Planetside 2

Byr

Ahn'Qiraj Raider
3,781
5,390
I don't even care about people getting free certs. Well marginally. I mean its the same as buying certs with SC I suppose.

What made me quit today was them introducing even more shotguns. NOT the way I want this game to go, so I'm out.

/why yes, my official last death is from a shotgunner I GOT THE FUCKING DROP ON. They get hit 5-6 times, jump 180 and one shot you. Just stupid and not fun or worth my time.
its ok bro, the guns you buy are sidegrades.
 

Ninen

Ahn'Qiraj Raider
2,261
7,961
What I find odd about the new shotgun is that, for the NC at least, it doesn't seem to be any different than the previous (pump action) shotgun. # of pellets, TTK, range, spread, # of shots, etc all seem to be the same. SOE's worthless little stats bar-graph is the exact same for them both too. Doesn't seem to have a difference in attachments either.

did an alert earlier, decisive victory, 40 certs of exp for the win. Much better than I expected.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
16,820
39,849
lol ya the shotguns are fuckin stupid but since I got 30k certs today I bought all 3!

they'll nerf the shit outta of em in 1 month anyways in preparations for USAS Frag rounds son.

Biolab Metro 64

lets do it
 

Xeldar

Silver Squire
1,546
133
Are there still people who dj in battles? From when I played, some dude would play light classical in the middle of a zerg vs zerg. Was lullzy, and fitting.
 

Cinge

Ahn'Qiraj Raider
7,271
2,294
Hehe yeah, I remember a guy who did the battle field Vietnam soundtrack in the middle of fights :p
 

Lleauaric

Sparkletot Monger
4,058
1,822
Someone was playing "Fortunate Son" during the a huge infantry battle on Esamir the other night, was pretty cool.
 

xzi

Mouthbreather
7,526
6,763
Wait, did they merge servers or something? I am now on Waterson, still Vanu.
I haven't played in a few months but just hopped back on
redface.png
..at least there's more than like 8 people on Vanu here.

also, oh wow this game runs a LOT better now
 

xzi

Mouthbreather
7,526
6,763
Man, Vanu is a fucking joke on Waterson. People try really hard which is great but we like.. never ever have over 20% influence on any map. It's getting sort of stupid at this point. ..on the other hand no matter where I put tank mines I get a kill, so that's great.
 

Siddar

Bronze Baronet of the Realm
6,456
6,003
One time I drop podded onto a tower and placed antitank mines on the very top. Got a Sunderer kill.

True story.

Well maybe not.
 

Ninen

Ahn'Qiraj Raider
2,261
7,961
There are a couple of places you can slide a sundi/tank/et all down a hill to land on a tower landing pad.

Because really, when building fortifications, fuck the high ground. Build your shit in the bottom of super narrow ass ravines!
 

Hekotat

FoH nuclear response team
12,236
11,865
GU07 Patch Notes

All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) to patch Game Update 07. Downtime is anticipated to be less than 2 hours. Players may note the following changes:

New in the Depot
NS-44 Commissioner - The awe-inspiring stopping power of the accurate NS-44 Commissioner revolver can put down even mid-range targets with a few well placed shots. Cowboy up and grab one today!
NS-357 Underboss - Chambered for the powerful .357 magnum cartridge, the snub-nosed Underboss revolver features a faster rate of fire and more controllable recoil than its bigger NS-44 brother. The only question left is did you fire five shots or six?
Both of these new pistols have statistically identical black and gold tinted versions available to members in the early access section of the Depot
New Helmets for Heavy Assault and MAX:
New Conglomerate: GD Titan 113 Helmet
Terran Republic: Bravo MHS Helmet
Vanu Sovereignty: Protos Helmet
New Features:
New Weapon Stats are now available! Damage Range, Reload time, and every thing else you need to know about your weapons is now at your fingertips.
Want to see how that Desert Scrub will look on your Sunderer or Character? Now you can with our preview feature!
Infantry Updates
Active Heavy Assault Shields and flak armor will no longer stack.
Jump Jet audio has been increased in volume.
Grenades are now thrown directly at the aim point. The arc has been slightly modified to work with this change.
Tanks mines have been increased in size.
Removed the forced weapon swap after deploying an object.
Lock-on rocket launchers can no longer lock on to turrets.
The repair tool targeting now functions similar to the heal tool.
All extra VS damage scaling at range has been removed. VS minimum damage now matches the damage scaling of the other two factions.
Weapon Specific Changes:

Battle rifles will now more consistently recoil to the right.
Added the High Velocity Ammunition attachment.
TR M3 Pounder HEG
Magazine Size: 2 changed to 4
Projectile Speed: 70 m/s changed to 100 m/s
Projectile Gravity: 2 changed to 10
Direct Damage: 375 changed to 325
Short Reload: 1.25 seconds changed to 1.75 seconds
Long Reload: 1.5 seconds changed to 2 seconds
TR MRC3 Mercy
Projectile Velocity: 450 m/s changed to 550 m/s
Max Damage: 143 changed to 125
Short Reload Time: 2.4 seconds changed to 2.6 Seconds
TR M6 Onslaught
Rounds Per Minute: 475 changed to 490
Short Reload Time: 2.4 seconds changed to 2.2 Seconds
Long Reload Time: 3.0 seconds changed to 2.8 Seconds
Minimum Damage: 112 changed to 100
Minimum Damage Range: 65 meters changed to 50 meters
Projectile Velocity: 450 m/s changed to 440 m/s
VS Beamer VS3
Short Reload: 1.7 seconds changed to 1.45 seconds
Long Reload: 2.0 seconds changed to 1.75 seconds
Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
VS Manticore SX40
Aimed Accuracy: 0.4 degrees changed to 0.3 degrees
NC Warden, TR AMR-66, Eidolon VE33
Vertical Recoil: 1.0 changed to 0.6
Horizontal Recoil: 0.25 min, 0.35 max changed to 0.18 min, 0.22 max
Recoil Recovery: 5 degrees per second changed to 15 degrees per second
Aimed accuracy loss per shot: 0.125 changed to 0.1
Hip accuracy loss per shot: 0.25 changed to 0.2
Equip Time: 0.5 seconds changed to 0.85 seconds
Short Reload: 2.3 seconds changed to 2.5 seconds
Long Reload: 3.4 seconds changed to 3.5 seconds
Damage scale start: 10 meters changed to 8 meters
Damage scale end: 85 meters changed to 65 meters
NC AF-18 Stalker, TR SOAS-20, VS Artemis
Minimum Damage: 112 at 65 meters changed to 125 at 65 meters
First Shot Recoil: 2.5 changed to 1.5
Recoil Recovery: 15 degrees per second changed to 18 degrees per second
Magazine size: 20 changed to 24
Total Ammunition: 120 changed to 240
Short Reload: 2.25 seconds changed to 2 seconds (long reload remains same at 3 seconds)
Aimed Accuracy: 0.15 crouched moving, 0.25 stand moving changed to 0.2 crouched moving, 0.3 stand moving
Horizontal Recoil: 0.1 min, 0.3 max changed to 0.2 min, 0.225 max
Equip Time: 0.5 seconds changed to 0.75 seconds
NC AF-6 Shadow, TR HSR-1, VS Nyx VX31
Rounds Per Minute: 260 changed to 255
Vertical Recoil: 1.5 changed to 1.0
Recoil Recovery: 6 degrees per second changed to 8 degrees per second
Short Reload: 2.32 seconds changed to 2.0 seconds (long reload remains same at 2.9 seconds)
Damage Scale Start: 10 meters changed to 15 meters
Damage Scale End: 85 meters changed to 65 meters
Aimed accuracy loss per shot: 0.125 changed to 0.3
Hip accuracy loss per shot: 0.25 changed to 0.6
Equip Time: 0.5 seconds changed to 0.85 seconds
Magazine size: 10 changed to 12
Total Ammunition: 70 changed to 72
NC NCM2 Falcon
Reload: 2.5 seconds changed to 2.4 seconds
Max Projectile Velocity: 80 changed to 100
Projectile Gravity: 1.5 changed to 0.5
Direct Damage: 750 changed to 675
VS Comet VM2
Projectile Velocity: 60 changed to 90
Magazine Size: 1 changed to 2
Direct Damage: 550 changed to 350
Short Reload: 1.5 seconds (Short reload previously didn't exist. Long reload remains the same at 1.7 seconds)
M2 Mutilator
Projectile Velocity: 400 m/s changed to 500 m/s
Long Reload: 3.5 Seconds changed to 3.4 Seconds
Short Reload: 2.975 Seconds changed to 2.8 Seconds
All VS MAX Anti-Infantry weapons except for the Nebula VM20
Increased starting accuracy by 0.1 degrees in all movement states.
VS Blueshift VM5
Rounds Per Minute: 350 changed to 365
Projectile Velocity: 400 m/s changed to 500 m/s
Now does 143 maximum and minimum damage.
VS Nebula VM20
Rounds Per Minute: 400 changed to 425
Accuracy loss per shot: 0.06 changed to 0.05
Short Reload Time: 2.1 seconds changed to 2.15 Seconds
Long Reload Time: 2.8 seconds changed to 2.6 Seconds
Minimum Damage @ 50 meters: 112
Projectile Velocity: 450 m/s changed to 430 m/s
VS Cosmos VM3
Projectile Velocity: 400 m/s changed to 500 m/s
Long Reload: 3.3 Seconds changed to 3.2 Seconds
Short Reload: 2.475 Seconds changed to 2.4 Seconds
VS Lasher X2
New model with new firing and reload animations.
TR T7 Mini-Chaingun
This weapon?s spool up time no longer acts like a fire delay. It will now fire immediately and then ramp up to its maximum RPM over the spool up duration.
Aimed Accuracy: 0.3375 crouch moving, 0.9 stand moving changed to 0.2 crouch moving, 0.35 stand moving
Hip accuracy: Reduced by 0.5 in all movement states.
Short Reload: 3.4 seconds changed to 4.15 seconds
Long Reload: 4.0 seconds changed to 5.0 seconds
Bug Fixes
Fixed health and shield bars intermittently displaying as empty when wearing nanoweave.
Fixed reticule flicker when compensators are equipped on LMGs and slug ammunition is equipped on shotguns.
Fixed 3rd Person animation issues with the Phobos VX86
Fixed an issue that caused 1st and 3rd person animations to break for the Lancer if it was reloaded under the right conditions
Fixed issue that removed access to the VMS or DMO scopes when logging out with them equipped on the Eridani SX5 or SMG-46 Armistice
Fixed visual firing inconsistencies in 3rd person for the Lancer
Purchasing the TMS 4x Scope will no grant access to the correct scope
Fixed 1st person reload animation issue for NS-11 C
Fix for flickering OG-4 scope cross hairs
Healing an ally damaged by friendly fire will no longer grant XP
Addressed problems with the AV MANA Turret not displaying 3rd person projectiles accurately once at least one level of the turret?s cool down cert was purchased
Vehicle Updates
Increased Magrider base strafe acceleration rate.
Increases top speed to 20 KPH (up from 15)
Takes 2 seconds to reach 20 KPH (down from taking 3 seconds to reach 15)
This should also cause the Magrider to not slow down as drastically when strafing over small inclines.
Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.
Added option to toggle off inverting steering controls when a tank goes into reverse.
Improved Flash Handling
Should be easier to control while in reverse
Traction should be improved at higher speeds
Bug Fixes
Fixed issue that would not allow the S12 Renegade to be equipped while being trialed
Proximity Repair system should now properly award support XP to the owner if they are not in the driver seat
UI Updates
Strategic Communication Improvements
Removed blinking map regions
Capture progress is now displayed on the map
Ally activity displayed on the map
Influence pie charts have been replaced with population percentages
Changed the visualization of enemy activity ? activity level coloring is now a gradient of red instead of spectrum of different colors
Disabled generator/spawn display for facilities
Secondary objective timer display added to HUD indicators
Facility icons now visible at all zoom levels on the map
Map legend added
Service Ribbons can now be earned for capturing and defending bases
Improved Item Preview
Preview is now full screen
Items can now be previewed on multiple classes
Loadout Screen Improvements
Locked gear and weapons can now be viewed and unlocked from the loadout screen
Quick camo selector added to main Class/Vehicle screens ? Allows you to quickly select and apply permanent camos to all classes/weapons/vehicles
Removed the old class and vehicle landing pages
The currently equipped consumable can now be resupplied directly from the main Class screen
Medals are now displayed in the loadout from the main Class screen
Added a class/vehicle cert button to main Class screen
Specific weapon attachment slots can now be selected from the main Class screen and weapon selection screen
Item descriptions added to the weapon selection screen
Better Weapon Stats shown on weapon selection screen
Replaced stat bars with numbers
Added damage-range degradation graph
More weapon stats displayed
Muzzle velocity
Ammunition
Hip Accuracy
Aim Accuracy
Iron Sight Zoom
Indirect Damage
New HUD indicator for Ammo Packs
Added a Bundles category to the Depot
Added invert reverse steering option for track vehicles
Bug Fixes
Loadouts should now unlock properly if players earned enough XP at once to skip the battle rank that unlocked it
The Squad listing in the social window should now display additional squads when scrolling down
Facilities Updates
Increased facility secondary objective (generators and SCUs) XP rewards:
Overload: Raised from 100xp to 250xp
Stabilization: Raised from 100xp to 250xp
Objective Kill: Raised from 100xp to 500xp
Bug Fixes
Turret shadows should rotate with the turret appropriately
Vehicles in VR should now respawn more reliably
 

xzi

Mouthbreather
7,526
6,763
Damage received when a vehicle flips over and hits the ground reduced. The vehicle will still take increased damage and eventually be destroyed, but this should allow a chance for the vehicle to right itself or passengers to bail out before it explodes.
This is great, no longer getting 1shot in my 4wheeler because I hit a blade of grass wrong.

Also, small changes like fixing the forced weapon swap when putting down a deployable. As an engineer, I've shot so many people because I put down an ammo pack then went to repair a max and it switches to my rifle like 1 second after I pull out the repair gun >_>. The map changes are pretty great but somewhat dicks over smaller squads because no matter where on the map you can see who is capping what just by hitting M. Don't even have to scroll over the areas anymore. Overall, it's a good change to the game I think.

And jesus shit, tank mines are like 4x larger than what they were before. lmao. Assuming they don't like to slip into the ground, you may actually have a chance to avoid them now.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
16,820
39,849
Can someone explain what the account unlocks issue is and why a ridiculous amounts were given?
if you made a bunch of purchases for other characters on the same account you were reimbursed in certs to make up for the difference.
 

Plaid_sl

shitlord
230
0
I should have listened to my friend on Connery and took his advise to pimp out a VS guy. I'll probably end up with about 5k or so certs. Still a crazy amount and actually seems like a broken system since I'm reading people are getting 20k+
 

Ninen

Ahn'Qiraj Raider
2,261
7,961
Man, All that talk about making AV max weapons viable.... and they give us this shit.

as an NC, it takes 6 double volleys of my AV to kill a tank from the side. And they changed the somewhat stealthy grenades into HEY, I'M OVER HERE Rockets.

TR pounder seems to have gotten our old grenades, but at 3x or 4x the fire rate. Still, it takes like 3 or 4 reloads to kill a VR Vanguard.

It's interesting to see and compare weapon stats INGAME, rather than having to go to someone's spreadsheet. There are some definately odd looking values some places.

Of course, Since pulling the weapon stats from the database is "costly", they're probably just hand coded into some static location... which allows all sorts of fatfingered bullshit.