Daidraco
Avatar of War Slayer
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This is what I started picking up on last time I was really playing the game. You're just wasting your time if you dont go for the most powerful nodes in the early levels that get you the furthest along. Then, asI've popped in on a few different streamers practicing league starts and it's one person after another walking around at base movement speed doing Lightning Arrow Lightning Rod. The time it takes to get a character online doing what you want to be doing and feeling alright in the process is way too long.

I'm just personally not a fan of that change up. I get the soft spot of like the first what.. 10 levels? of every class being roughly the same build out path. But I'd prefer the major build defining nodes be closer to level 20 or so for every class, regardless of build. Some builds having to go on a fucking field trip from Qeynos to Kelethin just to get a build defining node in is nonsense. They redesigned a lot of shit though, so maybe this'll be less of a problem. At least Im hoping thats the case.I dont find that the case at all. You pick a comfy leveling build to get to the monoliths, then farm some key pieces for the ultimate deeps build, then change. At least its what all the cool kids are doing. I mean it does not really matter in the normal game, but you hit those high monos and bosses and you find your shit sucks so you have to change.
I think I'll have one complete playthrough this season, but I dont know how far I'll grind into the 70's or 80's on any character. It all depends on the RNG gods and how well the build I choose does with or w/o the proper loot.
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