Or use any of the baked in class abilities, torches, lanterns etc.
Solutions already exist, everyone ignores them.
Wizard light, archer flare, torches, belt lanterns, elementalist fire pet, glowing chest pieces, etc.
I hope they add more darkness, more risk = more memories and chaos/comedy.
I dont hate the darkness. I think the zone in that video hes showcasing is really fucking neat. The spinning spotlight eye and all the shit reminds me of some other games I really enjoyed. The "theme" of that zone is really fucking cool and it would LOOK cool - if you could actually see it more than 5 feet a time.
Ill try to summarize the changes that "I" think needs to happen.
1. Make a Light Source slot on the character sheet with an ammo slot for fuel.
2. Decrease the cost of the lantern to 4 silver, not 4 gold.
3. Create a hand holding quest that takes the player directly to the Lumber, Survivalist, and Medic trainer - so a player knows how to make a torch, bandages, and acquire the ingredients to make the torch, fuel, bandages, etc.
4. Create multiple tiers of Fuel that increases the lanterns reach, efficiency, and/or allows other advantages.
(To expand upon this: First fuel tier stays the same as it is right now. Second fuel tier increases time and light reach. Third tier is a fuel that resets the vision down to the original fuel level, but gives up close "see invis". Fourth tier, more light and efficiency, etc. etc.)
Just those simple changes would overcome the hardship faced by lower level players, give some form of content, AND it puts a desire for other races to acquire a Lantern as well. As it sits right now, the advantage of the innate trait of infravision or ultravision is just "too high" in comparison to anything that a Human could bring to the table.
If all of that, or some of that is "planned" then I completely agree that "its just a matter of time" as
Mrniceguy
suggests. But I havent heard of them doing anything like that and they just keep saying "itll change" .. and all I keep seeing is the exact opposite. "Look at this zone. Its so dark! Everything will pop out at the player and create a new level of difficulty based on the environment alone!" ... /yawn.