Nintendo Switch 1 and 2

Caeden

Golden Baronet of the Realm
8,656
14,342
Metroid Dread would have been fine if it wasn’t for the EMMI sections. I haven’t watched this trailer yet.
 

Noodleface

A Mod Real Quick
40,068
19,985
Thinking way back to the days of NES....

I had a Game Genie. And I used to use that all the time on different NES games. Did the game programmers have to include the cheats that the game genie would then allow access to? Or did the Game Genie people somehow intercept the games signal and changed it so the game thought something different than what it was intending to do? I'm curious about that.
The CPU is constantly reading/writing to/from the cartridge addresses. If someone knows the address of things like number of lives, or even something else tied to values like health then you can easily intercept and modify those values. That's essentially what the game genie was doing. Intercepting data, changing it, and making sure it passed valid data back.

I did look up a bit because I was curious how it did stuff for so many games. I guess the company really did disassemble source for games and use logic analyzers to figure this stuff out. Im sure a few developers helped them out, but it seems like a crazy engineering thing to pull off in the 80s/90s.
 
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Sithro

Molten Core Raider
1,504
204
Hmm, so far I'm down for OOT remake, Xenoblade, Kirby, Romancing Saga 3. I'd get the Personas but they're probably going to be game keys and I'm not a fan of those.

Might grab Monster Hunter for some local multiplayer.
 

Xarpolis

Life's a Dream
16,748
19,132
The CPU is constantly reading/writing to/from the cartridge addresses. If someone knows the address of things like number of lives, or even something else tied to values like health then you can easily intercept and modify those values. That's essentially what the game genie was doing. Intercepting data, changing it, and making sure it passed valid data back.

I did look up a bit because I was curious how it did stuff for so many games. I guess the company really did disassemble source for games and use logic analyzers to figure this stuff out. Im sure a few developers helped them out, but it seems like a crazy engineering thing to pull off in the 80s/90s.
Awesome info. Thanks for the knowledge.
 

Siliconemelons

Ssraeszha Raider
15,503
25,121
Metroid Dread would have been fine if it wasn’t for the EMMI sections. I haven’t watched this trailer yet.

It would have been /passable/ without EMMI

The slide to action and rougelike is what is not wanted or needed

Look at this new metroid and the new castlevania - neither know why "Metroidvania" became a thing and why they were so popular… they want to be Dead Cells - and that is NOT metroidvania
 
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Caeden

Golden Baronet of the Realm
8,656
14,342
It would have been /passable/ without EMMI

The slide to action and rougelike is what is not wanted or needed

Look at this new metroid and the new castlevania - neither know why "Metroidvania" became a thing and why they were so popular… they want to be Dead Cells - and that is NOT metroidvania
I agree and disagree. I thought it was leaning into some sort of stupid souls like rather than roguelike. But I don’t play a lot of them. I don’t think you leveled up or got stronger in Dread. It was just a bad 2-D parry only souls like to me.
 

Runnen

Ahn'Qiraj Raider
2,418
5,988
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