No, I actually enjoyed my time spent in EQ. However, I also realize that the past is the past, and I can look back on it and reflect with clarity. The whole hindsight being 20/20 thing? Seeing what the genre has offered since, I realize what a horribly awful game EQ was, in retrospect, and I'm sick of people clinging onto it like it was the proverbial Holy Grail of MMOs.
I'm also completely sick and tired of industry "has beens" asking for handouts to make themselves rich(er), on the backs of "investors", which is really no more than donations to their bank accounts. I'm all for these guys trying new things and making new games. However, they need to be doing it on the risk of their own dimes. If they truly had amazing, innovative ideas, investors would be more than willing to give them the capital needed. The problem is, they don't, so they've started reaching out to the public to foot the bill and assume all the risk for their hobbies, hoping to strike it rich again. The minute a KS campaign offers me stock options for "investing" in their game/startup? That is the minute I'll invest in one. Until then, I see it for exactly what it is; game designers who's ideas have little/no mass market appeal, and want to eschew any financial risk.
Mostly single-player stuff, with a bit of Marvel: Heroes thrown in.
EDIT:
It absolutelyisan infallible argument, because this will be your retort, no matter how many games are released promising "old school" mechanics/gameplay. They'll always be buggy, unfinished, or whatever other blame you attempt to pinpoint. If it doesn't live up to the "standards" of EQ, it'll be considered "Not done right!". If it isn't wildly successful and doesn't turn a profit, you will point tosomethingthat makes it not a "true" successor to the vaunted EQ.
But, I'll play devil's advocate for you and pretend they were all just buggy, unfinished messes. Did you ever think that an MMO like that doesn't get made anymore, because the genre has moved beyond it? That perhaps there's no appeal for it, outside the 5000 or so of you that can't let the past go? I think this KS blunder is a pretty solid indicator of that. Was it mismanaged and mishandled? Absolutely it was. However, even with a perfectly smooth KS campaign, how many more "backers" do you realistically think this game would have gotten? At this point, it's pretty apparent that it goes far beyond the fault ofjustthe KS campaign. It's pretty glaringly obvious that there just isn't much interest.