Golden Knight of the Realm
- 33d 8h 17m
I'm curious how some of you experienced DM's handle player deaths. I play with a group that gets together for a game night maybe once or twice a month, if that. On the rare occasion we have time to do a big five hour game night, it feels like we're immortal because our DM doesn't want to kill anyone off and have the rest of their game night "wasted". As a player, I feel like it takes away from the game knowing that there's almost no risk. I can send my level 3 character into a dragons cave and the DM will say something like the dragon isn't home right now just to avoid killing off a player.
As a DM I don't like killing people off unless they do really stupid things or its heroic in nature. Big fight going badly against the party I can fudge monster hit points, or attack rolls if rolling behind a screen, or introduce something to help the party out. Now this doesn't always happen and deaths do occur but if the players are playing well and just rolling badly I'm not interested in killing them off unless its a one shot. As a DM I'm just as interested in seeing them develop their characters and watching their stories unfold. Thing is my players don't know this about me. The illusion of choice, death, etc is very real to them and that's all that matters in our game and I would say most games.
As for your situation do the rest of the players or most feel the same way you do. If so this might just be a case of everyone getting together and talking it out with the DM. You guys will get the thrills you seek and your DM might feel liberated to start bringing the hot sauce.