Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Merlin_sl

shitlord
2,329
1
I will donate once I see that "six months" of work doesn't equal a description of clerics that tells us they wear heavy armor and heal.
 

Convo

Ahn'Qiraj Raider
8,761
613
Oh, it is now, absolutely. EVE was in a horrible state when it was first released, however.

But, that then calls to the question: Why aren't the EQ die-hards flocking to it, instead of harping about how terribly "on-rails" MMOs are nowadays? EVE is exactly what they're asking for. Slower combat, slower game speed, longer "leveling", meaningful PvP, consequences to poor play, emergent gameplay, drama, etc. It couldn't possibly be because they don'tactuallywant those mechanics anymore, could it? It couldn't just be nostalgia, giving them a false sense of what they thought made EQ great?



After the way things went down at Sigil, this surprises you?
I don't like spaceships.. You're crazy for continually trying to tell people what they should and shouldn't want.. You need to cut that shit the fuck out lol
 

Gecko_sl

shitlord
1,482
0
See, I equate better PVP to having world objectives and actual goals. Shadowbane had what I consider the best PVP design document ever created, but the game just was garbage.

EQ had ganking, but no rep system like UO, and also the class system really made PVPing weighted towards certain classes, while melee ones were either overpowered or completely underpowered depending on what expansion you are in at the time. Naked Wizards on Rallos anyone?

DAOC classes, realm ranks, and frontiers all made PVP fun and interesting. If I want mindless fighting of others, there are plenty of good FPS games for that. EQ PVP really was garbage to me, but to each their own.
 

popsicledeath

Potato del Grande
7,509
11,762
Make it so that PvP is almost entirely about controlling objectives through strategic play and mobilization. Once all that is done and you have a fun game. Turn on killing each other. You will have a PvP game that is much better than any of the stuff being produced as a "PvP game" right now.
Echoing that this phenomenon is why I loved EQ pvp. If you were killing someone, you were pvping, but if you managed to find some out of the way spot to exp, you were essentially still pvping.

Pirates of the Burning Sea had so much potential for resource control and strategic, server-wide teamwork. That merchant on your team could end up being more damaging in pvp than the people who do nothing but combat. It looked good and was fun for a while in beta, but shit the bed in the end, mostly because they tried too hard to design pvp instead of designing a world.
 

popsicledeath

Potato del Grande
7,509
11,762
EQ had ganking, but no rep system like UO, and also the class system really made PVPing weighted towards certain classes, while melee ones were either overpowered or completely underpowered depending on what expansion you are in at the time. Naked Wizards on Rallos anyone?
Yes. And all these things kept pvp from being a sterile, over-designed, practically scripted experience.

EQ had a rep system, it was call the reputation you gain from your actions and how people feel toward you as people, not as a UI ranking.

In EQ pvp there wasn't pvp and pve. It was all pvp. Your tank was great for pvp because he enabled you to group in dungeons and raid to get items that made you stronger when you were actually fighting someone. And that was the whole point.

I know some people like slap-fights where you don't start until someone says 'go' and can call time-outs and you call say 'uncle' when you want and everyone can giggle and enjoy Caprisun's afterward as friends. I'm not even going to say that is universally bad, just bad for me. In my opinion, though, games like Rift and GW2 aren't pvp any more than /dueling in EQ was pvp.

edit: and EQ pvp did have goals and objectives, and they were oddly similar to pve 'objectives' in the game: find friends and items so you have a chance at surviving.
 
437
0
I won't donate to a private site, either. Well, at least notthatprivate site.
Yeah, there's just not enough accountability for me. At least with a Kickstarter, if they fail to deliver, it's very public and damages the person's reputation (rightfully, IMO) forever. On a private site, there's just no way to know what's happening behind the curtain.
 

Mr Creed

Too old for this shit
2,380
276
So many fair weather fans here. No wonder Brad completely stopped posting here.

I still stand behind Brad and the Pantheon team. I just got through posting on my Facebook asking my friends and family to repost it on Facebook and Twitter. Even if I get one person to pledge, I did my part. I just wish the rest of you would pull your egos out of your collective assholes and do the same.

We all knew Brad was not a marketing genius, and we all knew he would not do a good job on this kickstarter. Nobody should be suprised. The only thing that changed from when you all praised and Brad and now is you all chose to hate on the kickstarter and Brad. You KNEW going in to this it would be a major rough ride.
An immersive MMO experience is what I want. That's why I was/am interested in this project, and that's why I post in the respective armchair development thread of the month.

I'm not married to Brad making that game though. I was certainly eager to find out what he has in store before the KS because he said he's going to make the game I want. Turns out he wasnt at all prepared for asking for money, nor does he or his team have much work done from all those months of preparation to "do it right", nor do they have a clear concept of the game they are making beyond saying "uh like EQ ... no I mean VG.. but with dungeon finder".

Now you tell me why I should believe he's capable of delivering the game I want without saying "it's him or no game at all". Because my life doesnt depend on the game being made and between a half-assed, no-effort show like they are putting up and no game at all, I'll probably settle for "no game" until someone else comes along that inspires more confidence in their ability to deliver that kind of game. Until then bingo nights sound really good.
 
302
22
I will donate once I see that "six months" of work doesn't equal a description of clerics that tells us they wear heavy armor and heal.
See this is where we differ. You take it as they are slacking by telling us something we consider to be a no brainer. To me, I see this reveal as proof that they are not making some dumb ass version of a "different" healer like other MMORPGs have done.

With the fucked up game designs over the past decade, you can't assume a cleric is going to be a typical cleric UNTIL they say it is going to be that.
 

Mr Creed

Too old for this shit
2,380
276
The Pantheon team has what matters most, a workable game concept. They didn't just scribble "copy wow" on a napkin and call it a game design like the other fuckers have for the past fucking decade.

You want pretty graphics to stand behind the project? Then maybe you deserve all the piss poor wow clones on the market.
Repeating Khane here, but do you really think that? They're stumbling through the dark and every other interview has a facepalm regarding their concepts or lack thereof.
 

popsicledeath

Potato del Grande
7,509
11,762
Add me to the list of those who won't donate to a private site. Not because I think that's would be throwing my money away, and KS isn't, but because they shouldn't have to go that route. If they were capable of getting this project funded from donations, it would have been through KS. They fucked that up, so imo now is the time one of them puts their own asses on the line, takes a loan, goes to an investor, something other than asking for the community to help by giving private donations. If they figure something out on their own and then put up another KS or then have enough of a product to basically be taking pre-orders (even if it's pre-orders for alpha access), I'll pay in.

The time and place for donations is on the KS. If they mess that up, the next time I'm willing to donate will be when I'm purchasing something at all at least somewhat tangible, not just giving handouts for them to keep working on a dream.
 

Tide27_sl

shitlord
124
0
This is my issue with PvP games since EQ. Developers manufacture PvP objectives and rewards simply to have a "PvP game." That is, they want players to get together and kill each other. I get it, but that is such a small part of PvP that is almost doesn't even count. Perfect example is GW2, WvWvW. It was a manufactured experience from the outset. EQ's PvP was "real" in that the primary objective was never to fight just for fighting sake. The primary objective was always control of something. Control of the Frenzied Room (FBSS), Control of Nagafen, Control of Vox. Even if you were not on a Zek server, you played a PvP game. Ask the second most powerful guild on any server how much PvP it was.

On Rallos Zek (Sabbot) and later Sullon Zek (Neutral Team), we never just grouped up to play capture the flag, or collect points that declared us the "winner". We wanted to raid. And we would make sure that we snuck around, raided at 4:00am, found out Speedd Hax Taco Bell schedule and raided around it, so we could achieve objectives. That is the kind of PvP game that I want (albeit less hardcore). PvP should be a means to an end, not "the game."

Every PvP game you mention, and every game that was created (Ive played them all), the PvP was there to PvP. It always feels manufactured to me. I feel EQ was the best PvP game ever created, even on non-PvP servers, because controlling objectives, PvP "rewards", and power struggles were not some points on the screen. It was tacidly given by just playing the game. You fought to achieve the goals in the game, not just to fight.


Edit to Added: In my mind, if you want to make a great PvP game. Make a game that great for PvP (limited resources, valuable prizes, etc.) without being able to attack each other. Make it so that PvP is almost entirely about controlling objectives through strategic play and mobilization. Once all that is done and you have a fun game. Turn on killing each other. You will have a PvP game that is much better than any of the stuff being produced as a "PvP game" right now.
Making a game that is centered around PvP being the controlling factor of the game would be financial suicide. All you mouthbreathers that trumpet PvP like its the second coming of Christ can stuff it. PvP, while a fun diversion, would be an epic disaster for most subscribers. There is a reason that WoW had 5 million PVE servers and only a handful of PvP servers. There was a reason that EQ was 90% PVE servers and only 10% PvP servers.

You mention how it felt to be the number 2 guild on non pvp server, well I can tell you that from the top guild is just as fucking boring. 4am phone call to wake up to kill some trigger event mob so guild B couldn't progress content sure was engrossing! /boggle. We were number 1 on the server because we had the most people with highest playtimes and could block any guild from gearing up, not because of some elite skill.

You are wanting to take an already niche market, and then even break that down to a much smaller niche crowd of the niche market. For as much shit as you talk around here about development, you don't know a damn thing about a successful business model.
 

Mr Creed

Too old for this shit
2,380
276
Oh, it is now, absolutely. EVE was in a horrible state when it was first released, however.

But, that then calls to the question: Why aren't the EQ die-hards flocking to it, instead of harping about how terribly "on-rails" MMOs are nowadays? EVE is exactly what they're asking for. Slower combat, slower game speed, longer "leveling", meaningful PvP, consequences to poor play, emergent gameplay, drama, etc. It couldn't possibly be because they don'tactuallywant those mechanics anymore, could it?
I can only answer that for myself but I played EVE as long as EQ and possibly longer and actually have that itch to sub again because of the last few pages. I usuall tire of the setting, I just prefer a low fantasy setting to space or planar stuff. I've said plenty of times that fantasy-EVE would be the greatest thing since sliced bread (for me).
 

Oloh_sl

shitlord
298
0
See, I equate better PVP to having world objectives and actual goals. Shadowbane had what I consider the best PVP design document ever created, but the game just was garbage.
I understand. I see nothing wrong with Players that want to play games "designed" for PvP, where the main purpose of the game is simply to fight each other. In those games, things like 1v1 balance, clear objectives (often time with leaderboards, server benefits, etc.), and even PvP progression paths (i.e. leveling by PvPing) are all important. I understand why poeple would like to play those types of games, and there are certainly dozens out there with all kinds of interesting feature sets, ranging from WoW BGs, to WvWvW to ArcheAges piracy.

They just aren't the type of PvP that I am after. I don't want PvP to really have specific PvP gameplay or otherwise be "gamey" at all. For example, I don't want a "leaderboard" that people try move up on. I don't want there to be "relics," together with manufactured "team benefits" to get people to chase them. I want PvP to be woven into the fabric of the game itself. For example, there should be only limited places or areas where you can progress (gear or otherwise). Controlling those areas, whether it is through friendships, business deals, or open fighting should be a fundamental aspect of the game. In this type of a game, PvP takes on a different feel. It's not a PvP game, as much as its a world, where players can choose to PvP. The danger is that if you take this exact approach, and put all the resources in instances, for example, PvP can quickly degrade to "meaningless."
 

Gaige

Legal Ephebophile
1,912
116
I don't give a rat's ass if Ben is typing himself into the ground and Sal is kissing babies , they aren't the captain of this thing , the captain has already fled.
You expected more? The dude didn't even show up when the Vanguard team got fired. He said it was "too emotionally taxing" for him. This is what he does. He talks big and then when the shit hits the fan he disappears.
 

Gecko_sl

shitlord
1,482
0
See this is where we differ. You take it as they are slacking by telling us something we consider to be a no brainer. To me, I see this reveal as proof that they are not making some dumb ass version of a "different" healer like other MMORPGs have done.
The problem is they aren't 'making' anything. I can write down a ton of cool copies of AD&D/DIKU derived classes on a napkin. That does not mean you should be writing me a check.

Break out some original concept art. Break out some early alpha footage. Show me the high level design document you should have fully published on the KS page from day 1. Also, give me timelines, deliverables, and what I am getting for my money.

Kickstarter is 'selling' a project. In your mind that project can be vapid, and it's ok because theoretically it might be what you want. In my mind, I want to see some actual product and management, as well as a personal investment ahead of time. We saw none of those things on day one of this KS which is why this thing won't fund despite the fact it really should.
 

Oloh_sl

shitlord
298
0
For as much shit as you talk around here about development, you don't know a damn thing about a successful business model.
I haven't mentioned one thing about a business model or whether or not this game would be financially viable. I said what I would like to play. Although, if you took more than 30 seconds to think about it, what I think you will find is that the majority of the people following my way of thinking say essentially, "make a great PvE game, and then turn on PvP" as the starting point. So, dipshit, to achieve financial success, even if you are 100% correct in your view of what the community wants, you would have your 'PvE game" for the 8,000,000 folks that like that. Just flip the switch on a server for me and mine.

Which, incidentally, is exactly what EQ did.
 

Dahkoht_sl

shitlord
1,658
0
You expected more? The dude didn't even show up when the Vanguard team got fired. He said it was "too emotionally taxing" for him. This is what he does. He talks big and then when the shit hits the fan he disappears.
Sadly I did this time around, thought lessons were learned.

Learned mine, two chances are enough.