xzi
Mouthbreather
Definitely depends on the game. However in almost every (team)FPS game I've played on a competitive level these are true:
Knowing every single detail about the map, knowing proper movement, and being able to make decisions instantly are the big three. Aiming is pretty high on that priority of course but once you've got those down you should be decent enough aim.
On team games especially it's very important to worry more about dealing damage than it is about straight up getting kills. Don't get tilted when you die but your teamate kills the dude with 12 hp left immediately after. Trading deaths is better than dying like an idiot on your own. Getting past that was the hardest part for me honestly and it sounds stupid but a lot of people fall into that hole.
Map awareness though is the #1 in my opinion. Learning maps by playing for hours and hours and learning what route you would take if you're playing with x weapon/class and what counters you in what parts of the map is the most valuable. After that you learn to play around whatever your opponent is doing pretty naturally.
It all sounds fairly simple and it is but it takes a while to get to a point where you're comfortable with the flow of the game. It generally translates super well into other similar games as well.
Knowing every single detail about the map, knowing proper movement, and being able to make decisions instantly are the big three. Aiming is pretty high on that priority of course but once you've got those down you should be decent enough aim.
On team games especially it's very important to worry more about dealing damage than it is about straight up getting kills. Don't get tilted when you die but your teamate kills the dude with 12 hp left immediately after. Trading deaths is better than dying like an idiot on your own. Getting past that was the hardest part for me honestly and it sounds stupid but a lot of people fall into that hole.
Map awareness though is the #1 in my opinion. Learning maps by playing for hours and hours and learning what route you would take if you're playing with x weapon/class and what counters you in what parts of the map is the most valuable. After that you learn to play around whatever your opponent is doing pretty naturally.
It all sounds fairly simple and it is but it takes a while to get to a point where you're comfortable with the flow of the game. It generally translates super well into other similar games as well.