Monsters and Memories (Project_N) - Old School Indie MMO

Noodleface

A Mod Real Quick
40,081
19,992
Paladin and Inquisitor both have something to use for interrupt with a two-hander (stun, silence, choke). Not saying it’s ideal, but can make it work with those, especially if you’re in a party with other interrupters.

SK’s only “stop” currently is grip, right? That’s janky cause of the range. They’ll probably get something in their rework for stopping a cast while using a two-hander.

Won’t be able to get all the interrupts, but can get the important ones like fear or gate.

Paladin kept the damage shield nullifier and got better resurrection, not to mention all the other stuff. My group is going to have a Druid healer, I think we’ll almost certainly go paladin for our tank after this rework.
SK has the grip and kick for spellcasters
 

Valorath

Vyemm Raider
1,446
2,893
Edited for clarity but yea, they have kick and grip. They’re losing kick, so with a two-hander their only option will be grip, and that’s janky because you have to move away from them to grip them. I suspect they’ll get something to compensate in the rework.
 

Kithani

Vyemm Raider
2,623
3,731
Edited for clarity but yea, they have kick and grip. They’re losing kick, so with a two-hander their only option will be grip, and that’s janky because you have to move away from them to grip them. I suspect they’ll get something to compensate in the rework.
Maybe u can drink darkspawn blood and relearn the kick ability from a snake
 
  • 2Worf
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