So, it's CS:GO with animated titties for the uber-nerd virgins who love Blizzard?I'd hope it would have the same idea as CSGO. In fact I read somewhere that Blizzard is inspired by many aspects of CSGO when it comes to this game.
Whoa dude ur 2edgy4meSo, it's CS:GO with animated titties for the uber-nerd virgins who love Blizzard?
It's Blizzard's Team Fortress.So, it's CS:GO with animated titties for the uber-nerd virgins who love Blizzard?
Not me. Fuck item builds.Wish it was more MOBA with item builds and such though.
It looks exactly like TF2. And 4K hours is bush league bro.Aside from likely being inspired by it, it doesn't really feel like Team Fortress aside from having a variety of class archetypes to choose from (def/off/support) and having a payload style mode.
To my loser ass with 4,000 hours in TF2 anyways.
Gotcha. Good description, thank you.It's Blizzard's Team Fortress.
I'm sure it will be a stellar esport with no dedicated servers, spectator mode or custom games, at least not until they add those 2 years down the line
And it has custom games.Ah I see you have inside information about the architecture at launch.
And its supposed to ship with spectator mode. I assume (hope) it is drop in/out of any observable game.
HotS really needed to be it's own stand alone game and not a glorified SC2 mod. But it works for what it is. Why they can't get more than 12 slots per game and why they can't have the game feed a replay to a server for public spectators to view is beyond me, though. But the reconnect system for HotS is now pretty damn good. You can drop out and get back fairly quick these days.And it has custom games.
It makes you realize how badly Browder shit the bed with hots.