Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Erronius

Macho Ma'am
<Gold Donor>
16,483
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This thread actually managed to get worse after the Brad drama stopped. To the Shaw with it.

If something new comes up someone can either start a new thread or ask AMOD to move this back to MMO.
 

Convo

Ahn'Qiraj Raider
8,761
613
I think the people who remain on the project are going out of their way to keep all the drama in house. Frenzic has hinted at drama but won't go into detail. Patience will feed the wolves. Brad will eventually do something that will explode his inner circle, again...and we will have plenty to talk about.
 

iannis

Musty Nester
31,351
17,656
I feel like we accomplished something here. I of course have no idea what that might have been, but we did it.

THIS IS GUNNA ROCK.
 

Oldbased

> Than U
27,749
65,259
I think the people who remain on the project are going out of their way to keep all the drama in house. Frenzic has hinted at drama but won't go into detail. Patience will feed the wolves. Brad will eventually do something that will explode his inner circle, again...and we will have plenty to talk about.
I think you have it backwards. Brad will, if not already, do nothing causing his inner circle to explode again.

Take City State Entertainment for example. It is my understanding Marc Jacobs is there every day pretty much all day. You know leading the team and doing what has to be done.
I'd be shocked if Brad is around even 15 hours a week at this point. He may be, I don't truly know,but it sure as hell would surprise me.
 

Adebisi

Clump of Cells
<Silver Donator>
27,677
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Why would you shaw this? If it wasn't a good thread it would've dropped off the front page by now
 

pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
16,306
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STFU with this. Paying a teacher more doesn't equal getting a better education. It just means the teacher makes more money. If teachers pay ment a great education, then the students in Detroit and New York would all be going to Harvard.
with the current abysmally low pay that teachers get, only an idiot would pay for 4 years of college just to become a teacher.

raise teacher pay and some smart people might actually get on board with the whole education thing.
 

Dumar_sl

shitlord
3,712
4
rrr_img_68200.jpg
 

Erronius

Macho Ma'am
<Gold Donor>
16,483
42,428
Why would you shaw this? If it wasn't a good thread it would've dropped off the front page by now
This is why:

with the current abysmally low pay that teachers get, only an idiot would pay for 4 years of college just to become a teacher.

raise teacher pay and some smart people might actually get on board with the whole education thing.
Without any more news from Pantheon this is just going to keep devolving into Dumar/Merlin derails. If people want to argue that kind of shit then either come to the 'Shaw or go to the General forums.
 

Erronius

Macho Ma'am
<Gold Donor>
16,483
42,428
Rickshaw the poster, not the thread
I didn't feel like RRP'ing 4-5 different people (with that likely expanding further because people are too fucking stupid to stop with a derail after being warned). If you want to start a new thread without the derail, then knock yourself out. But honestly this thread has been begging to be Shawed for a few weeks at least.

If you have a problem with that then PM Draegan or Tuco, or go cry about it in the AMOD thread. IDGAF
 

Sunspots_sl

shitlord
110
0
Pantheon Update! 6/3/14

Building up the team continues to be a very successful endeavor. We have more talented people willing to help out and dedicate themselves to the project than I would have ever imagined. We continue to be a bit overwhelmed, but this is a good problem to have. As you can see from the team roster (below), critical positions are being filled.

We are back in full development mode. The programmers have assimilated the project and are both cleaning things up and beginning work on the client/server network code. Laurene & I are getting daily (and even more frequently) builds. The Lore team is meeting tomorrow to work on the initial continent and to begin laying out where the various zones, outdoors, cities, and dungeons are going to be. The big challenge right now is ?how big should a zone be?? Unity is allowing us to create absolutely huge zones right now, but we need to scale that back a little bit. We need to make sure the servers can handle all of the mobs in a zone as well as a bunch of players who decide to meet in one area.

The Programmer?s efforts with the new network code are essential. Within 1-2 weeks we will be able to (internally) create accounts, create characters, and then log into one of the game?s zones. This requires the client to be able to connect to the servers, and the server code to be able to talk to the database. The good news is that we had some of this working before, so we can reference that.

We also want to make a commitment to all of you in the Pantheon community. We will be doing weekly updates toPantheon: Rise of the Fallen - Landing Pageand Pantheon?s Facebook page. It will likely be mostly small updates, but we feel we owe it to you all to keep you up to date and able to watch our progress. One week it may just be a few new screenshots, where other weeks we may be able to share something more significant. The important thing, I think, is consistently updating you so you can see measurable forward progress, even if the update isn?t a huge deal each and every time.

Ok, here comes the plug: crowd-funding has predictably died down since a few weeks after we launchedPantheon: Rise of the Fallen - Landing Page. This was expected, but we still do need your help, especially with full development underway again. With the weekly updates so you can monitor our progress, our hope is that some of you will be able to send some more money our way. In addition to paying the volunteer team as much as possible, we are at a point now where we need to buy hardware & software. One of our team members has fiber to their house, so we won?t need to rent out server racks for quite a while during pre-alpha. But that does mean we need to purchase a couple of computer servers. We also have licensing costs, like Unity. We are also interviewing character artists, and once they are brought on board they will need licenses to Photoshop, Maya, and other art programs, as well as drawing tablets (likely Wacom Cintiqs or similar). The programmers also have some software they need (thank you BizSpark!), and we continue to download assets and packages from the Unity store to save us time and make sure nobody on the team is gated.

Regardless of whether you can help out financially, we deeply appreciate your interest in Pantheon and your desire to be part of our growing community. You can help the project grow by sharing the screenshots we post and talking about our progress to your friends and posting about Pantheon in social media. We are also making some changes to the website and opening up at least one forum that will be accessible to all, not just subscribers. Becoming an Apprentice Developer still has a monthly fee associated with it, but we?re going to try out an open forum and see how that goes.

If you can help out, please head toPantheon: Rise of the Fallen - Landing Pageand make a donation or add to an existing donation. Doing so will help us get this project to the next stage we are calling pre-alpha. The idea behind pre-alpha is to be able to show the community and potential investors the progress we?ve made with this new team. It?s important to everyone that there is measurable forward progress and that the team is working hard and producing some exciting results. Once we can internally create accounts and log into a server that is always up, we can then also return to combat and start refining and tuning it. Then comes inventory, grouping, etc.

Also, if you somehow missed it, we posted a metric ton of screenshots and a quickie movie a few weeks back athttps://www.facebook.com/pantheonrotf. This was long over due and is meant to show all of you the progress we made since October or so of last year. We?re still working on 1-2 more movies (these ones a little more professional) that we?ll post soon. The great news is that now, going forward, we have a foundation the developers can build upon, and we have more people involved in the project. This should mean some exciting progress depicted in our weekly updates!

Ultimately, the most important thing from a community standpoint is that we consistently reveal this weekly progress and give you all increased confidence that Pantheon is alive and well and moving forward!

Thanks,

-Brad ?Aradune? McQuaid
6/3/2014

p.s. We are looking for several positions that will be revealed soon. One of those positions is a CEO. I want to focus on being Chief Creative Officer, involved with design and the overall Vision of the game. I don?t want to run the company day by day if at all possible, bogged down by the business side of things. We have sent out a few emails to people we are interested in recruiting for this role, but are also interested in opening the door to other applicants until the right person for this very sensitive and important role is found. If you have anybody you know who might be both qualified and interested, please email me at[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */. Thanks!

--

The (rapidly growing) Pantheon Team

Brad McQuaid (Aradune) - Chairman and Chief Creative Officer

Tom Sampson (Wryshu) - COO & CIO

Laurene Wells (Sparkling) ? Producer & Lore Master

Ron Wells (Tandarin) ? Operations & IT Manager

Branden Snowberger (Radash) ? Lead Programmer

Corey Fleming (KoRMaK) ? Programmer

John Diasparra (Montreseur) ? Associate Artist, World Builder, Composer

Rivan Wells (Liaku) ? Associate Artist & World Builder

Mark Hamilton (Burdock) ? Associate Designer, Lore Team

Toni Wright (Istariel) -- Associate Designer, Lore Team

Josh Endries (FzZzT) ? Web Server Administrator

Dave Weinburg (Multisync) ? Lead Moderator, Associate Designer, Lore

Matt Davis (Kyndread) ? Lead Moderator, Web Server Administrator

Gerrie Bligh-Shuck (Canadina) ? Marketing/PR Assistant

Other Web Site Moderators:

Max63, BlueEyedGator, & Nirrtix.

J.P. Targete ? Contract Artist
 

Furious

Ahn'Qiraj Raider
2,923
4,994
Pantheon Update! 6/3/14

Building up the team continues to be a very successful endeavor. We have more talented people willing to help out and dedicate themselves to the project than I would have ever imagined. We continue to be a bit overwhelmed, but this is a good problem to have. As you can see from the team roster (below), critical positions are being filled.

We are back in full development mode. The programmers have assimilated the project and are both cleaning things up and beginning work on the client/server network code. Laurene & I are getting daily (and even more frequently) builds. The Lore team is meeting tomorrow to work on the initial continent and to begin laying out where the various zones, outdoors, cities, and dungeons are going to be. The big challenge right now is 'how big should a zone be?' Unity is allowing us to create absolutely huge zones right now, but we need to scale that back a little bit. We need to make sure the servers can handle all of the mobs in a zone as well as a bunch of players who decide to meet in one area.

The Programmer's efforts with the new network code are essential. Within 1-2 weeks we will be able to (internally) create accounts, create characters, and then log into one of the game's zones. This requires the client to be able to connect to the servers, and the server code to be able to talk to the database. The good news is that we had some of this working before, so we can reference that.

We also want to make a commitment to all of you in the Pantheon community. We will be doing weekly updates toPantheon: Rise of the Fallen - Landing Pageand Pantheon's Facebook page. It will likely be mostly small updates, but we feel we owe it to you all to keep you up to date and able to watch our progress. One week it may just be a few new screenshots, where other weeks we may be able to share something more significant. The important thing, I think, is consistently updating you so you can see measurable forward progress, even if the update isn't a huge deal each and every time.

Ok, here comes the plug: crowd-funding has predictably died down since a few weeks after we launchedPantheon: Rise of the Fallen - Landing Page. This was expected, but we still do need your help, especially with full development underway again. With the weekly updates so you can monitor our progress, our hope is that some of you will be able to send some more money our way. In addition to paying the volunteer team as much as possible, we are at a point now where we need to buy hardware & software. One of our team members has fiber to their house, so we won't need to rent out server racks for quite a while during pre-alpha. But that does mean we need to purchase a couple of computer servers. We also have licensing costs, like Unity. We are also interviewing character artists, and once they are brought on board they will need licenses to Photoshop, Maya, and other art programs, as well as drawing tablets (likely Wacom Cintiqs or similar). The programmers also have some software they need (thank you BizSpark!), and we continue to download assets and packages from the Unity store to save us time and make sure nobody on the team is gated.

Regardless of whether you can help out financially, we deeply appreciate your interest in Pantheon and your desire to be part of our growing community. You can help the project grow by sharing the screenshots we post and talking about our progress to your friends and posting about Pantheon in social media. We are also making some changes to the website and opening up at least one forum that will be accessible to all, not just subscribers. Becoming an Apprentice Developer still has a monthly fee associated with it, but we're going to try out an open forum and see how that goes.

If you can help out, please head toPantheon: Rise of the Fallen - Landing Pageand make a donation or add to an existing donation. Doing so will help us get this project to the next stage we are calling pre-alpha. The idea behind pre-alpha is to be able to show the community and potential investors the progress we've made with this new team. It's important to everyone that there is measurable forward progress and that the team is working hard and producing some exciting results. Once we can internally create accounts and log into a server that is always up, we can then also return to combat and start refining and tuning it. Then comes inventory, grouping, etc.

Also, if you somehow missed it, we posted a metric ton of screenshots and a quickie movie a few weeks back athttps://www.facebook.com/pantheonrotf. This was long over due and is meant to show all of you the progress we made since October or so of last year. We're still working on 1-2 more movies (these ones a little more professional) that we'll post soon. The great news is that now, going forward, we have a foundation the developers can build upon, and we have more people involved in the project. This should mean some exciting progress depicted in our weekly updates!

Ultimately, the most important thing from a community standpoint is that we consistently reveal this weekly progress and give you all increased confidence that Pantheon is alive and well and moving forward!

Thanks,

-Brad "Aradune" McQuaid
6/3/2014

p.s. We are looking for several positions that will be revealed soon. One of those positions is a CEO. I want to focus on being Chief Creative Officer, involved with design and the overall Vision of the game. I don't want to run the company day by day if at all possible, bogged down by the business side of things. We have sent out a few emails to people we are interested in recruiting for this role, but are also interested in opening the door to other applicants until the right person for this very sensitive and important role is found. If you have anybody you know who might be both qualified and interested, please email me at[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */. Thanks!

--

The (rapidly growing) Pantheon Team

Brad McQuaid (Aradune) - Chairman and Chief Creative Officer

Tom Sampson (Wryshu) - COO & CIO

Laurene Wells (Sparkling) - Producer & Lore Master

Ron Wells (Tandarin) - Operations & IT Manager

Branden Snowberger (Radash) - Lead Programmer

Corey Fleming (KoRMaK) - Programmer

John Diasparra (Montreseur) - Associate Artist, World Builder, Composer

Rivan Wells (Liaku) - Associate Artist & World Builder

Mark Hamilton (Burdock) - Associate Designer, Lore Team

Toni Wright (Istariel) -- Associate Designer, Lore Team

Josh Endries (FzZzT) - Web Server Administrator

Dave Weinburg (Multisync) - Lead Moderator, Associate Designer, Lore

Matt Davis (Kyndread) - Lead Moderator, Web Server Administrator

Gerrie Bligh-Shuck (Canadina) - Marketing/PR Assistant

Other Web Site Moderators:

Max63, BlueEyedGator, & Nirrtix.

J.P. Targete - Contract Artist
IN BEFORE SHAW! boom