit heavier on chain and plate items, as they are not widely available before level 15 and those classes need some support. There is something for everyone though.

- **Keepers Bight**
- Corrected drop rate of poacher quest items
- Added a shady merchant
- Added inquisitor trainer and scroll merchant
- Added fishing supplies
- Prop updates to various locations

- **Glinting Hollow**
- Glinting Hollow now zones you out to the proper location

- **Night Harbor**
- Garrison population work

**Quests**
- Some early class quests in Night Harbor gave rewards that were over or under-tuned. Some adjustments were made to improve this and we'll continue to monitor feedback on those items.
- Night Harbor quest work
- Evershade Weald quest fixes and item adjustements

**Design Fixes**
- Howling Frenzy should now behave better with sounds, visuals, and pets
- Torn Fur is no longer Unique

**General Abilities**
- Incinerate Mana is now on the Spell Global Cooldown

**Archer**
- Ability Icons Updated (some are still placeholder, and will be finalized later)
- Caltrops duration reduced from 1 minute to 10 seconds
- Added Ability: Snaring Shot
- Added Ability: Interrupting Shot
- Added Ability: Oil Trap
- Added Ability: Multishot
- **Illuminating Shot**
- Cast time reduced from 2 seconds to 0 seconds
- Illuminating Shot can now be used to consume the Oil Trap effect to ignite the affected target with Flash Fire
- **Immobilizing Trap**
- Effect duration decreased from 60 seconds to 20 seconds
- Now has a moderately higher chance to break on Damage/DoT
- Immobilizing Trap now uses Diminishing Returns in PvE/PvP
- Immobilizing Trap moved from Level 11 to Level 18
- Exposing Shot moved from Level 8 to Level 11
- Distracting Shot moved from Level 14 to Level 19
- Pinning Shot cooldown increased from 30 seconds to 45 seconds

**Bard**
- Fleshed out Siren's Call line with Abilities: Siren's Allure, Siren's Enchantment, Siren's Compulsion, and Siren's Thrall
- Siren's Call moved from Level 8 to Level 4

**Beastmaster**
- Beastmaster pets will no longer be lost when data is saved and you have a Mount

**Fighter**
- Disarm Physical Damage reduction decreased from 15% to 10%
- Disarm now is affected by Diminishing Returns in PvE

**Shaman**
- **Consume Line**
- Cooldown increased from 0 seconds to 12 seconds
- Cast time reduced from 1.25 seconds to 1 second
- Consume mana returned and health cost increased from 12 Mana, 25 Health to 48 Mana, 100 Health
- Consume II mana returned and health cost increased from 25 Mana, 50 Health to 100 Mana, 200 Health
- Consume III mana returned and health cost increased from 45 Mana, 80 Health to 180 Mana, 320 Health
- Consume IV mana returned and health cost increased from 90 Mana, 150 Health to 360 Mana, 600 Health

**Wizard**
- Seal of Magic will now grant a stack of Mark of Magic on the target whenever they are hit with an Evocation spell.
- **Note: **You will need to cancel your current Seal of Magic buff and recast it to get the new behavior.
 
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Burns

Naxxramas 1.0 Raider
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What’s the best semi-afk solo class for an old fart holding an infant in one arm… actually hey Quaid Quaid what class are you trying to get your buddy to play instead of a healer
With my old Logitech G600 (14 button mouse) I could almost play WoW at an above average level w/o a keyboard, if I wanted to. So for MnM, with the lower actions per minute, you should be able to play any class that doesn't need to pull/split while using a decent gaming mouse. Outside of that, I would think any DPS or heals would be fine to stand there and manually click the spells then click the sit button to meditate, once you get into a camp spot.
 

Kithani

Vyemm Raider
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2,965
Don't be the guy "feeding a baby" and shitting up groups. Just take a break and focus on that.
I have endured 20+ years of retards smoking blunts and taking “work calls” in my groups and you tell me I can’t hold a kid lol not to mention I asked about a solo class
 
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Muurloen

Pronouns: zie/zhem/zer
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Downloaded the launcher. Looking forward to testing this out once I get a key, if anyone has any extras.
 
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Burns

Naxxramas 1.0 Raider
9,010
17,508
I have endured 20+ years of retards smoking blunts and taking “work calls” in my groups and you tell me I can’t hold a kid lol not to mention I asked about a solo class
I missed the solo part too. Soloing seems to be pretty close to EQ. The first (only?) two people to hit 60, that I know about on the public test were both soloers (mostly). One was a Necro and the other was Beastmaster. The necro should be the easier of the two. Something comes up, just FD, then re-summon a pet when you get back from afk. You should be able to play with just a mouse, if you really wanted/needed too as well. Hold down both mouse buttons to move forward and it should auto engage mouse look to turn. Manually click each spell, pet attack/move, and /sit.

SK might be able to solo all the way too, but necro may be the only one able to handle dark blue cons or maybe even whites.
 

Valorath

Vyemm Raider
1,380
2,720
**Zones**
- **Blacktide Bay**
- Zone lines enabled
- 'Safepoint' moved to the Evershade Weald side of the dungeon
- Now has new items that will interest a broader selection of classes. It's still a bit heavier on chain and plate items, as they are not widely available before level 15 and those classes need some support. There is something for everyone though.

Didn't know there was a dungeon in wood-elf land. My buddies and I will have to check it out.

Yesterday I was in two different groups without a tank. I'm playing Elementalist, so we were using my pet and a charmed enchanter pet to tank for both of these groups. Both were incredibly efficient and great exp with virtually no down time. Was both surprised and pleased to see how the groups performed, as I was quite hesitant at first.

Almost level 21, can't decide if I want to level up or hang around and try to do the Bone Construct at some point.
 
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