Path of Exile

Pyros

<Silver Donator>
11,371
2,479
I remain concerned that async trade will let the crews leverage their vast wealth more easily to the detriment of the economy but after trying to conduct a lot of transactions last league I'm willing to take a shot.
I mean they already do that though, with people sitting in HO the entire league just spamming trades, or with people running actual trading bots already on the side and shit. You can't really design a system where someone isn't going to exploit it regardless, so might as well make it less annoying for people who interact with it normally imo.

I only played PoE2 a little bit but I quite liked it from a casual experience perspective. I wanted to find a helm with some minion levels and I could just open the market ingame, click a few things, see how much it cost, click buy, and boom I had the item, felt great. No having to find the guy who wasn't afk or who was willing to exit his 10div map rotation to sell me a 3 alt low level item that they likely listed a week ago and didn't bother removing kind of shit.
 

Arbitrary

Tranny Chaser
32,360
93,955
I mean they already do that though, with people sitting in HO the entire league just spamming trades, or with people running actual trading bots already on the side and shit. You can't really design a system where someone isn't going to exploit it regardless, so might as well make it less annoying for people who interact with it normally imo.

My specific concern is that they amount of wealth generated by coordinated team play combined with async trade will allow people to engage in predatory behaviors that were previously kept at bay through the inherent friction in the existing system. PoE1 has items that are rare but whose price can vary wildly from league to league depending on demand. At a price of 1d for a "bad" Forbidden Flame or Forbidden Flesh why not just by all of them? You're one content creator away from making sacks of cash.

I had a bad enough time last league trying to buy several items for multiple characters that I'm on board. I'm just not super excited about it.



It's a good change but it was nice having a profitable mechanic with it's own built-in gatekeeping.
 
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Xevy

Log Wizard
9,224
4,413
Heist change was overdue. Still don't know how much it will push the average player to run it, but will help immensely for SSFers.

I wouldn't be shocked to see a Delve update in the same vein. Delve's actually pretty nice once you have the required darkness resistances, torches, etc.
 
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