Path of Exile

Khane

Got something right about marriage
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You're being incredibly pedantic. When it comes to melee there are strike skills and there are slam skills and strike skills have outperformed slam skills for a long, long time
 

Deathwing

<Bronze Donator>
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The bandaidiest of bandaids.
 

Arbitrary

Tranny Chaser
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View attachment 607020
The bandaidiest of bandaids.

There's also

1761508423485.png


I think it's fairly likely that there's a little "action speed cannot be modified" on a new unique item or two as well.

I'm not a fan. Adding more of this gives them leeway to add more shit that fucks your action speed. I don't need another box to check a la Corrupted Blood.

edit - overall though I do love what they're doing here, I kinda hope Sin shows up for the first of each boss kill and says a unique line
 
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Xevy

Log Wizard
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The Ward ones are probably going to make uber tanks. Their legitimately might be a bunch of 2-4 passive characters running around with 4-6 points invested into Runesmith.

The minion stuff is okay? Reddit is crying about it, but honestly most of it is side grade and outside of non-Necro summoners I'm not sure you'd use any of them.
 

Arbitrary

Tranny Chaser
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94,409
Reddit's kinda dumb. Spectres have been sweet as hell for a few leagues in a row now. This all might be enough to get them nerfed again but rocking massive +defenses fixes a hole they didn't really have to begin with.
 

Kirun

Buzzfeed Editor
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17,620
You're being incredibly pedantic. When it comes to melee there are strike skills and there are slam skills and strike skills have outperformed slam skills for a long, long time
Pedantic or not, the distinction matters because it highlights where GGG's focus and balance philosophy actually lie. You're acting like saying "strike skills outperform slams" erases years of GGG blatantly propping up slam builds with patch after patch of direct buffs and mechanics built specifically for them.

Strike skills "outperform" because half of them aren't even melee anymore. Lightning Strike and Frost Blades are ranged hybrids that happen to swing a sword at the start of the animation. Smite's been an aura bot meme for years. None of those represent actual melee combat.

Meanwhile, slams have been GGG's golden child for literal years. Overexertion, Fist of War, shockwave scaling, AoE overlap fixes, seismic interaction buffs… the list goes on. Every single melee rework since 3.11 has revolved around making slams feel powerful.

Slams consistently get dedicated mechanics and deliberate design passes that make them feel impactful and modern. Strike skills, on the other hand, have been carried by bandaids like ancestral call, strike range, and weird projectile gimmicks that make them barely "melee" anymore.

So yeah, if your definition of "outperforming" means pretending ranged-hybrids count as melee while GGG keeps hard-buffing slams, sure. Otherwise, it's pretty obvious which archetype they actually care about.
 

Khane

Got something right about marriage
21,276
15,196
Pedantic or not, the distinction matters because it highlights where GGG's focus and balance philosophy actually lie. You're acting like saying "strike skills outperform slams" erases years of GGG blatantly propping up slam builds with patch after patch of direct buffs and mechanics built specifically for them.

Strike skills "outperform" because half of them aren't even melee anymore. Lightning Strike and Frost Blades are ranged hybrids that happen to swing a sword at the start of the animation. Smite's been an aura bot meme for years. None of those represent actual melee combat.

Meanwhile, slams have been GGG's golden child for literal years. Overexertion, Fist of War, shockwave scaling, AoE overlap fixes, seismic interaction buffs… the list goes on. Every single melee rework since 3.11 has revolved around making slams feel powerful.

Slams consistently get dedicated mechanics and deliberate design passes that make them feel impactful and modern. Strike skills, on the other hand, have been carried by bandaids like ancestral call, strike range, and weird projectile gimmicks that make them barely "melee" anymore.

So yeah, if your definition of "outperforming" means pretending ranged-hybrids count as melee while GGG keeps hard-buffing slams, sure. Otherwise, it's pretty obvious which archetype they actually care about.

I understand what you're saying but slam skills are ranged hybrids as well. VFoS was even more AoE screen clearing coverage than peak LS and Frostblades.

There is no way to make Melee good without Melee skills acting like ranged / AoE skills.

Heavy Strike of Trarthus is an insane skill gem that basically nobody used because it isn't inherently hybrid.