Pillars of Eternity, Obsidian's new CRPG in the vein of Baldur's Gate

Kirun

Buzzfeed Editor
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Get some tips and try again. Fully patched Wasteland II was GOTY material for me last year.
Yup. Even with the balance issues and low(ish) production values, it was easily the best cRPG in the last 5+ years. They are apparently upgrading to unity 5 for the GOTY edition, so I look forward to another playthrough. That's why people saying that PoE is better than Wasteland 2, but still only "average" seems so asinine.
 

khalid

Unelected Mod
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That's why people saying that PoE is better than Wasteland 2, but still only "average" seems so asinine.
I don't think many people are saying this at all.

We seem to have a majority of the people saying it is a great game and they are having fun, with a few very vocal people saying the game is bad or mediocre. What I think is asinine are the people complaining about lack of diversity or difficulty in the game when they are barely level 3.
 

Szeth

Trakanon Raider
2,200
997
Maybe I suck at these games, but I got to the fight in the Gorge where you get like 5 feral druids against you all at once... and it took me a few loads to get them. This is only on normal. At first I thought the rape lightning storm they were casting was aoe over time, so I tried moving my guys out of it, but it seems like even doing that was a crap shoot. I think when I finally took them down I was just lucky to kill 2 of them nearly immediately, and still only won with Durance and my tank alive.
 

Faris

Golden Squire
68
4
They also cast insect swarm, which sometimes has an infinite duration, even outlasting resting and ressurections. If that happens the fight is alot harder than its supposed to be.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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I much preferred WL2, but that comes down to personal taste and liking turn based tactical combat over pause/click/pause/click combat. Both games are excellent. My only issue with the game thus far are the completely craptastic stat and skill builds of the scripted companions and the class imbalance. Seriously, chanters and ciphers are so much better than most other casters that its ludicrous. Story is fine and its not terribly hard as long as you main a tanking class and abuse the shit out of charm. For creating a new system and class structure, its pretty good, but I think a turn based game ala the old gold box ones might have worked better with this system, given all of the button clicking and micromanagement.
 

khalid

Unelected Mod
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I think a turn based game ala the old gold box ones might have worked better with this system, given all of the button clicking and micromanagement.
I am curious if you felt the same way about BG and BG2. I certainly felt like while the graphics were obviously better, the goldbox games combat was just more fun than BG or BG2. Removing the grid and turn-based action only muddied the controls for me, as to handle any hard combat you ended up having to constantly pause so much that it ended up to be the same thing, without the precision.

As for the balance issues, not having an enchanter or cipher, I guess I'm not seeing it. My next playthrough I plan on trying both, so will see.
 

Hatorade

A nice asshole.
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They also cast insect swarm, which sometimes has an infinite duration, even outlasting resting and ressurections. If that happens the fight is alot harder than its supposed to be.
Stuck with insect swarm right now
frown.png
Druid gets a dispell?
 

Joeboo

Molten Core Raider
8,157
140
Maybe I suck at these games, but I got to the fight in the Gorge where you get like 5 feral druids against you all at once... and it took me a few loads to get them. This is only on normal. At first I thought the rape lightning storm they were casting was aoe over time, so I tried moving my guys out of it, but it seems like even doing that was a crap shoot. I think when I finally took them down I was just lucky to kill 2 of them nearly immediately, and still only won with Durance and my tank alive.
I pretty much save my game after every single fight, I've run into many fights that took me 10+ tries to make it through alive, on normal difficulty
Raedric fight took me probably 20 tries, until I got lucky once and pulled only half of his guards at once

The big animancer under the broken tower in dyrford took a good 10+ tries. The casters were a bitch in that fight, the animancer is a priest dropping those giant pillars everywhere, squishing people, and then there was also another wizard, priest and a couple melee guys in the room. That one took a good 10 tries.

A few of the rooms full of shades in the ruin in guilded vale took many, many tries. Screw those teleporting shades

Maybe I just suck as well, I probably don't have an ideal min/maxed party, I just took characters that looked fun/interesting. I'm running warrior(main toon, defensive build), warrior(guy from 1st town. defensive build) wizard(from 1st town) priest(from right outside first town), chanter(from outside Caed Nua) and a pre-made ranger.

I don't know if it was posted here, or on the subreddit, but someone posted that playing on Normal with the NPCs you find is harder than playing on Hard with a pre-built party. The story NPCs are just so poorly optimized. I can believe it too, the only pre-made characters I have are my main character(fighter) and I did make a Ranger. The Ranger has been in my party the least amount of time of any of my 6 characters, but has already done more overall damage than any of them, according to the stat sheet. For instance, the Wizard you pick up in the first town doesn't have either Chill Fog, or Slicken, easily the two best 1st level spells. You have to luck into finding those from a grimoire somewhere.
 

iannis

Musty Nester
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It's kinda oldschool. Fights can go so bad so very quickly.

My one major complaint, not nerdrage, is that they should have gone ahead and just made it turn based. You have to pause so often to issue orders and you have to micromanage the pauses in such a way that a simple turn based interface would have been more natural.
 

Hatorade

A nice asshole.
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As far as I understood only the next patch gets to dispell that :/
You can maybe try to close the game and reload, I read that this helped for some people - didn't for me.
I reloaded and the swarm is still around me but not doing damage anymore at least.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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I am curious if you felt the same way about BG and BG2. I certainly felt like while the graphics were obviously better, the goldbox games combat was just more fun than BG or BG2. Removing the grid and turn-based action only muddied the controls for me, as to handle any hard combat you ended up having to constantly pause so much that it ended up to be the same thing, without the precision.

As for the balance issues, not having an enchanter or cipher, I guess I'm not seeing it. My next playthrough I plan on trying both, so will see.
I largely did, but there were less spam clicks on the group, so really you could just micromanage casters and pause to do target selection in those games. This one, every single class has 2-3 clicks (often per encounter) and there is no way to tell the AI to autocast any of it. I really preferred the gold box style where you could position people carefully, set battle lines, and even have specialized tanks for different tasks. Don't mistake me, I really like this game, but there is no way I am going to play it on harder difficulty because the pausing to micro everything would push it into too much tedium for my tastes. A few tweaks, like the AI knowing when to launch the cleric AoE or Paladin Lay on Hands on its own (as examples) or being able to tell monks and ciphers to just cast certain powers constantly as resources allow, would greatly improve this game.

But in general, I have always preferred turn based tactical strategy RPGs (dating back to gold box games and Wizard's Crown) as a matter of personal preference.

As for balance:

Cipher: Best damage and second best CC in the game, limited only by the focus you build through continuous attack (spec a fast ranged weapon and this is a non issue).
Chanter: Best buffs and CC in the game, building in power as the fights progress, but essentially unlimited casting.

Wizard: Limited but good damage and CC, but has to rest to reload the better spells constantly and will run out in major fights.
Cleric: Best healing and workable in another combat role, but spell casts are again limited. Aura every fight and ability to moonlight as a tank or ranged guy makes this class workable.
Druid: Great damage and utility, but again limited by resting and low endurance/deflection/accuracy make the animal form stuff meh.

The issue is that the first two are not only better at the jobs, but they essentially can do their thing fairly unlimited over time. They also both have superior combat related stats, particularly accuracy and deflection on the cipher, making them better part time shooters/tanks than clerics are. It also does not help that the AI pretty much zeros in on casters with everything and the higher defensive stats of the first two classes mean they can actually survive that bullshit. Other classes have a much better balance spread:

Warrior- Staple tank. Boost the stats that grant deflection, will, and reflex to avoid debuffs affecting you and take the extra engage talent and Weap/Shield talent. You now have the best meat shield in the game and if this is your main, it will always be the last guy to die.
Paladin- Same as above, but you trade some defense for aura abilities and higher resists. My main is this and I have zero complaints.
Monk- Sucks at first, but pretty quickly becomes the highest damaging mele guy, as well as having the best deflection. Cautious attack and the fire damage with wounds talent rock the house. This character also requires the least amount of micromanagement.
Rogue- Stinks and pointless due to the stealth mechanics in the game. All the trap related stuff can be done by a Cipher or Monk dumping points into stealth and mechanics.
Ranger- Great ranged specialist once you get the splitting arrow thing. Having a pet to red shirt against every alpha strike is a nice feature, as well.
Barbarian- Not sure about this guy as the accuracy penalty and reduced damage vs DR on the AE mele seem to make it not worthwhile and the frenzy talent is suicide against anything you might actually want to use it on. If you are going to mess around with dual wielding, this is the class best suited for it. Defenses are piss poor, though. Pretty much every fight will involve holding this guy back and sending him in late, because if he gets any kind of agro he goes down fast and his base deflection is so low that using cautious attack is meaningless.

Key Talents:
Cautious Attack/Weapon Shield Style- Every tank class (and several non tanking ones) should take these if they have any sort of base deflection at all.
Marksman/Gunner- Dedicated ranged guy need the boost in accuracy and fire rate, as they are more or less the most consistent DPS in the game and enemy deflection starts getting pretty ridiculous after a while. The mele weapon ones are a little too specific and you don't know what you are going to get, but the ranged weapons are fairly generic in terms of getting the bonuses to work.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
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Maybe I just suck as well, I probably don't have an ideal min/maxed party, I just took characters that looked fun/interesting. I'm running warrior(main toon, defensive build), warrior(guy from 1st town. defensive build) wizard(from 1st town) priest(from right outside first town), chanter(from outside Caed Nua) and a pre-made ranger.

I don't know if it was posted here, or on the subreddit, but someone posted that playing on Normal with the NPCs you find is harder than playing on Hard with a pre-built party. The story NPCs are just so poorly optimized. I can believe it too, the only pre-made characters I have are my main character(fighter) and I did make a Ranger. The Ranger has been in my party the least amount of time of any of my 6 characters, but has already done more overall damage than any of them, according to the stat sheet. For instance, the Wizard you pick up in the first town doesn't have either Chill Fog, or Slicken, easily the two best 1st level spells. You have to luck into finding those from a grimoire somewhere.
This is pretty much the main issue with the game, design wise, and it is absolutely right. I tried using the stock derps for a while, but gave up after the billionth fight that ended with my main toon standing around the rest of the unconscious party. Putting in my own guys, even though they were down a level, I went from struggling against trash monsters to pushing Roderic's shit in by simply walking right up to him. Also, make sure every character except maybe the primary tank has a backup ranged weapon. You can lead off fights by gunning down one enemy and keep wounded guys out of harms way in longer battles. My present party:

Paladin (Main)- Flail and Shield, set up as dedicated tanking character.
Barbarian- Mele DPS (kind of disappointed in this guy and debating dropping for a Ranger)
Monk- Offtank and Mele DPS, with massive defenses stacked. My current gag is casting withdraw on this guy and sending him behind enemy lines to rape casters.
Cleric- Offtank and healer, set up sword and board with deflection and souped up auras. This character does alright.
Cipher- Ranged DPS and CC, set up with blunderbuss/warbow. This is the MVP character and totally awesome.
Wizard- Set up with the passive wand stuff, this character either gets ganked early in a fight, or I hide her around a corner where after casting one or two spells she gets ganked. Probably need to swap the chanter back in, but the AE spells are fun when they work.
 

rinthe_sl

shitlord
102
2
I premade my whole group at the start and haven't really had to use more than a couple of tries on justt about anything on hard mode so far (I must be nearing end of act 2) and that's only usually when I really need to rest.

dps barbarian - absolutely wrecks shit, cleaving. Can't take damage or dies, but rarely does.
figher tank - derp
monk offtank - does a pretty good job oftanknig and does some ok damage, works pretty well
preist - derp'
cypher - is just insane, almost same damage as barb, but insane utility
druid - some decent utility, fairly meh, dies the most, animal form (i got wolf) sucks hard

Trading out the druid would be my first priority if i started again.
 

fanaskin

Well known agitator
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and my druid main is the best person in my party(bear form), which is made of all ingame characters + my main and can kill anything if I figure out the right strategy, it's almost like the game is different for each person cause the skills and party balance and strategy change the fights a lot.
 

Droigan

Trakanon Raider
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I really enjoy this so far, the only reason I am not playing is that the developer said that the had fixes for the larger issues, but that they were currently "trying" to make the fixes work retroactively with old savegames. I don't want to play for 20 hours doing my best to avoid bugs and having to start over again to actually get them fixed.
 

Funkor

Molten Core Raider
733
618
I really enjoy this so far, the only reason I am not playing is that the developer said that the had fixes for the larger issues, but that they were currently "trying" to make the fixes work retroactively with old savegames. I don't want to play for 20 hours doing my best to avoid bugs and having to start over again to actually get them fixed.
I feel the same. I just keep restarting and making new characters to test out mechanics to see what I like. The save file bloat issue with Chanter traps/summons is what really convinced me to wait for a patch as that doesn't look to be something easy to workaround unless you just don't use the class.