Brad i have two questions that are holding me up before my friends and i pledge.
First, (and this is huge for me, could even be a deal breaker)How will the dungeons in Pantheon be as far as rare spawns are concerned?Will it be more like EQ or VG? I preferred EQ style over VG, even though they were both similar. I liked how eq had static ph for the named. In vanguard rares were given several spawn points, so much so, that it was difficult to know if you were even killing the right ph's. It was to the point somtimes that you didn't even camp, you just roamed all around the dungeon trying to get lucky. From what i remember this was done to stop the competition over camps. I think that with this target audience, we don't want easier. We miss camping. We aren't afraid to sit and camp X mob for hours with downtime to talk and socialize. We are fine with one ph in a dungeon holding down a spot for a rare. The best case scenario here is to make it exactly like EQ.
Second.Will mounts be an early level thing?I really think they have the potential for messing the game up. They could easily make travelling a lot less dangerous and SoW worthless when it comes to travelling. Imagine the trains people will make if they can just run all over the zone way faster than mobs can. The only way that i can see to counter this if mounts are very late game, maybe even max level.
I would like to add one more thing Brad. I can only offer this piece of advice to you. Don't get cute. If something worked well in EQ, and people have fond memories of it, don't change it just to change it. If you are unsure of a new idea, fall back on EQ. It's the greatest mmo ever made. Most here will tell you that they would play an exact carbon copy of eq again. Hell, if we just had the people that are playing eq emulated servers donating, we would almost be pledged already. My point is, i hope you are taking the basic EQ model, and jazzing it up a little. Maybe EQ group play, a few instanced dungeons for story, VG class system and maybe a few new ideas. So far everything i've read seems that you are on this path with the exception of the combat system. I am a little concerned with it, and i hope it doesn't get in the way of a great game.I know you would like to offer something new and exciting to the genre. I'm not saying this is all bad, but most people are here not for new ideas, but the old ones that worked so well. Remember that and i think it will serve you well.