I bought 1 of each alpha dual land and a timewalk in like 1999 for $200. Sold them for ~100-200 each at some point. Paper cards, paper hands.
 
					
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The bandaidiest of bandaids.

Pedantic or not, the distinction matters because it highlights where GGG's focus and balance philosophy actually lie. You're acting like saying "strike skills outperform slams" erases years of GGG blatantly propping up slam builds with patch after patch of direct buffs and mechanics built specifically for them.You're being incredibly pedantic. When it comes to melee there are strike skills and there are slam skills and strike skills have outperformed slam skills for a long, long time
Pedantic or not, the distinction matters because it highlights where GGG's focus and balance philosophy actually lie. You're acting like saying "strike skills outperform slams" erases years of GGG blatantly propping up slam builds with patch after patch of direct buffs and mechanics built specifically for them.
Strike skills "outperform" because half of them aren't even melee anymore. Lightning Strike and Frost Blades are ranged hybrids that happen to swing a sword at the start of the animation. Smite's been an aura bot meme for years. None of those represent actual melee combat.
Meanwhile, slams have been GGG's golden child for literal years. Overexertion, Fist of War, shockwave scaling, AoE overlap fixes, seismic interaction buffs… the list goes on. Every single melee rework since 3.11 has revolved around making slams feel powerful.
Slams consistently get dedicated mechanics and deliberate design passes that make them feel impactful and modern. Strike skills, on the other hand, have been carried by bandaids like ancestral call, strike range, and weird projectile gimmicks that make them barely "melee" anymore.
So yeah, if your definition of "outperforming" means pretending ranged-hybrids count as melee while GGG keeps hard-buffing slams, sure. Otherwise, it's pretty obvious which archetype they actually care about.
Yes.okay hear me out
wolves give us pile of flat phys for paradoxica, and we bypass its dogshit attack speed
4 points in gladiator for lucky block and double dual wield bonuses
20 spectral animals clean up stragglers
then we have a ancestor turtle or something for determination + giant bonus auras
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3 random auras? I read that as your beast spectre will have 3 random rare monster mods. Or maybe 3 random bestiary mods.Yes.
Turtle league login. They make the most sense for non minion people taking Farrul's stuff. They're giga tanky, they give PDR buff and Determination, and they're a beast so they'll get the 3 random auras.
Gladiator/Sab/Jugg/Guardian are all prime candidates for partial ascendancies. Gladiator is the most obviousl to me as the block shit just nearly instantly solves defenses and you can invest all your effort into dps.
I'm looking at playing Chieftain and I only really want 3 nodes (FR, MFR, and Explode) as I won't be Strike/Slam. Also perfect to grab another Asendancy from bloodlines and when the explode jewels are 2D total I'll get 4 possible extra choices.
I get the point, but that kind of proves my argument. GGG has basically given up on making real melee feel good, so everything that performs ends up being a pseudo-ranged skill.I understand what you're saying but slam skills are ranged hybrids as well. VFoS was even more AoE screen clearing coverage than peak LS and Frostblades.
There is no way to make Melee good without Melee skills acting like ranged / AoE skills.
Heavy Strike of Trarthus is an insane skill gem that basically nobody used because it isn't inherently hybrid.
It looks like one of the 3 modifiers will be an aura based on how rare monsters currently operate, so I was wrong, but you should be getting 1 aura that will effect you and your minions.3 random auras? I read that as your beast spectre will have 3 random rare monster mods. Or maybe 3 random bestiary mods.
