Bruman
Golden Squire
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Well, I think the the fact that you can list two other pretty big KS successes means that it's far from unheard of nowadays. Plus, the Unity guys are working with these groups to make it possible - they want their engine to be the bees' knees after all. I'm sure it required a lot of work.Exactly my concerns. If they didn't nail the feel of their vision, it may be great on paper but we haven't seen anything. When we see an alpha I think it'd be a bit more fair to judge it, even then, most MMOs change for the worst once they get out of alpha.
Part of me wants to see the technical aspect of how they pulled it off (with Unity), which is generally unheard of outside of SotA and Crowfall.
We had Joppa in here a while back, and I asked him something similar about that, about how it was playing, and he said it was still too laggy and needed polish, and that's what he had the team focusing on. He hasn't dipped his head in here for a long time though. I'm too lazy to re-read his posts, but here's at least his post history so you can peruse them and see if my memory is correct:Rerolled
Careful, the last person who attempted that was Laura and it did not end well. But no, aside from a few really fucking stupid people, I think most people actually realize it'd be insanely dumb to try to build a MMO with a tiny team with barely any money by creating all unique art assets. But some people also have no interest in playing something with common art assets, as it just ruins "their immersion" or some shit I guess, I dunno.That being said, yeah, I understand i'm on RR and you guys are hilarious. I'm just trying to see it from a logical perspective and I should be tossing business logic out the window when it comes to games.