I was playing Zelda 2 today (on 3DS) and realized it's one of those NES games that seems to get better with age. The sword fight mechanics are great. Every battle is built around attacking and defending high and low. Your attention is always required (even when fighting grunt enemies) so you're constantly engaged. Even some of the more difficult enemies (like the axe-wielding crocodile guys) can be made bearable through strategic use of terrain. The RPG elements are fun and it's satisfying to level up your stats. There are even minor puzzle elements that add something unique to every town. The palaces are suitably intimidating. The scope is large and the sense of adventure is there. It does very much feel like a Zelda game in many ways, and I give Nintendo credit for trying something different.
Having said that, there are some questionable design decisions. Every time you beat a palace, you automatically get enough XP to reach the next level. Ideally, then, you want to gain a level right before beating the boss so you can get 2 levels out of it. But wouldn't you know it? I was 69 XP short of my next level when I realized I couldn't backtrack in the palace to where the skulls were. Wasted a free level up for nothing. Rustled me fiercely, although I guess that's more poor timing than bad design. You lose whatever XP you had when you get game over, though, which sucks (you can lose what feels like a lot of progress). I don't even think the EXP bags scattered around the world respawn (although I might be wrong).
Still, overall I think I appreciate the game a lot more in adulthood than I did as a kid. Much of what the game was going for went over my head at the time. It's still worth playing, especially if you can remember some of the more esoteric actions required to make progress.
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