Monsters and Memories (Project_N) - Old School Indie MMO

Siliconemelons

Ssraeszha Raider
15,450
25,083
Last vod said they would do a few stress tests before Oct 1.

Patch tomorrow it looks like with the deep and paladins (hopefully bard).

I am now (actually) 23 on the pally. A decent level that seems to be where spells and abilities are mostly matured.

I have sought vengeance upon Captain Mangles twice now- the first time (at 22) a cleric showed up… i dont know if he healed.. I didnt notice and I was popping my pet… and then the mini “DA” and my own heals…I do know he nuked him once it was clear I was winning- I think he wanted the kill.

So now I completely soloed him at 23. Was a good fight, had to pay attention, use my “cooldowns” properly etc.

I say this as it has been a good indicator of power and flexibility of the class- he was, I would say “harder” than the wyrmsbane ghosts and named (sans bronn, and I haven’t gotten timmon yet- so not near level)

So I give them props that from start to at least 23 the power curve has been steady, there are jumps in mobs and I have to adjust and find good spots.

The exp hit from blue to barely green is harsh, and while the power you gain makes taking out “newly” green mobs fairly quick and painless- the exp hit makes it nowhere close to good or close to longer down time blues.

So- will be interesting to see the new pally changes and if there is a power boost, it even just a toolkit expansion.
 
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Siliconemelons

Ssraeszha Raider
15,450
25,083
I love SK so I am hoping when it's time comes they don't massacre my boy

The community is soo split… but the “omg we are going to be the Witcher!” Crew is loud and strong… sorry witchers are monster “hunters” in terms of Slayers and killers-a and in the Witcher monsters are other worldly demons, they are a shunned by the world (and they accept that) good that lives and in the darkness to hunt it and kill it. The magic they use is generally physical enchantment magic. So if its Witcher sure… but grumpy blue mage… no… catching / killing “monsters” for their skills and traits is - on the more magic side, Blue Mage, on the more physical side, Beastmaster… not ShadowKnight

Monsters in MnM are not really, or /all/ demons. Heck the rats and gnolls are most likely fully sentient and we just up and lolacaust them. So a “Witcher” in MnM does not fit
 
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Hekotat

FoH nuclear response team
13,400
13,983
I am now (actually) 23 on the pally. A decent level that seems to be where spells and abilities are mostly matured.

I have sought vengeance upon Captain Mangles twice now- the first time (at 22) a cleric showed up… i dont know if he healed.. I didnt notice and I was popping my pet… and then the mini “DA” and my own heals…I do know he nuked him once it was clear I was winning- I think he wanted the kill.

So now I completely soloed him at 23. Was a good fight, had to pay attention, use my “cooldowns” properly etc.

I say this as it has been a good indicator of power and flexibility of the class- he was, I would say “harder” than the wyrmsbane ghosts and named (sans bronn, and I haven’t gotten timmon yet- so not near level)

So I give them props that from start to at least 23 the power curve has been steady, there are jumps in mobs and I have to adjust and find good spots.

The exp hit from blue to barely green is harsh, and while the power you gain makes taking out “newly” green mobs fairly quick and painless- the exp hit makes it nowhere close to good or close to longer down time blues.

So- will be interesting to see the new pally changes and if there is a power boost, it even just a toolkit expansion.

Im sure itll be a general improvement across the board, like the aura giving the equivalent to 1 AC.
 
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Daidraco

<Gold Donor>
11,309
12,276
Guessing they are at the bottom of the barrel, I got an invite.

Have they reworked mages yet or is that a class to get that later? As that is what I would like to try. Only got to level 4 or so on the test they had a weekend 6 or so months ago
I think its just more in line with responsible marketing on a project that they know has bugs and unfinished content. Let everyone in right before they turn the lights off on the free access to let people figure out if they will want to play or not when it goes into subscription service mode. Double sided coin that in doing that, they also get more people to subscribe to the game and less ill will when it does go into EA. I've paid more for games in EA that have more bugs, less content, and were 2-3 times more expensive than this, several times over. I actually like playing this game already.
Last vod said they would do a few stress tests before Oct 1.

Patch tomorrow it looks like with the deep and paladins (hopefully bard).
Judging by the Cleric, I firmly believe Paladins will be absolute monsters until they hit them with the nerf bat. If they arent, Ill be extremely surprised. Depending on what classes get a make over, and what they look like afterwards in the coming weeks will depict what my duo will be, for sure.

My fall back is Fighter/Shaman duo if - none of the other revamps peak my interest. Enchanter and a duo support class is currently in my brain. The guy redoing the enchanter loves everquest enchanters - so Im not exactly all that "concerned" with any charm changes. But again, we'll see if they do any major changes to it by EA.