Exactly. Lol I had a rep left calling me a casual mouthbreathing faggot for saying that the hitboxes were by design and that I didn't think they were bad game design since Blizzard wants to appeal to the masses. So you're a casual faggot if you like Overwatch being different. Seriously, if you are going to cry about hitboxes and shooter priority all day long, go play CS.I don't understand the hitbox thing at all. It's just the rules of the game, why even complain about it? If you wanna play CS go play CS with all the other cyka blyats.
Precisely. Get over it. You are going to die. Seagull says it best, eventually no matter how skilled you are, you're going to randomly die from something like Scatter Shot. It's part of the game. But it's a team game so you shouldn't' be raging so hard, if you are, you're probably playing it wrong or shouldn't be playing it at all. There are other FPS games for you. Overwatch is Overwatch.If the hitboxes or tick rate is a serious issue for anyone, you should just not play. Blizzard has almost no incentive to change any of it since the game is fun and popular as-is and hitboxes would dramatically change the feel of the game
I've seen a level 240 on Seagull's stream. Insane.Yeesh level 168... I've been playing a couple hours every night since release and I'm still in the low 90's. I only solo q 99% of the time so I'm missing out on the 20% group xp bonus too.
The nature of uncoordinated/low MMR play makes it not so bad since you're relying on luck and/or individual skill anyway. A random death(s) won't have much affect when it's chaos. In team play and at higher MMR it's going to be a lot different. Matches will be tighter, players will know when they can push advantages, etc. A random death could easily be the win for the other team whereas low MMR just means another run back to the fight from spawn without much else going on.I'd argue tick rate has a bigger impact on low MMR / solo Q than coordinated play. In general coordinated play is about getting behind a Rein shield and executing. It isn't so much about popping corners trying to frag before they frag you.
I highly doubt it. Like people have said it was most likely a conscious decision. If Hanzo's arrow wasn't as forgiving as it is then he'd be even more trash tier and would rely even more on binary damage.The hitbox thing is just sloppy and bad coding.
It's not lazy coding. It's efficient. Auto-tracking projectiles is retarded.The hitbox thing is just sloppy and bad coding. If you want a character to have an edge like that (right now it is hanzo and Zenyatta and... who else uses projectiles?), just make the projectiles auto track a bit. Or beef them up in other ways. Calling non hits a hit just pisses people off and is unnecessary.
Not that one, that's Krovvy, he doesn't need any hitbox helpThe gif looks like he was aimed right at Genji's head, though? I think it was posted more to highlight some of the frustrating BS Hanzo is capable of instead of bad hit detection.
Ah ok. I think that may be more about Hanzo's projectile having a tree-trunk sized collision detection. He used to be able to actually frag if his arrow landed in a wall. Not sure if they fixed that one or not. Like I said if Hanzo's detection wasn't generous they'd have to basically make him 1-shot everyone even on body shots because his damage would be even more feast or famine.Not that one, that's Krovvy, he doesn't need any hitbox help
This one:Hanzo shoots through walls GIF | Create, Discover and Share on Gfycat