I don't like spaceships.. You're crazy for continually trying to tell people what they should and shouldn't want.. You need to cut that shit the fuck out lolOh, it is now, absolutely. EVE was in a horrible state when it was first released, however.
But, that then calls to the question: Why aren't the EQ die-hards flocking to it, instead of harping about how terribly "on-rails" MMOs are nowadays? EVE is exactly what they're asking for. Slower combat, slower game speed, longer "leveling", meaningful PvP, consequences to poor play, emergent gameplay, drama, etc. It couldn't possibly be because they don'tactuallywant those mechanics anymore, could it? It couldn't just be nostalgia, giving them a false sense of what they thought made EQ great?
After the way things went down at Sigil, this surprises you?
Echoing that this phenomenon is why I loved EQ pvp. If you were killing someone, you were pvping, but if you managed to find some out of the way spot to exp, you were essentially still pvping.Make it so that PvP is almost entirely about controlling objectives through strategic play and mobilization. Once all that is done and you have a fun game. Turn on killing each other. You will have a PvP game that is much better than any of the stuff being produced as a "PvP game" right now.
Yes. And all these things kept pvp from being a sterile, over-designed, practically scripted experience.EQ had ganking, but no rep system like UO, and also the class system really made PVPing weighted towards certain classes, while melee ones were either overpowered or completely underpowered depending on what expansion you are in at the time. Naked Wizards on Rallos anyone?
Yeah, there's just not enough accountability for me. At least with a Kickstarter, if they fail to deliver, it's very public and damages the person's reputation (rightfully, IMO) forever. On a private site, there's just no way to know what's happening behind the curtain.I won't donate to a private site, either. Well, at least notthatprivate site.
An immersive MMO experience is what I want. That's why I was/am interested in this project, and that's why I post in the respective armchair development thread of the month.So many fair weather fans here. No wonder Brad completely stopped posting here.
I still stand behind Brad and the Pantheon team. I just got through posting on my Facebook asking my friends and family to repost it on Facebook and Twitter. Even if I get one person to pledge, I did my part. I just wish the rest of you would pull your egos out of your collective assholes and do the same.
We all knew Brad was not a marketing genius, and we all knew he would not do a good job on this kickstarter. Nobody should be suprised. The only thing that changed from when you all praised and Brad and now is you all chose to hate on the kickstarter and Brad. You KNEW going in to this it would be a major rough ride.
See this is where we differ. You take it as they are slacking by telling us something we consider to be a no brainer. To me, I see this reveal as proof that they are not making some dumb ass version of a "different" healer like other MMORPGs have done.I will donate once I see that "six months" of work doesn't equal a description of clerics that tells us they wear heavy armor and heal.
Repeating Khane here, but do you really think that? They're stumbling through the dark and every other interview has a facepalm regarding their concepts or lack thereof.The Pantheon team has what matters most, a workable game concept. They didn't just scribble "copy wow" on a napkin and call it a game design like the other fuckers have for the past fucking decade.
You want pretty graphics to stand behind the project? Then maybe you deserve all the piss poor wow clones on the market.
Does EVE count? (although that too had its shares of issues at first afaik)I'll turn it around on you. Name me a niche, "hardcore" game that was released, whichwasn'ta buggy, unfinished mess.
Making a game that is centered around PvP being the controlling factor of the game would be financial suicide. All you mouthbreathers that trumpet PvP like its the second coming of Christ can stuff it. PvP, while a fun diversion, would be an epic disaster for most subscribers. There is a reason that WoW had 5 million PVE servers and only a handful of PvP servers. There was a reason that EQ was 90% PVE servers and only 10% PvP servers.This is my issue with PvP games since EQ. Developers manufacture PvP objectives and rewards simply to have a "PvP game." That is, they want players to get together and kill each other. I get it, but that is such a small part of PvP that is almost doesn't even count. Perfect example is GW2, WvWvW. It was a manufactured experience from the outset. EQ's PvP was "real" in that the primary objective was never to fight just for fighting sake. The primary objective was always control of something. Control of the Frenzied Room (FBSS), Control of Nagafen, Control of Vox. Even if you were not on a Zek server, you played a PvP game. Ask the second most powerful guild on any server how much PvP it was.
On Rallos Zek (Sabbot) and later Sullon Zek (Neutral Team), we never just grouped up to play capture the flag, or collect points that declared us the "winner". We wanted to raid. And we would make sure that we snuck around, raided at 4:00am, found out Speedd Hax Taco Bell schedule and raided around it, so we could achieve objectives. That is the kind of PvP game that I want (albeit less hardcore). PvP should be a means to an end, not "the game."
Every PvP game you mention, and every game that was created (Ive played them all), the PvP was there to PvP. It always feels manufactured to me. I feel EQ was the best PvP game ever created, even on non-PvP servers, because controlling objectives, PvP "rewards", and power struggles were not some points on the screen. It was tacidly given by just playing the game. You fought to achieve the goals in the game, not just to fight.
Edit to Added: In my mind, if you want to make a great PvP game. Make a game that great for PvP (limited resources, valuable prizes, etc.) without being able to attack each other. Make it so that PvP is almost entirely about controlling objectives through strategic play and mobilization. Once all that is done and you have a fun game. Turn on killing each other. You will have a PvP game that is much better than any of the stuff being produced as a "PvP game" right now.
I can only answer that for myself but I played EVE as long as EQ and possibly longer and actually have that itch to sub again because of the last few pages. I usuall tire of the setting, I just prefer a low fantasy setting to space or planar stuff. I've said plenty of times that fantasy-EVE would be the greatest thing since sliced bread (for me).Oh, it is now, absolutely. EVE was in a horrible state when it was first released, however.
But, that then calls to the question: Why aren't the EQ die-hards flocking to it, instead of harping about how terribly "on-rails" MMOs are nowadays? EVE is exactly what they're asking for. Slower combat, slower game speed, longer "leveling", meaningful PvP, consequences to poor play, emergent gameplay, drama, etc. It couldn't possibly be because they don'tactuallywant those mechanics anymore, could it?
I understand. I see nothing wrong with Players that want to play games "designed" for PvP, where the main purpose of the game is simply to fight each other. In those games, things like 1v1 balance, clear objectives (often time with leaderboards, server benefits, etc.), and even PvP progression paths (i.e. leveling by PvPing) are all important. I understand why poeple would like to play those types of games, and there are certainly dozens out there with all kinds of interesting feature sets, ranging from WoW BGs, to WvWvW to ArcheAges piracy.See, I equate better PVP to having world objectives and actual goals. Shadowbane had what I consider the best PVP design document ever created, but the game just was garbage.
You expected more? The dude didn't even show up when the Vanguard team got fired. He said it was "too emotionally taxing" for him. This is what he does. He talks big and then when the shit hits the fan he disappears.I don't give a rat's ass if Ben is typing himself into the ground and Sal is kissing babies , they aren't the captain of this thing , the captain has already fled.
The problem is they aren't 'making' anything. I can write down a ton of cool copies of AD&D/DIKU derived classes on a napkin. That does not mean you should be writing me a check.See this is where we differ. You take it as they are slacking by telling us something we consider to be a no brainer. To me, I see this reveal as proof that they are not making some dumb ass version of a "different" healer like other MMORPGs have done.
I haven't mentioned one thing about a business model or whether or not this game would be financially viable. I said what I would like to play. Although, if you took more than 30 seconds to think about it, what I think you will find is that the majority of the people following my way of thinking say essentially, "make a great PvE game, and then turn on PvP" as the starting point. So, dipshit, to achieve financial success, even if you are 100% correct in your view of what the community wants, you would have your 'PvE game" for the 8,000,000 folks that like that. Just flip the switch on a server for me and mine.For as much shit as you talk around here about development, you don't know a damn thing about a successful business model.
Sadly I did this time around, thought lessons were learned.You expected more? The dude didn't even show up when the Vanguard team got fired. He said it was "too emotionally taxing" for him. This is what he does. He talks big and then when the shit hits the fan he disappears.