I wouldn't mind more choices but Blizz agrees with you at least. They said the sense of character and individual contribution would be diminished with larger teams. The objective-based gameplay is how they prop up the demand for different roles and encourage coordination. TDM would disproportionately reward shooty playstyles and CTF would disproportionately reward mobility and CC. WoW's CTF modes contributed to its PVP game's escalating spiral of CC and counter CC.I can't be the only one who thinks TDM and CTF would be terrible in this game
Thats the biggest issue. The heroes are balanced around their mobility. You are basically asking a hero to get gutted if they are capturing the flag. Then you also have to decide which mobility is acceptable and which isn't. Is Genji's double jump fine? His wall climb? Is Lucio's wall ride? 76's sprint? It becomes extraordinarily messy for a game where it's heroes are balanced around their unique mobility. It would just turn into Roadhog being the mandatory flag capper because he has a huge HP pool and can heal since (for the most part) everyone walks the same speed.but of course you need to disable some of the broken shit like Tracer blink.
I know, why not instead of a hero being the flag carrier, just make it an NPC! Hell it could be an object like a truck or something. Then the team just needs to be near the flag carrier/object thing to make it move. Brilliant. Hire me, blizz.Thats the biggest issue. The heroes are balanced around their mobility. You are basically asking a hero to get gutted if they are capturing the flag. Then you also have to decide which mobility is acceptable and which isn't. Is Genji's double jump fine? His wall climb? Is Lucio's wall ride? 76's sprint? It becomes extraordinarily messy for a game where it's heroes are balanced around their unique mobility. It would just turn into Roadhog being the mandatory flag capper because he has a huge HP pool and can heal since (for the most part) everyone walks the same speed.
I don't have a problem with class stacking either. I haven't really seen it work for longer than a round tbh. Thing is some classes DEFINITELY stack better than others. It's a shame that Mercy's dps boost doesn't stack anymore but I could see how it must've been a problem before. I dunno if Symmetra's shield ever stacked (or if you could even cast it on another symmetra) but 150 regenning shields on top of 6 symmetras whose 36 turrets would 1shot most people would've been busted too.Class stacking is not an issue for me, player stupidity is the real issue. Two or three of anything is easily countered, but having a PUG Team that knows what to do is unlikely thus making it difficult. My new attitude in PUGs is just to have fun and work on characters I need to get better at, like Genji, Hanzo, Mei & Widow.
I take it you didn't play the beta. LoS orbs was terrible and should never make a come back.They should just let his orbs keep working out of los. They already disappear once you kill zen, so if you're raging hard about that genji or tracer harassing your backline with a perma heal orb, then just go for the shit-mobility glass cannon whose throwing his balls at your face instead.
After thinking about CTF a bit, I think it would probably be terrible in this game. Win 1 fight and you can get the flag and peace out. Only way it works is if the flag severely hampers your movement speed, then it's similar to Payload except 1 guy can't do jack shit and will just be frustrated. Open up movement and the rounds will be too fast. TDM still sounds fun as a Brawl mode, though.Thats the biggest issue. The heroes are balanced around their mobility. You are basically asking a hero to get gutted if they are capturing the flag. Then you also have to decide which mobility is acceptable and which isn't. Is Genji's double jump fine? His wall climb? Is Lucio's wall ride? 76's sprint? It becomes extraordinarily messy for a game where it's heroes are balanced around their unique mobility. It would just turn into Roadhog being the mandatory flag capper because he has a huge HP pool and can heal since (for the most part) everyone walks the same speed.
I played on a friend's account off and on back when bastion still had his shield and Torb could sneak under the world on lijiang markets (lol that was awesome). I didn't have much trouble with it then tbh, though I was usually on the tracer/zen's team. I only ever saw it on Tracer and she needed to be much more risk-averse than usual and the Zen had to stay even MORE risk-averse to keep the orb on the harasser.I take it you didn't play the beta. LoS orbs was terrible and should never make a come back.
I don't think Bastion shield was in the game at the same time as KotH maps. I could be wrong but that was out fairly rapidly.I played on a friend's account off and on back when bastion still had his shield and Torb could sneak under the world on lijiang markets (lol that was awesome). I didn't have much trouble with it then tbh, though I was usually on the tracer/zen's team. I only ever saw it on Tracer and she needed to be much more risk-averse than usual and the Zen had to stay even MORE risk-averse to keep the orb on the harasser.
I bet if Blizz framed an argument against it, they would've argued on the basis that it discouraged their intentions for either character.
lol. Do the brawls use the same busted ass mmr that queues me into games with premades of level 120+ ppl? This matchmaking is prolly the most disappointing part of the game for me.Did the Weekly Brawl last night.
Atacking Hanamura, it starts us off with 3 Mercy, 2 Symmetra and 1 S76....
Defenders start with Widow, Torb, Rein, S76, Mei, Mercy. LOL.
Armour, not shielding. He is a robot, after all plus the damage reduction would help more than just extra health.Give him 25 more shield and call it a day
Literally the only time this occurs is if the game is starting in a 6v6 and an entire 6 leaves. The game then just emergency fills. If it happens previously it will reinstance and boot the remaining 6. You are acting like it is a common occurrence and in reality I bet it has happened to you once.lol. Do the brawls use the same busted ass mmr that queues me into games with premades of level 120+ ppl? This matchmaking is prolly the most disappointing part of the game for me.