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Oh for sure then, I won’t fuck with the old system either, didn’t know it was going to be an option to exclude the old systemzyou can just search for instant buyout and never engage with the old system at all
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Oh for sure then, I won’t fuck with the old system either, didn’t know it was going to be an option to exclude the old systemzyou can just search for instant buyout and never engage with the old system at all
They did not fix that in time for 0.3. Its one thing I really wish they fix right away.Did they ever fix the retarded shit where you have to go back to character select to switch from controller to m/k when you want to do inventory management, unlike every other game in the last 20 years that just lets you hot swap?
It's the wow default bag paradox all over again.They did not fix that in time for 0.3. Its one thing I really wish they fix right away.
Been a while since I played PoE2 but I remember thinking it was probably because the UI/UX designer is retarded and thought making a completely different UI for each input method was a good idea.Yea it'skinda wierd as most games have that "feature". Not sure why it's hard locked in login screen.
I’m expecting people to list their valuable crafter or uniques on the vendor but I wonder if people will have the patience to individually price out bulk items for shit like that, I personally wouldn’t.
so when is this fucking passive tree coming?? I have a lot of shit I need to check
Would have liked dump stash tabs for the trade to work. Not sure why they feel you need to price each item.
I’m expecting people to list their valuable crafter or uniques on the vendor but I wonder if people will have the patience to individually price out bulk items for shit like that, I personally wouldn’t.
so when is this fucking passive tree coming?? I have a lot of shit I need to check
Witchhunter
- The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points.
I haven't made up my mind on what to go with, but the change to Witchhunter today is pretty insane and tempting
Haven't given it enough thought for a complete idea, but once the passive tree gets out it will certainly be something I will be tinkering with.
Why? Because you can't wait to make a Crossbow + Quarterstaff build that is constantly weapon swapping?
Can you do something like tree one, all crossbow stuff (for shooting) and then tree two, all grenade stuff (for nading) and that way each thing is not polluted by any tree points spent on the other?