Wake me up when it goes beyond Character Classes - Project 1999 WikiMan i can’t lie, this delay announcement has made me much more optimistic about the game.
I can’t wait to hear their new class design direction. I think a lot hinges on it.


Does Shawn Lord ever stop by here and engage with people?
I think he did early on but the jaded assholes ran him off.
Same can be said about the doomer whining that about 80% of the "critique" in this thread. I don't think there is any danger of this forum producing dev bootlickersThat kind of interaction is utterly useless.
Same can be said about the doomer whining that about 80% of the "critique" in this thread. I don't think there is any danger of this forum producing dev bootlickers
Thats why I said 80%. There is plenty of legitimate criticism, this thread is almost entirely not that. For example I'm holding my beta key for a pal who I have recommended not to play just yet because I know the issues that exist would turn him off. I definitely agree with the delayIs it just doomer whining? Or is some of it warranted criticism?
They just delayed a hard launch date that would see significant revenue to pay unpaid staff because the game as it stands doesn’t have strong enough appeal. (Classes/gameplay, itemization, performance)
I think the evidence leans one way more than the other.
It's both an age of the player phenomenon, as well as the time period the game came out. You'll never recapture 1999 era internet where everyone wasn't so connected like they are now.I’m curious, is you guys’ general consensus that a successful MMO that captures the 1999 EQ feeling of wonderment/newness no longer possible? Or will it take another big jump in technology? Or do you have to be in your teens or 20s to feel that? I don’t pretend to know the answer, I’m just curious what y’all think.

It's both an age of the player phenomenon, as well as the time period the game came out. You'll never recapture 1999 era internet where everyone wasn't so connected like they are now.
Several people have mentioned it over the years in this thread, but you're talking peak instant messaging era (ICQ, AIM, etc) and EQ was basically a social media platform wrapped in the package of an RPG. The whole idea of sitting around a camp waiting for respawns works when you'd be sitting there waiting for your friends to message you anyway. In 2026, that's just not a thing that a game can replicate.