Palworld (Pokemon with Guns and Bukkake, minus the Bukkake)

Gavinmad

Mr. Poopybutthole
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The Pokemon comparisons are kinda misleading, gameplay wise Palworld is nothing like Pokemon and a lot like Ark Survival.
 
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Caliane

Naxxramas 1.0 Raider
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Let me rehash some of my issues, that I can remember with the EA release. Id be curious what was addressed.

1. the world. big and empty. Collectathon for statues to pad the time. but most of the world is not very interesting.

2. base locations are basically prefab. you CAN build anywhere. but ore locations, and flat areas are very much preset, that there are correct and incorrect base locations. (foundations need to be functional as floors, so npcs don't clip through floors constantly on hill bases.) and there needs to be more ore spawns.

3. many pals are just flat out better then others. I wonder if a skill tree that lets you be a "dark type" master or something, could help with this. allowing weaker pals to compete with stronger ones. like a water master, can make water pals, dig as well as digtoise. type stuff. A big issue is everyone ending up with the same pal loadout. Very little flavor in the end.

4. no endgame. just peters out.

5. base raids are good.. but, also way too simple. floor destruction is a problem here too. base raiding turning into a proper tower defense, might help longevity.

6. dungeons were just proc gen garbage. not like Conan Exiles.

7. no story? there was hints as a story at EA release. I dont know if a full story is required. but it might help.

It is 30% off, for $20.99 atm, on steam.
Its not on GOG at all.
 

Vorph

Silver Baronet of the Realm
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I'm really surprised this didn't leave Game Pass to coincide with 1.0, but it's still on there.

Since that video more or less stops just before EA ended, here's a reddit post that details the biggest changes that made it into 1.0 as well:

 
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Vorph

Silver Baronet of the Realm
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my gobfin army noooooooooooooooooooooooooooooooooooooo
On the bright side, you can now use 4-5 passive Daedreams right from the very start to make capturing 5 of everything extremely easy. No need for the collar and they have innate Mercy Kill.
 

Tuco

I got Tuco'd!
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I'm level 36 now and before 1.0 hadn't played since the first month or so of early access.

1. the world. big and empty. Collectathon for statues to pad the time. but most of the world is not very interesting.
There are more POIs and I think fewer of the Lifmunk statues?

2. base locations are basically prefab. you CAN build anywhere. but ore locations, and flat areas are very much preset, that there are correct and incorrect base locations. (foundations need to be functional as floors, so npcs don't clip through floors constantly on hill bases.) and there needs to be more ore spawns.
The obvious ore-driven base locations are still present. idk if they improved base building yet. There are quarry options I don't remember like

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but I think there are still designed places for bases.

3. many pals are just flat out better then others. I wonder if a skill tree that lets you be a "dark type" master or something, could help with this. allowing weaker pals to compete with stronger ones. like a water master, can make water pals, dig as well as digtoise. type stuff. A big issue is everyone ending up with the same pal loadout. Very little flavor in the end.
Still the same.

4. no endgame. just peters out.
Dunno but I think the early access endgame of "kill jetragon" and "breed genetic monsters" is probably the most I'd want out of this game. The combat mechanics just wouldn't support true raids.

5. base raids are good.. but, also way too simple. floor destruction is a problem here too. base raiding turning into a proper tower defense, might help longevity.
So far base raids seem very similar to the initial early access, maybe they'll get better at higher levels.

6. dungeons were just proc gen garbage. not like Conan Exiles.
Seems the same.

7. no story? there was hints as a story at EA release. I dont know if a full story is required. but it might help.
The story has been improved but it's still very much a sandbox game.
 
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Caliane

Naxxramas 1.0 Raider
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I also just noticed there are bundles on steam.

palworld+core keeper. -30% off.

Palworld+windrose -15% off

Palwolrd+craftopia. -35% off.

These bundles already discount for the bundle, then had Additional discounts.
so if you own core keeper already its 18.89, if you own craftopia its 17.39
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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I only played during the very initial EA launch so I don't know how much of this us new but:

Performance is light and day better. Servers used to turn in to massive lagfests in late game before, and trying to play with multiple people in a tower or at jedragons was a nightmare. Seems pretty flawless to me so far this time.

Pal traits are way more interesting and there's actually a case to be made for taking a bunch of early game or weaker pals with just for their bonuses.

Mounts are way better. It's not just a blitz to flying as fast as possible thing anymore - lot of the ground mounts are significantly faster than flying, or offer other advantages like double jumps, climbing, grapples, etc. I don't even use the flying mounts I have available currently at level ~35 because the ground ones cover ground faster.

The ore mine is nice, but it's so slow you're still going to be using your 2nd base immediately as a mining outpost. The quantities of ore you need going in to mid/lategame are still insane.

Viability of actually just mining yourself is way better though. You can get -80% ore/stone/coal weight from Pall passives, along with large mining speed boosts, and just clear out an entire dungeon worth of ore and carry 1000 back to base yourself no problem now.

Egg hatching timers are still nonsense, recommend cutting them in half when you make your world.

Work controls still need work. Being able to forbid Pals from certain types of work is nice, but it badly needs a priority system like Rimworld has. Every Pal with the ranching skill is a fucking nightmare to deploy because they'll leave fields unwatered or unharvested in favor of just sitting in the ranch 24/7. Sure you can forbid them from ranching, but I'd like them to go ranch when the farm work is done to produce leather or whatever.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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My biggest pet peve still exist unfortunately it seems?

Using a dedicated server it still doesn't simulate time properly while offline? And Pals don't work? It's somehow the worst of both worlds: egg incubators don't advance time while no one is on the server, but Pals ALSO just starve to death in place and all get depressed because they still somehow are eating and run out of food, despite doing no actual other work?

Kind of a shame that it still works this way because it just means everyone has to edit egg timers down to 500% hatch speed and turn their game off when not playing instead of trying to set up a 'living' base.
 

Pyros

<Silver Donator>
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I only played during the very initial EA launch so I don't know how much of this us new but:

Performance is light and day better. Servers used to turn in to massive lagfests in late game before, and trying to play with multiple people in a tower or at jedragons was a nightmare. Seems pretty flawless to me so far this time.

Pal traits are way more interesting and there's actually a case to be made for taking a bunch of early game or weaker pals with just for their bonuses.

Mounts are way better. It's not just a blitz to flying as fast as possible thing anymore - lot of the ground mounts are significantly faster than flying, or offer other advantages like double jumps, climbing, grapples, etc. I don't even use the flying mounts I have available currently at level ~35 because the ground ones cover ground faster.

The ore mine is nice, but it's so slow you're still going to be using your 2nd base immediately as a mining outpost. The quantities of ore you need going in to mid/lategame are still insane.

Viability of actually just mining yourself is way better though. You can get -80% ore/stone/coal weight from Pall passives, along with large mining speed boosts, and just clear out an entire dungeon worth of ore and carry 1000 back to base yourself no problem now.

Egg hatching timers are still nonsense, recommend cutting them in half when you make your world.

Work controls still need work. Being able to forbid Pals from certain types of work is nice, but it badly needs a priority system like Rimworld has. Every Pal with the ranching skill is a fucking nightmare to deploy because they'll leave fields unwatered or unharvested in favor of just sitting in the ranch 24/7. Sure you can forbid them from ranching, but I'd like them to go ranch when the farm work is done to produce leather or whatever.
On the mining stuff, I've had an ok time just with a quarry in my base but yeah it's not super fast, using the Tombats though it works out alright since they also work at night. I'll be building a 2nd base now though cause coal is annoying to get, I don't have the pal for the weight on that one yet so I fill up too quickly. There's a lot of spots with like 8-10 nodes on flat ground now though for various rock types in the early game I ran into a bunch just flying around. But yeah self mining is pretty easy especially early for ores, you can just get the boar to mine quickly and without destroying your pickaxe and then the ore carry pet to reduce weight by 80% and you can grab a nice 400-500 quickly then forget about it, I did that a few times to top off my stores. Now replaced with the mammoth which is great in those packed nodes areas, do a couple big slams and just collect everything.

Mostly the appeal for me of having a mining base is you can free your main base to do other stuff instead. Mining, especially in the quarry takes a lot of slots(3 pets to mine and at least 1 to transport). Could replace all of these by other stuff.

I haven't really used ground mounts after I found a flying one. Nitewing was slow for sure but it didn't take long until I replaced it by Helzephyr which you can get also pretty close to the start and it moves really nicely, and can ignore water and check for hidden stuff on top of mountains or buildings quickly.

My main "issue" atm is I'm leveling too quickly it feels like, although it's slowing down some now but I've been 40+ for a while, but still on lvl 30 main quest(just cleared the 3rd boss so now should be higher). So I have all sorts of tech unlocked I can't really use cause I haven't been to the places that drop the stuff reliably which is kinda weird. Not a huge problem though.

Haven't found eggs to be too much of an issue but I'm also just single hatching the eggs I pick up and not bothering breeding yet, lots of stuff I haven't bothered with yet the game has so much stuff to do that I'm just kinda going around and exploring and capturing one of each thing to figure out things and not caring too much for efficiency. Hell I'm still using the firefox as my main damage dealer from the main story that got me to pick it up, I want to switch it though as it's starting to drop in damage a bit but there's like a billion pets to try to figure if they're any good. Could look up tier lists but it's all endgame stuff with like skill fruits and shit and I'm not doing most of that shit. I'll probably just use one of the cool-looking one.
 

Tuco

I got Tuco'd!
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My biggest pet peve still exist unfortunately it seems?

Using a dedicated server it still doesn't simulate time properly while offline? And Pals don't work? It's somehow the worst of both worlds: egg incubators don't advance time while no one is on the server, but Pals ALSO just starve to death in place and all get depressed because they still somehow are eating and run out of food, despite doing no actual other work?

Kind of a shame that it still works this way because it just means everyone has to edit egg timers down to 500% hatch speed and turn their game off when not playing instead of trying to set up a 'living' base.
My pals aren't starving to death while I'm offline. If they worked when no one was there, you'd log in and thered be a bajillion resources, making throughput and skill strengths irrelevant. Also I'm at the park right now and left my game running, lol.
 

ronne

Nǐ hǎo, yǒu jīn zi ma?
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My pals aren't starving to death while I'm offline. If they worked when no one was there, you'd log in and thered be a bajillion resources, making throughput and skill strengths irrelevant. Also I'm at the park right now and left my game running, lol.

That's the whole point of setting up a base and getting good Pals to work it though - so when you log back on the next day they made 500 ore or whatever so you don't have it.

You need a dedicated server for it to run while you're not online, but the problem still remains that their AI just fails entirely still when no one is around.
 

Gavinmad

Mr. Poopybutthole
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Mounts are way better. It's not just a blitz to flying as fast as possible thing anymore - lot of the ground mounts are significantly faster than flying, or offer other advantages like double jumps, climbing, grapples, etc. I don't even use the flying mounts I have available currently at level ~35 because the ground ones cover ground faster.
Nothing really changed with mounts beyond game knowledge becoming more widespread. Level wise you've barely entered the 'mid-game' range for flying mounts. You could already be working on a beakon but you're like two levels away from ragnahawks.

Also even low level flyers can absolutely haul ass if you take the time to breed them for speed. A vanwyrm with full speed traits is basically the same speed as a traitless beakon.
 

Tuco

I got Tuco'd!
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That's the whole point of setting up a base and getting good Pals to work it though - so when you log back on the next day they made 500 ore or whatever so you don't have it.

You need a dedicated server for it to run while you're not online, but the problem still remains that their AI just fails entirely still when no one is around.
Hmm, it wouldn't be 500 if you left it running overnight though, it'd be in the thousands or tens of thousands, enough that whether you bred the most capable of Anubislaves or whether you just had a gaggle of rando Depressos you'd have enough ore or coal and or lumber to last the rest of the game.

The base just turning off when you're not around is something of a balancing mechanic to reward the player for having a better crew.
 

Tuco

I got Tuco'd!
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Hmm, it wouldn't be 500 if you left it running overnight though, it'd be in the thousands or tens of thousands, enough that whether you bred the most capable of Anubislaves or whether you just had a gaggle of rando Depressos you'd have enough ore or coal and or lumber to last the rest of the game.

The base just turning off when you're not around is something of a balancing mechanic to reward the player for having a better crew.
^ This guy is a total hypocrit who left his RTX4080 burning coal while he went to the park so he could come home to different internet pixels.

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