Path of Exile

ronne

Nǐ hǎo, yǒu jīn zi ma?
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It's more just the natural entropy of game studios. Creative types don't want to work on the same project for a decade+, they wanna do new stuff and start their own projects.

Whether PoE can continue with the core crew aging out and leaving? Seems doubtful given the state of things.
 

Xevy

Log Wizard
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I think Chris left when the masses that came to PoE wanted a much different game than he had imagined. He wanted slower more methodical combat and loot to be exciting and rare and most PoE1 players want the complete opposite. PoE2 was supposed to be a return to that and I'm pretty sure they either got internals or the word from above that that wasn't going to fly so they half-cooked their Souls Like and basically created a worse product than a PoE1 expansion or a Souls Like new game.

In the end Chris was trying to take the brunt of the constant outrage and upsetty spaghetti autist redditors and it burned him out. Burned Bex out too. So Chris took his pay and decided to enjoy the later half of his life and Bex went to higher paying pastures where she would hopefully endure less scathing retard venom that ended up fizzling out (Riot MMO). Rory was mostly art direction so he probably just wants to goof around as those types do and make a story around the models rather than models around the story. Jonathan was a hardware guy that just kept getting more and more responsibility as the others left/stepped back. He probably wasn't the right fit for a head Director and better a #2 guy whereas I think Mark is probably a better #1 guy and with Jonathan as his #2 might've done a lot better, but that's terrible optics.

Most likely outcome is PoE1/PoE2 gets thrown to the eastern office devs for cannibalizing their Chinese client's shit and they just have China GGG lead development and adapt for the Western audience rather than the other way around as I believe it's been working.
 

OU Ariakas

Diet Dr. Pepper Enjoyer
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I think Chris left when the masses that came to PoE wanted a much different game than he had imagined. He wanted slower more methodical combat and loot to be exciting and rare and most PoE1 players want the complete opposite. PoE2 was supposed to be a return to that and I'm pretty sure they either got internals or the word from above that that wasn't going to fly so they half-cooked their Souls Like and basically created a worse product than a PoE1 expansion or a Souls Like new game.

How the ever living fuck was anyone supposed to know that is the game he wanted when every single league they put out increased skill and item power and introduced league mechanics that vomited more and more loot onto the ground? It wasn't the players who decided on those things, it was the internal team and he was the lead. It ultimately falls on him that the game wasn't what he wanted.
 
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mkopec

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How the ever living fuck was anyone supposed to know that is the game he wanted when every single league they put out increased skill and item power and introduced league mechanics that vomited more and more loot onto the ground? It wasn't the players who decided on those things, it was the internal team and he was the lead. It ultimately falls on him that the game wasn't what he wanted.
Yeah not to mention adding in skills/gear that clear entire screens of enemies while zooming around at 100x speed, negating his wish of a "slow methodical" game. Those were all dev driven. The players definitely wanted this gameplay when they experienced it, I mean, who wouldnt? The game is way more fun that way, extreme power fantasy. But lets not forget, its the devs that turned the game into this first.
 
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Khane

Got something right about marriage
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Creating a spiritual successor to Diablo II, a game which had hard caps and breakpoints on almost everything (cast rate, hit recovery, block rate, etc) and removing all of those caps is a real 500iq way of creating slow, methodical gameplay.

Gonna have to press X to doubt that Chris wanted PoE1 to be slow.
 
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