Rimworld

Tuco

I got Tuco'd!
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I've taken inspiration from Tuco and I'm building a donut shaped base.
I didn't build it for this, but after building it and observing colonist behavior I think there are fundamental advantages to embracing diagonal pathways that you naturally get with circular bases. As in, I think colonists walk faster on diagonals? Or they prefer them because of A* or pathfinding limitations and diagonal objectives simply result in faster movement.

An interesting option would be a fully diagonal base where all rooms, hallways, walls etc are diagonal.

Anyway, here's what I used for my bresenham circles MinecraftShapes.com - make shapes from pixels!
 

Adebisi

Clump of Cells
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I'm past the point of min/max in my game rn. They're too happy and I have too much stuff. I'll make them suffer for this.
 

Adebisi

Clump of Cells
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aids

Untitled-9.png
 
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Adebisi

Clump of Cells
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Ahhh I see your autism is well honed. I too am bothered by this imperfection and it will be corrected. For now I need it for a quick door to that corner of the map
 
  • 1Worf
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Adebisi

Clump of Cells
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That happened one time for me in my playthrough and it was glorious. I wish (or wonder if?) it was something you could strategically trigger. I know you can call for friendly reinforcements but then I feel bad about letting them die while my bionic superhumans are unscathed.
It got even worse. One of my Alliance crumbled and they instantly attacked... Right into the carnage. Then a trader caravan. Then I just wanted luls and summoned my atomizer part threat. This went on for 30 minutes
 

...

Goonsquad Officer
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i had a really long running dirtmole colony with several generations and transhuman mods etc. but some times i would just 'wait out' a threat and some trade caravan would come in...and my midget legged dirt moles were not about to go chase robots across the map.
 

Adebisi

Clump of Cells
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I once built a maze that raids had to go thru to get into my base. It was funny at first but I got to the point where you just want to kill them and get on with it
 
  • 1Truth!
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Tuco

I got Tuco'd!
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I once built a maze that raids had to go thru to get into my base. It was funny at first but I got to the point where you just want to kill them and get on with it
In my endgame i found it more fun to muster my army of immortal super humans and fight them with a max dps, revolutionary war style firing line.

Only maze usage i got near the end was the absurd animal events with a hundred crazed muffalos zerging my base.
 

Adebisi

Clump of Cells
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My peons have become weak in their comfy barracks. It's time for hardship
 
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Burns

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Looks like they are aiming for 1.6 being released mid July. It's implied that the xpac will release at the same time? If so, that's a much shorter time period between announcement and release of the last DLC?

2025-06-11 21.27.42 store.steampowered.com b0e050432b73.png
 

mkopec

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We estimate that RimWorld made $234,221,215.68in gross revenue since its release. Out of this, the developer had an estimated net revenue of $69,095,258.63. Refer to the revenue table for a full breakdown of these numbers.
 
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