Playstation 5

M Power

Lord Nagafen Raider
519
556
Can someone tell me if PS5 Pro requires messing with graphic settings in games as if it's a PC? Is it like a traditional console where the games are basically configured for the system automatically? I ask because I'm curious if due to PS5 being a thing if PS5 Pro requires a bit more customisation to get the additional benefits.
 

Xarpolis

Life's a Dream
16,538
18,871
Can someone tell me if PS5 Pro requires messing with graphic settings in games as if it's a PC? Is it like a traditional console where the games are basically configured for the system automatically? I ask because I'm curious if due to PS5 being a thing if PS5 Pro requires a bit more customisation to get the additional benefits.
Your post made me curious about this. I don't own a PS5 pro, so I went to google.


Looks like once you tell the system that it's a PS5 pro, you don't have to do anything else and it activates files hidden in a game that aren't accessed with a regular ps5. But you have to toggle the setting in the system menu to on (it's off by default). So it's a system setting and not an individual game setting.
 
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spronk

FPS noob
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31,365
i had a ps5 and now have a ps5 pro. You just have to set display to 4K 120hz in the PS5 system menu, turn on the appropriate setting on your TV HDMI port (LGs would be gaming mode, VRR on, no post processing, deep HDR enabled) and it generally just works.

Most games have a quality (30 fps, 4K) or performance (60 fps, 1440p usually) mode. With PS5 Pro you might see a blend third graphics mode which is usually 4K 60 fps, if its not there you are still kinda stuck then choosing 30 or 60 fps mode.

The really big option is PSSR, which is Sony's version of Nvidia DLSS. PS5 Pro has a specific chip for it and games that let you turn it on have way better raytracing. There are very few games unfortunately that have a PSSR mode.

Ideally if you have an LG OLED TV plus pro you hope the game supports 60 fps, 4K, PSSR running at 40 fps VRR. That sync's perfectly with panels 120hz displays (120/40=3 ticks per frame, no added latency and no screen tearing). Without VRR you'd either have to get some input latency with forced v-sync or screen tearing without v-sync.