Let me rehash some of my issues, that I can remember with the EA release. Id be curious what was addressed.
1. the world. big and empty. Collectathon for statues to pad the time. but most of the world is not very interesting.
2. base locations are basically prefab. you CAN build anywhere. but ore locations, and flat areas are very much preset, that there are correct and incorrect base locations. (foundations need to be functional as floors, so npcs don't clip through floors constantly on hill bases.) and there needs to be more ore spawns.
3. many pals are just flat out better then others. I wonder if a skill tree that lets you be a "dark type" master or something, could help with this. allowing weaker pals to compete with stronger ones. like a water master, can make water pals, dig as well as digtoise. type stuff. A big issue is everyone ending up with the same pal loadout. Very little flavor in the end.
4. no endgame. just peters out.
5. base raids are good.. but, also way too simple. floor destruction is a problem here too. base raiding turning into a proper tower defense, might help longevity.
6. dungeons were just proc gen garbage. not like Conan Exiles.
7. no story? there was hints as a story at EA release. I dont know if a full story is required. but it might help.
It is 30% off, for $20.99 atm, on steam.
Its not on GOG at all.