I definitely agree there, but if the core gameplay and class design limits it to, say, 40-80 hours (large range to allow for the possibility that one of the shitty classes has all three of their best abilities unlock after level 7), would having a bunch of GaaS shit really change anything? I mean, a game like Borderlands 3 could have had every possible content padding feature know to man or mobile-game-developer-filth and it still wouldn't even be worth playing through the story once. Not saying I think Outriders is going to be anywhere near that bad, but I definitely get a "one and done" feel from the demo. I still hope I'm wrong though.If they could truly offer a fun, meaningful 200 hours, I'm definitely on board. The problem is, I didn't take that away from the demo. Especially with a lot of the classes feeling "meh", like you said.