Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

etchazz

Trakanon Raider
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I liked riding the aqueduct in the Elf city. Literally, like a giant water slide that went the whole way through the city. Whoever thought of putting that into the game, brilliant.
 

Big_w_powah

Trakanon Raider
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Blood Mages, Disc, and Psion were very well designed, but all three were very much broken. DKs were poorly designed AND broken at the same time. Paladin and Cleric bled into each other way too much, although the Castigator stance was pretty awesome.

Druids were not unique, it was the same shit we had from every Druid class ever. Same for Necros.

Shamans were also fucking broken. I could cast an immediate LoH on a tanky bear pet for almost no mana on a 30? second timer. I was soloing 6 dot bosses at level 45-50. That's not good design, that's broken gameplay. Much like a DK running around in circles, grabbing 60 mobs, and spamming an aoe lifetap.

I think you're conflating the two ideas. Did they have some good ideas? Absolutely. I loved the class trees, like the three ways to play a Shaman, or the four affinities available for Clerics. But a lot of that shit needed to be worked out still. I mean Psions were literally unbeatable in PvP if they mezzed you once.

DK was fucking awesomely designed, just tossed in the wrong archtype. Druid as an offensive caster was kickass. Building the pet as a necro was new to me. Broken, like shaman, doesn't mean it wasn't well designed...I played a phoenix shaman tho, so I didn't feel the brokenness
 

DickTrickle

Definitely NOT Furor Planedefiler
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One of the shots from VR said it was aiming for beta sometime this year. Is it already in alpha? I thought it was pre-alpha?
 
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Blood Mages, Disc, and Psion were very well designed, but all three were very much broken. DKs were poorly designed AND broken at the same time. Paladin and Cleric bled into each other way too much, although the Castigator stance was pretty awesome.

Druids were not unique, it was the same shit we had from every Druid class ever. Same for Necros.

Shamans were also fucking broken. I could cast an immediate LoH on a tanky bear pet for almost no mana on a 30? second timer. I was soloing 6 dot bosses at level 45-50. That's not good design, that's broken gameplay. Much like a DK running around in circles, grabbing 60 mobs, and spamming an aoe lifetap.

I think you're conflating the two ideas. Did they have some good ideas? Absolutely. I loved the class trees, like the three ways to play a Shaman, or the four affinities available for Clerics. But a lot of that shit needed to be worked out still. I mean Psions were literally unbeatable in PvP if they mezzed you once.

Why are you trying to downplay the classes when they were clearly awesome? You say 3 are very well designed but what about all the others? No game has ever done a Bard even half as good as Vanguard did. It had all the abilities you could ever want, lots of varied and interesting offensive attacks, defensive stuff, and control stuff, but it also had powerful songs and the player would create the songs bit by bit using song structures pieced together in a really clever and fun way. The Rogue was as good as in any game with all the usual stealthy stuff and attack abilities, but it also was an aggro managing class, reducing its own aggro but could also increase the aggro of the tank to help them grab targets. It was like a whole separate mini game built into an already good dps class. The Warrior was as good as in any game ever, RPG or MMO. The shammy could be split in 3 ways and each was drastically different, the bear shaman was as good a tank as anything, it couldn't hold aggro, but it could tank all day with heals. The bird shaman was really good dps, etc. Also the DK wasn't designed badly at all, it was a great class and super fun to play. It could teleport behind mobs, dot, tank, and do everything EQ SK could but much more and it and the pally were both just as good as the warrior in group content so they went a long way to killing the trinity.

Also the Druids might have been mostly the same as EQ, but the EQ druid was awesome as well, and in Vanguard they added the whole Phenomena points system on top which made it even more interesting. The Necro was the same, it took the EQ Necro which was one of the best classes in that game, and added the ability to graft different gear onto the pet using body parts of mobs you killed.

Whether they ended up OP or not doesn't really matter. That is about tuning and the game lacked that and a lot more, also a lot of the OP'ness came from the dumb gear SOE added to the game later on. But the actual design of the classes was awesome. Also they were a lot more balanced at release, things only got more out of whack later on when SOE added stupid stuff to the game because they didn't care. They added OP gear in quest lines when they added teleporting Rifts all over the place and more, to try to dumb it down for modern dude bro dumbasses, but they didn't even understand how it would affect some classes, and the DK was one of those classes. Originally you couldn't exploit lifetap at all because it just wasn't powerful enough with normal dropped and quested gear. You could tank 3 or 4 mobs and maybe survive because more mobs gave bigger lifetaps, but you also took more damage so tanking 3+ was dangerous. Most just sticked to 1 like the other classes. With some effort spent on balance all the classes would have been better than any game in every way.

Also the actual character building was better than any other game. You got a bunch of points to spend at multiple times in each level, like mini landmarks, and how you spent those points drastically changed the class. I built my bard as a tank originally and his dps was weak but he could take a real beating. I then respecced and his dps became about the best in the game, but he died in no time. Each class could be tweaked like that and it really let the player free to build their character how they wanted it to be. Most games are too scared of giving players the freedom to do that.

Everyone likes to dumb everything down into games either being awesome or shit, but usually it is never like that and Vanguard especially was a mixed bag. Some of the classes were miles ahead of any game, some needed more, but all were above average. Performance and bugs were terrible though, at release the game was barely even playable. I also didn't like dungeon design at all and found a lot of locations to be bland, and I would have preferred more quality over quantity when it came to questing. They should have had fewer but better ones, and made the player grind mobs like EQ sometimes. There was a lot more I didn't like too like how aggro worked, and how empty lots of areas was. I disliked as much as I liked, but the good stuff was really good.

p.s. All the classes I didn't mention are awesome too. Sorc: Reflecting spells back to the mob, tactically choosing when to make its own spells mana free or to crit, dots, snares, roots, aoes, dds, cone shaped, a mez, dispell, really good group buffs, etc..etc..
 
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ZyyzYzzy

RIP USA
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No vangaurd classes were well designed. If they were people would play and it wouldnt have been shut down.

Fucking nerds.
 
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Pyros

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No vangaurd classes were well designed. If they were people would play and it wouldnt have been shut down.

Fucking nerds.
Oh yeah I always hear people talking about Vanguard say how much the classes sucked and that's why they didn't play, not because the client was piece of shit that lagged and chugged and crashed all the fucking time or that the game had no endgame while still having relatively fast leveling, or that the game launched largely unfinished. Totally was because the class weren't well designed indeed.
 
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Kuro

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The necromancer getting to gear up their pet appealed to me. But then, I loved Anarchy Online, the game of 48 Gear Slots and absolutely autistic gearing planning spreadsheet bullshit.
 
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tyen

EQ in a browser wait time: ____
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The necromancer getting to gear up their pet appealed to me. But then, I loved Anarchy Online, the game of 48 Gear Slots and absolutely autistic gearing planning spreadsheet bullshit.

agreed, i played a necro too and i thought they were so much fun to play. Instead of just looting a corpse, being able to defile it for pet items was amazing.

I absolutely hate tradeskills in every game i ever played, but i thought parlaying in Vanguard was really fun and could of been grape.

The only thing that killed Vanguard was the buggy ass client and that it needed a monster PC to play in non-clay mode, imo.

Real disappointed that game failed, every single Vanguard community site worth a damn was hosted on Requiem's servers. Could of been epic.
 
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Ukerric

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IOne could also argue that the lack of a payable sub each month is the biggest reason those emu servers and communities even exist.
In this age, except for a few outliers, sub-based is not a valid long-term business model for your game. You need to design your game for the day it will have to go F2P, which means you'd probably better off starting with a F2P model.

I think the best business model for any game is GW2's. B2P with a cosmetic/convenience/service store, and AH-tradeable premium currency.

The biggest problem with GW2 is that they spend too much resources in the cosmetic store, which leaves them without enough resources on content. You should improve on GW2's model by adding a yearly expansion, which can be purchased straight off or in-game with premium currency (of course, premium currency purchase would end up slightly more expensive than straight purchase, but that incentivize people to trade the premium currency even if they don't care about the cosmetics for the store).
 

Daidraco

Golden Baronet of the Realm
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Real disappointed that game failed, every single Vanguard community site worth a damn was hosted on Requiem's servers. Could of been epic.

Which honestly, is why I would have thought Brad would have a bigger presence within these forums concerning Pantheon. This community was just so hyped about Vanguard when it was being made that you would be surfing the web and run across articles and similar tagged with Fires of Heaven and Vanguard. There was just a huge amount of free publicity. If anything, winning back the favor of these forums just seems like a good business move to me. But what do I know.
 

tyen

EQ in a browser wait time: ____
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None of them exist anymore, itd be a whole different ballgame. Plus Req shut down his servers so even if they did exist, all their data is held hostage in his closet just like fohguild.org.

There isnt enough mainstream hype on Pantheon to generate a solid 3rd party community ecosystem like Vanguard did. Its super indie at this point.

Brad would basically have to win over other game's communities, but they really don't have major plays generating wide scale interest. It'd be like me spamming tens of thousands of people about EQbrowser, generating clicks, and then they never return the next day because care not found.
 

Laura

Lord Nagafen Raider
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One of the shots from VR said it was aiming for beta sometime this year. Is it already in alpha? I thought it was pre-alpha?

I wouldn't hold my breath, it's Pre-Pre-Alpha at the moment. Pre-Alpha would give some VIP backers access which they didn't get yet.
I'd say Pre-Alpha would be around first half of 2017 while Alpha hopefully will be on the 2nd half of 2017.

15875287_1879054282309103_3264554309893352869_o.jpg
 

Laura

Lord Nagafen Raider
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None of them exist anymore, itd be a whole different ballgame. Plus Req shut down his servers so even if they did exist, all their data is held hostage in his closet just like fohguild.org.

There isnt enough mainstream hype on Pantheon to generate a solid 3rd party community ecosystem like Vanguard did. Its super indie at this point.

Brad would basically have to win over other game's communities, but they really don't have major plays generating wide scale interest. It'd be like me spamming tens of thousands of people about EQbrowser, generating clicks, and then they never return the next day because care not found.

No one with any kind of brain would take this forum seriously, let alone expecting Brad to come to this circle-jerk of hate you call a community.
All those self-important and thuper cool thmart people who think they're the BESTEST OF ALL! and that everyone else is not as cool; are as inviting - to sane people outside of your neckbearded circle-jerk - as a random Monday morning vomit in a dark alley.

Pantheon is more mainstream than Vanguard ever was, pull your ass off this cesspool of a forum and go to other community websites. Though I agree it is an Indie and that's what it's supposed to be. Heck it's a FACT it's an indie game, VR themselves tag themselves as indie.
However, it's going to attract way more attention than Rift, AoC, and all of those horribly released games and it will have a bigger following than all of those failed to be released games like EQ Next and Project Copernicus. All of those mentioned games were developed by a big studio with a lot of funding and published by a huge company with a huge budget. Yet, they've all failed. Pantheon will retain its subscribers and for a change an MMO will grow instead of slowly die, you know why? Because the developers finally doing what we've been crying out for. For once, what we've been talking about for years is going to happen. Which is great because now we get to shove shit all over those skeptics and tell them "Now it is a fact and not just an opinion."

I just can't wait for that day and it won't take long.
I'm going to enjoy my posts here.
 
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ZyyzYzzy

RIP USA
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Oh yeah I always hear people talking about Vanguard say how much the classes sucked and that's why they didn't play, not because the client was piece of shit that lagged and chugged and crashed all the fucking time or that the game had no endgame while still having relatively fast leveling, or that the game launched largely unfinished. Totally was because the class weren't well designed indeed.
Exactly, nothing was done well or designed well in Vanguard, even the classes, fucking nerd.
 
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Skanda

I'm Amod too!
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Pantheon is more mainstream than Vanguard ever was, ... However, it's going to attract way more attention than Rift, AoC, and all of those horribly released games and it will have a bigger following than all of those failed to be released games like EQ Next and Project Copernicus.

 
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Identikit

Redneck Pornographer
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No one with any kind of brain would take this forum seriously, let alone expecting Brad to come to this circle-jerk of hate you call a community.
All those self-important and thuper cool thmart people who think they're the BESTEST OF ALL! and that everyone else is not as cool; are as inviting - to sane people outside of your neckbearded circle-jerk - as a random Monday morning vomit in a dark alley.

Pantheon is more mainstream than Vanguard ever was, pull your ass off this cesspool of a forum and go to other community websites. Though I agree it is an Indie and that's what it's supposed to be. Heck it's a FACT it's an indie game, VR themselves tag themselves as indie.
However, it's going to attract way more attention than Rift, AoC, and all of those horribly released games and it will have a bigger following than all of those failed to be released games like EQ Next and Project Copernicus. All of those mentioned games were developed by a big studio with a lot of funding and published by a huge company with a huge budget. Yet, they've all failed. Pantheon will retain its subscribers and for a change an MMO will grow instead of slowly die, you know why? Because the developers finally doing what we've been crying out for. For once, what we've been talking about for years is going to happen. Which is great because now we get to shove shit all over those skeptics and tell them "Now it is a fact and not just an opinion."

I just can't wait for that day and it won't take long.
I'm going to enjoy my posts here.
you are actually a retarded person.

Vanguard was backed by microsoft and sony, two pretty large companies that people have heard about. Pantheon is barely a drop in the bucket, get out of your bubble!

Pantheon has no idea if it will retain shit, because it hasnt been put to that test yet. Do you just get on your knees and suck when someone offers you what you have always wanted without really showing it often?

The pantheon fanclub is literally just a smaller group of fan boys that followed the hype of similar games you posted above.

And these are currently facts not opinions. Fact is pantheon is barely a skeleton, and you think its the messiah of games, just like the last set of games. Stop being a fucking goon.
 
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Pyros

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I usually love you, but this is too edgy even for me.

Is WoW F2P at this point? I have no idea.
I think you can buy subs with ingame gold, so kinda? But you still have to actually buy a sub, at least that's how I think it works atm, but I haven't played in forever.