Monsters and Memories (Project_N) - Old School Indie MMO

bolok

Trakanon Raider
1,686
942
If I worked on this game, the 3 things I would fix in order are: Hats working for deep gnomes, cool hand extendy use-the-force pose for channeled spells like the wizard pewpewpepepwepew spell, and human female sounds are ... difficult to describe.

And make the shots fly out of the hand instead of the crotch area.
skeet skeet animations don't appeal? curious. hats and more than one female deep gnome hair option are surely coming soon. Hair probably didn't make the cutoff, and zukan did most of the model jiggery to make them fit on heads. But haven't seen him for a bit online. Vacation i think. I'm a firm believer in hat models off, tho wiz pointy hats are an exception for sure.
 
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Kharzette

Watcher of Overs
6,482
6,487
skeet skeet animations don't appeal? curious. hats and more than one female deep gnome hair option are surely coming soon. Hair probably didn't make the cutoff, and zukan did most of the model jiggery to make them fit on heads. But haven't seen him for a bit online. Vacation i think. I'm a firm believer in hat models off, tho wiz pointy hats are an exception for sure.
All the anims are great, but seems like the channeled ones should use a shooty pose, kinda like arcane missiles from warcraft or or or force powers stuff from old pub.
 
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Amycus

Lord Nagafen Raider
895
134
Wow…

So many random things KoS

A patrolman - non KoS

A patrolman - KoS

A farmer - KoS RED con lol

Harbor guards and red mantles and… random bros..

What is there to kill to flesh out the faction? The drive to disdain was already stupid.

I just want to get to WyrmsBane and AC… cant go out from the Bends- harbor guards.. cant teleport then go from north gate to west- random whatever’s KoS…
If you’ve not murdered the bends mobs you shouldn’t be kos to the mobs. Outside of a couple closer to the docks. The watchmen at the entrance to the bends shouldn’t be kos. It’s safe from there to the teleport pad.

Now once you’re there, there are 2 wandering patrolmen that are kos but easy to avoid(I don’t even look for them anymore really) but one of their paths they stop at the archway that leads down the stairs towards the other side. After those two pats, nothing should be KOS before you get to the West Bank, gate, etc.

also, it goes way faster once out of seethes. Like way way faster.
 

Siliconemelons

Ssraeszha Raider
15,761
25,391
If you’ve not murdered the bends mobs you shouldn’t be kos to the mobs. Outside of a couple closer to the docks. The watchmen at the entrance to the bends shouldn’t be kos. It’s safe from there to the teleport pad.

Now once you’re there, there are 2 wandering patrolmen that are kos but easy to avoid(I don’t even look for them anymore really) but one of their paths they stop at the archway that leads down the stairs towards the other side. After those two pats, nothing should be KOS before you get to the West Bank, gate, etc.

also, it goes way faster once out of seethes. Like way way faster.

Sounds good, once I encountered one of those patrolmen’s (that I assume is redmantle or whatever) and the murder farmer, I just took the teleported back and camped on the bends wall. I haven’t killed in there yet so only the stupid necro and other mean caster women are KoS in that one house near UD ramp.

West gate and bank safe? Inn? Night market?
 

Hekotat

FoH nuclear response team
13,584
14,189
When you zone into NH from UD, run straight off the edge into the ocean. Turn left and swim 20 seconds and you're at north gate.

You can go through the hole in the wall at Northgate through the bizarre near necropolis, just mind the red mantle keep.

You can farm red mantle rep at the graveyard.
 
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Amycus

Lord Nagafen Raider
895
134
Yep, they’re safe. Not sure if they sell or let you bank at disdain but they won’t kill you. Except the theater people outside the bars guild, but that may just be at night. And they don’t wander or anything.
Now I’ve not checked every single vendor in the market, but the weapon, armor, butcher, bag, all those were fine.
 
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bolok

Trakanon Raider
1,686
942
If you’ve not murdered the bends mobs you shouldn’t be kos to the mobs. Outside of a couple closer to the docks. The watchmen at the entrance to the bends shouldn’t be kos. It’s safe from there to the teleport pad.

Now once you’re there, there are 2 wandering patrolmen that are kos but easy to avoid(I don’t even look for them anymore really) but one of their paths they stop at the archway that leads down the stairs towards the other side. After those two pats, nothing should be KOS before you get to the West Bank, gate, etc.

also, it goes way faster once out of seethes. Like way way faster.
The necro and one other mob (stoic?) path across the exit from ud. You can can run up the house and skip them going out, but from the perpetual corpses there- shit is a bit rapey.
 

Hekotat

FoH nuclear response team
13,584
14,189
The necro and one other mob (stoic?) path across the exit from ud. You can can run up the house and skip them going out, but from the perpetual corpses there- shit is a bit rapey.

You can hug the wall at level one a d get by as well, I just dont trust random people running by and take the houses.
 

Siliconemelons

Ssraeszha Raider
15,761
25,391
When you zone into NH from UD, run straight off the edge into the ocean. Turn left and swim 20 seconds and you're at north gate.

You can go through the hole in the wall at Northgate through the bizarre near necropolis, just mind the red mantle keep.

You can farm red mantle rep at the graveyard.

Is the graveyard the area outside the SK/Necro guild? I can see on the map how to get there from outside the N Gate.

Guess I can sit my butt there and let my pet farm me reputation