Overwatch

Penance

Ahn'Qiraj Raider
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I'd really like to see Whole Hog get the treatment like his heal did so it can be used as a defensive. Because right now it might be the worst ult in the game sans a few maps.
 

dvoraen

Lord Nagafen Raider
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I'd really like to see Whole Hog get the treatment like his heal did so it can be used as a defensive. Because right now it might be the worst ult in the game sans a few maps.
Or just give him a passive that reduces damage he receives while in the middle of successfully using any ability. (So Hook would technically cause it if it lands on someone, but it'd be a short window.) Can call it something like "Pigging Out"
 

Araxen

Golden Baronet of the Realm
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I find it only useful if you have someone in a room and you pin them up against a wall or ceiling with it. The knockback is another drawback to it also. It is funny though in Mystery Heroes, I'll use the ult and an Orisa pops fortify. It's insta-death for the Orisa. lol
 

Cybsled

Avatar of War Slayer
16,419
12,043
Hog ult is very situational to be sure. Knockback doesn't help much unless you're trying to knock people off a cart in OT, or their backs are to a cliff, or they are trapped in a room and you can push them into a corner. It is semi-good as a barrier-buster, but Orisa counters it because of her bullshit shield cooldown lol.
 

Penance

Ahn'Qiraj Raider
4,972
4,594
Or just give him a passive that reduces damage he receives while in the middle of successfully using any ability. (So Hook would technically cause it if it lands on someone, but it'd be a short window.) Can call it something like "Pigging Out"

I like this idea. Or you could toggle the knockback effect so you had options. That would be pretty cool too. Another thing my buddy suggested to me is make him unstoppable while he's in it. I think I liked that idea the most.
 

Adebisi

Clump of Cells
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Finally loaded up the World Cup viewer. So awesome to watch previous matches.

This is pretty much all I wanted.
 

ToeMissile

Pronouns: zie/zhem/zer
<Gold Donor>
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I like this idea. Or you could toggle the knockback effect so you had options. That would be pretty cool too. Another thing my buddy suggested to me is make him unstoppable while he's in it. I think I liked that idea the most.
It should be selectable between the current version and something that mirrors his alt fire, maybe something like an artillery barrage or a few JR style grenades? It doesn't really match the rest of his kit though.
 

Adebisi

Clump of Cells
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Was rewatching the Widow 1v1 tourney. @49 seconds in:


Jesus Surefour ... I couldnt' even see him.
 

Valderen

Space Pirate
<Bronze Donator>
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That was quick, Ashe and B.O.B. are live already.

I guess in 2 weeks she will be in every single match on both sides, and like most Widow players in gold/plat. they won't have the aim to make use of her effectively.
 
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Araxen

Golden Baronet of the Realm
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Patch notes:

Overwatch Patch Notes – November 13, 2018
A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

New Hero: Ashe (Damage):

Ashe’s arsenal of weapons makes her a versatile offensive hero, capable of setting up the perfect situation to shoot down dangerous enemies from range or deal high area-of-effect burst damage to groups of heroes.

Her primary weapon is the Viper, a lever-action rifle with two firing modes: semi-automatic and aim down sights. In semi-automatic mode, the Viper shoots rapidly with a high spread. Aiming down the sights lets Ashe line up precise shots, increasing damage at the expense of speed.

She can turn any situation into her favor with her Coach Gun a short-range, high-impact sidearm that deals big damage and clears the way by knocking back nearby enemies. It can also be used to knock herself back for added mobility, either to reposition herself for a clear shot, or to escape pursuing enemies.

Ashe’s Dynamite ability is a thrown explosive that detonates after a delay. It deals damage in a wide radius and sets enemies on fire for additional damage over time. She can also shoot the dynamite to detonate it early, allowing her to damage unsuspecting enemies.

Her ultimate ability, B.O.B., sends Ashe’s loyal omnic companion rushing into the fray, shoving aside the frontline to rough up targets in the backline.

To learn more about Ashe, click here.

HERO UPDATES
General

  • Made jump height consistent across hero roster
Mercy

  • Valkyrie
    • Ultimate cost reduced 15%
    • Healing per second increased from 50 to 60
Developer Comments: Mercy's ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.

Reaper

  • Hellfire Shotguns
    • Spread randomization reduced by 50%
    • Spread pattern adjusted
  • The Reaping
    • Life steal increased from 20% to 30% of damage dealt
Developer Comments: Reaper's specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.

Roadhog

  • Chain Hook
    • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
    • Now greatly reduces the target’s momentum upon being hooked
    • Cooldown now begins immediately, instead of after the target has been pulled
  • Scrap Gun
    • Spread pattern adjusted for both primary and secondary fire
    • Spread randomization reduced by 50%
  • Whole Hog
    • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
    • Horizontal recoil decreased slightly
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.

Symmetra

  • Photon Projector
    • Primary fire beam charges up 20% faster
Developer Comments: It's still difficult to use Symmetra's Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.

USER INTERFACE UPDATES
General

  • Removed the “Unlock All” option in the Hero Gallery
BUG FIXES
A.I.

  • Fixed a bug that caused Mei bots to attempt landing headshots on Wrecking Ball while he was immune to them in Roll mode
  • Fixed a bug that caused bots to get stuck near Point A on Eichenwalde
Heroes

Brigitte

  • Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
Doomfist

  • Fixed a bug that prevented victims of Doomfist’s Rocket Punch from ragdolling if they were eliminated by it
  • Fixed a bug that prevented Doomfist’s Rising Uppercut from damaging enemies
  • Fixed a bug that prevented Doomist’s Seismic Slam from dealing damage if he hit by a knockback ability the moment he landed
Junkrat

  • Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
Lúcio

  • Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
Orisa

  • Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
Reinhardt

  • Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
Roadhog

  • Fixed a bug that prevented Chain Hook from going on cooldown if it was interrupted before the chain retracted
  • Fixed a bug that prevented Chain Hook from destroying breakable objects when pulling the target backward
  • Fixed a bug that caused Roadhog’s Whole Hog visual effects to cover a wider area than the spread of projectiles
Symmetra

  • Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
Torbjörn

  • Fixed a bug that prevented Santaclad Torbjörn’s ultimate voice lines from playing when activating Molten Core
  • Fixed a visual issue that prevented Molten Core’s magma globules from appearing in the correct place with his Barbarossa or Blackbeard skins equipped
  • Fixed an animation issue that caused Torbjörn’s claw arm to suddenly appear when Overload and Molten Core were used in quick succession
Tracer

  • Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
Wrecking Ball

  • Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
Zarya

  • Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Hero Gallery

General

  • Fixed an issue that caused some heroes legs to twitch when viewed in the Hero Gallery
  • Fixed a bug that prevented players from rotating heroes in the Hero Gallery while the UI was hidden
Social

  • Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
Game Browser and Custom Games

Maps

  • Fixed a bug that prevented the payload from healing attackers if they were damaged while pushing it on Assault/Escort and Escort maps
  • Fixed a lighting issue that caused a skyscraper in Hollywood’s skyline to appear pitch black

Yay, Roadhog isn't a throw pick at least for now!
 

lost

<Bronze Donator>
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ashe is pretty cool! definitely a widow counter since its a hit scan zoom as well but zooms quicker and u dont even have to zoom since its hit scan. the dynamite is pretty cool, killed two people by shooting it and it burned them up over time and they died. gg
 

Kharzette

Watcher of Overs
4,906
3,549
I've not managed to get Ashe in mystery yet. I did have a teammate knock a brig into me when I was on widow.
 

Araxen

Golden Baronet of the Realm
10,231
7,576
They just announced that Brigitte won't be able to stun Rein with his shield up anymore for the next PTR patch. Pretty huge change and I'm not sure I like it. Rein will be the #1 main tank again and Orisa becomes a troll pick.

What if Brigitte doesn't use her shield to bash?

We do have one shield bash change we are playtesting right now, which is likely to hit the next PTR: Shield Bash no longer going through barriers.

This means it is a lot more tricky to land a clutch stun on an enemy Reinhardt, for example, but you can still use the ability to close distance and land melee hits to trigger Inspire.
 
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lost

<Bronze Donator>
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dang i loved stunning a rein during an enemy grav so he cant shield people. it did seem weird that u can stun through his shield through since it blocks everything else.
 

Valderen

Space Pirate
<Bronze Donator>
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I wish I had better aim because Ashe is so much fun. Guess I'll play a lot more of Quick Play just to play her.
 

Araxen

Golden Baronet of the Realm
10,231
7,576
Her "grenade" does a ton of damage. I personally think it does too much damage especially when you consider how much damage her gun does. If you can aim, she is definitely one of the best heroes in the game. She might be the best.
 
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Needless

Toe Sucker
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3,268
I reallllly dont think shes as good as you guys are saying, and she's not even remotely a counter to ashe lol
if youre playing no limits with a bunch of ashes and no healer, yeah she probably comes off as real good. Any healing, including health packs is easy counterplay to the dynamite DOT lol

her non scoped damage is super low, so unless you're in "fan the hammer" range its only going to do like 20ish damage a hit

Shes fun as hell though and will definitely have a sick skill ceiling compared to the boring hitscan heroes like soldier/mccree
 
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Needless

Toe Sucker
9,163
3,268
I played like 15 or so games today as her and I really feel like she’s well balanced, if anything is nutty it’s Bob lol