Whats really sold me besides the quests telling you to "go here" on the map board, was that completion of one series fed over into other shit. So anything I do now has a chance to have some big ass Abyss ant hill attached to it, that'll most likely "infect" other maps. So Ill be doing a breach map or something and still get all the bonuses from having completed Abyss maps. Same with the other trees.
Im not saying the design is perfect, but it does feel like you're building something up other than "number bigger" at the end game now. Though - maps are starting to take 2-3 times as long to complete now. Which I dont know if thats a con or not, because the Abyss hole zones all make you go to the top left for the boss /reward.
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I really liked the idea of them making alts "easier" - as the Uniques thing next patch will "probably" inspire me to take a second character up to max level "if" I find a legendary I actually want to use.
But things like the Abyss line, Breach line, Expedition line, etc. I feel like end game shit like that, should be account wide per season. Because you're completing what.. at minimum 35 maps to finish up the Abyss line all by itself? Never mind the maps it takes to get there. Like.. I'd like to do a different build right now but I dont want to grind through all that shit again. If they did something like that - maybe its short sighted, but that shit would be great for someone with my time constraints.