Palworld (Pokemon with Guns and Bukkake, minus the Bukkake)

Gavinmad

Mr. Poopybutthole
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they have a point on the Palworld thing.
Except they really don't. Pokemon has such a generic and indistinct art style that it doesn't take much for a creature to "look like a Pokemon" and when your game has 187 of them some of them are invariably going to end up looking a lot like one of the ONE THOUSAND AND TWENTY FIVE Pokemon. The gameplay is nothing like Pokemon, it's actually quite similar to Ark: Survival.
 
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Goonsquad Officer
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You can't patent game rules and mechanics - adding 'on a computer' shouldn't make any difference. That's one thing going for US patent law I guess.

I'll agree that changing that is stupid, and will end up in disaster when no-one can make anything without getting 300 separate licenses from EA-Disney corp. So this ruling is a clear win.

On the other hand, it does feel like Palworld guys should be guilty of *something*.
but you can lawfare all of some one's money away trying!
 
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Goonsquad Officer
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i think a lot of the pokeyman creature asthetic is just generic anime/manga art creatures. i bet if i opened up some pictures from random cutesie style anime, they would all be loaded with shit you could mistake for pokeyman, or palworld animals.
 
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Brahma

Obi-Bro Kenobi-X
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Except they really don't. Pokemon has such a generic and indistinct art style that it doesn't take much for a creature to "look like a Pokemon" and when your game has 187 of them some of them are invariably going to end up looking a lot like one of the ONE THOUSAND AND TWENTY FIVE Pokemon. The gameplay is nothing like Pokemon, it's actually quite similar to Ark: Survival.

Oh I agree! I'll use Chuck Taylor's sneakers. New Balance made their own CT sneaker. It was a blatant ripoff (It was better IMO)...But WTF you going to do? It's a sneaker?
 

Caliane

Naxxramas 1.0 Raider
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LOL! Agree. This shit is so...blatant that as much as a can't stand Nintendo suing God himself, they have a point on the Palworld thing.
nah. as others have noted. remember its not even the art design that is in question. its "capture" mechanics. etc.

and Nintendo has no legs to stand on.

look at this.
DragonQuest is FULL of creatures that could fit right into Pokemon.
platypunk dragonquest 4. 1990.

1775580150762.png



Know what series ALSO has you capturing/befriending monsters?

Dragonquest 5 1992

Dragon Quest V uses basic role-playing video game mechanics seen in the rest of the series, which includes leveling up by gaining experience points through battle, first person turn-based battles, and equipping weapons and armor. Something new to the Dragon Quest series is the ability to tame monsters into the player's party. The monsters can be used in battle and level-up like the human characters. Monsters sometimes request to join the Hero after battles if the party is strong enough.

Pokemon came out in 1996


The real innovations for Pokemon were actually the linking of gameboys and trading with other players.
 
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Brahma

Obi-Bro Kenobi-X
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nah. as others have noted. remember its not even the art design that is in question. its "capture" mechanics. etc.

and Nintendo has no legs to stand on.

look at this.
DragonQuest is FULL of creatures that could fit right into Pokemon.
platypunk dragonquest 4. 1990.

View attachment 624057


Know what series ALSO has you capturing/befriending monsters?

Dragonquest 5 1992

Dragon Quest V uses basic role-playing video game mechanics seen in the rest of the series, which includes leveling up by gaining experience points through battle, first person turn-based battles, and equipping weapons and armor. Something new to the Dragon Quest series is the ability to tame monsters into the player's party. The monsters can be used in battle and level-up like the human characters. Monsters sometimes request to join the Hero after battles if the party is strong enough.

Pokemon came out in 1996


The real innovations for Pokemon were actually the linking of gameboys and trading with other players.


I had zero idea about the capture mechanic in Palworld (Pokeman isn't my thing). I looked at the launch vid and thought Pokeman...with guns. They were suing over the MECHANIC?
 

Caliane

Naxxramas 1.0 Raider
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I had zero idea about the capture mechanic in Palworld. I looked at the launch vid and thought Pokeman...with guns. They were suing over the MECHANIC?
yeah. i mean it was "24" claims. but basically was things like, "capturing creatures in a ball in a video game". That is the shit they were trying to claim copyright on.
 
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Gavinmad

Mr. Poopybutthole
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Yeah there isn't much in the way of innovation in Palworld. It's basically just modded Ark Survival.
 

Caliane

Naxxramas 1.0 Raider
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thats not really fair.

its not blue sky innovation for sure.
but it is putting together lots of pieces that are missing from the genre.

Survival base builder, with "living" npcs. And automation. even the others that slowly are adding "living" settlers/minions/etc rarely have automation with them.
 

Caliane

Naxxramas 1.0 Raider
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cool. I'm very curious about the state of the game now. if any of the content vacuums got filled in.
I also realize, I was playing it via gamepass, and totally cancelled that a while back. ha.
 
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Hatorade

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I completely ignored this one due to enshrouded and the like. Gonna give it a go this weekend.
 
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Pyros

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I started playing this, been having a lot of fun so far.

The survival bits are as standard as they go and that's really fine, but in terms of exploration it's very good right away(none of the common "you have to play 25hours before you can climb on walls"), there's a lot of stuff hidden all over, mini bosses peppered on the map, instanced dungeons with a reset timer and such.

And obviously the pokemons, so far I've been really impressed at how they made almost all the ones I've found somewhat useful, so I already have to make choices in which one I bring with me. Goes from exploration ones(mounts like 10mins into the game is cool, after a few hours I already got a swimming mount and a flying mount too), gathering ones so you can swap to that and just farm and obviously combat ones. I especially like that some of the combat ones can literally be equipped, like the Fire Fox that becomes a flamethrower when you equip it or some Leaf one that goes on top of your head and then machine gun enemies as you're fighting. Did the first boss and thought it was pretty well done too.

Also love the fact you can see the tech tree right away, and you can quickly see all the recipes and items needed this way without having to figure out shit, or the fact chest content are instantly available in craft stations without needing an upgrade(or just outright not existing like some other games), none of the "oh I forgot 1 wool let me go back to the chest and grab it" nonsense.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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Played through most of the early release and it is fun up until around level 30-40, at which point it becomes super grindy and the fights become ridiculous damage sponge shit you need to apply really stupid janky strategies to beat. The multiplayer mechanisms were kind of shit, too. But if you could accept all of that, it was fun up until the endgame. They added a bunch of weird shit, but honestly have not touched it in a couple years since that time.