Paladin and Inquisitor both have something to use for interrupt with a two-hander (stun, silence, choke). Not saying it’s ideal, but can make it work with those, especially if you’re in a party with other interrupters.
SK’s only “stop” currently is grip, right? That’s janky cause of the range. They’ll probably get something in their rework for stopping a cast while using a two-hander.
Won’t be able to get all the interrupts, but can get the important ones like fear or gate.
Paladin kept the damage shield nullifier and got better resurrection, not to mention all the other stuff. My group is going to have a Druid healer, I think we’ll almost certainly go paladin for our tank after this rework.