Think I gotta go there next. Wonder if charm undead might be better than my skele there, then just kill whoever is left after they Duke it outStarted doing AC and the mobs definitely feel more eqish. WAY more HP. Feels like WB was just a newbie intro dungeon to get people acquainted and somewhat geared.
The necro pet has been stronger than a charmed pet in my experience. Reverse charming has been comically slow and inefficient the few times I have tried it. The pet zombie at level 20+ with pact of vampirism, two weapons, and the armor pact tanks better than you would think and does more damage than dots. Been a few groups where we just had pet tank instead of paladin. Wouldn’t be surprised to see a nerf, seems off it continues at high levels.Think I gotta go there next. Wonder if charm undead might be better than my skele there, then just kill whoever is left after they Duke it out
red mantle and the patrolman near north bank and gate are separate faction completely. But west side is almost completely fine. Bard guild area/theatre still hate me too. And I’m kindly or warmly to the citizens and garrison.How is the population of WB and AC now?
Like 1/3 a blue to non-KoS disdain for NH and even then I am not sure its “everyone” so I still gatta like, be careful.
Any other DE do faction know what still wants to kill u?
Gah, if the bards are KoS guess the ashira ring is outta the question.red mantle and the patrolman near north bank and gate are separate faction completely. But west side is almost completely fine. Bard guild area/theatre still hate me too. And I’m kindly or warmly to the citizens and garrison.
I don’t know if the actual guild is. But the NPCs that populate the theater are.Gah, if the bards are KoS guess the ashira ring is outta the question.
Guess it really then is to pass by heh
If I worked on this game, the 3 things I would fix in order are: Hats working for deep gnomes, cool hand extendy use-the-force pose for channeled spells like the wizard pewpewpepepwepew spell, and human female sounds are ... difficult to describe.
And make the shots fly out of the hand instead of the crotch area.
I’d fix the human run animations. It bugs me so bad for some reason.If I worked on this game, the 3 things I would fix in order are: Hats working for deep gnomes, cool hand extendy use-the-force pose for channeled spells like the wizard pewpewpepepwepew spell, and human female sounds are ... difficult to describe.
And make the shots fly out of the hand instead of the crotch area.
I wasted a little bit of money on tailor and made a cool pointy hat. Ended up doing the whole set of spidey silk armor. It looks like a witch hat in the icon.I know the rigging isn't done on DE/DG. A lot of spell animations aren't in at all yet either. Next patch is supposed to be pretty big, hoping to get a wiz hat on my DG.