I have started watching Vequeue as I find him hilarious doing wierd scenarios like yours.
What are Roles/Ideology? Thats from a DLC I guess?
I don't like gameplay changing mods in my games but is there some QoL mods you think are important?
yea man. i'm gonna post space cave men later but....i don't think i can seriously keep up the wooden ship. the first thing that happened was a mad boomalope exploed next to it and my cavemen had to go put out the spashe ship on fire.
So ideology was the...second expansion i think. it adds "ideologies" so basically when you start you can make an ideology. you pick a theme (like the stylization of it. pagan, christian, islamic, hellenic, pure ideology, neo-archotechism). then you pick memes. all memes add restricitons/bonuses. So for example you could pick "cave dwellers" who are just fucking jazzed about living underground. you can eat mushrooms and insects with no penalty but hte sunlight bothers your guys. you can stay underground forever without penalty.
You can pick the easiest one ever, cannibalism, where eating human flesh is amazing. Transhumanism where you want cybernetic parts and have bonuses to some tech. and can eat nutrient paste for no reason.
Animal personhood where you can't hurt animals. tree worship where you can't hurt trees. there's...i dunno like 30 choices.
Many memes also come with roles. so Supremacy comes with "melee/ranged specialist" where they are gooder at melee or ranged but cna't do...just about any other labor. there's basically a specialist for every type of skill. and all ideologies have a 'leader' and a 'priest'. and if you make some one the leader or priest, they get new clickies they can use every few days to pep everyone up, or convert people.
Ideology is pretty fun, but it is also a MASSIVE tweak on dificulty because presumibly you will be leaning into your ideology. if you take cave dwellers you will bury deep in the mountain and be happy as a clam while unseige-able.
So for this playthrough i did Ranching, Proslytising (i always take this so my guys agresively convert new people i take in to my relgiion to eliminate diversity of thought). and "humanism".
SO humanism is like "humans are supreme" it makes it where you mostly don't bond with animals, and don't care if animals die. ranchers hate farming regular food, and prefer to eat meat. get bonuses to training (this is a bit of a conflict but the bonuses and penalties equalize out). and proslytizing so i can help convert /prevent conversion.
I took ranching because i wanted to tame seals and watch them play in teh water everywhere i land. i took humanism because they have a production/crafting specialist that is apeshit insane and i never use it, so i wanted to for once.
Ideology is extremely fun for repeat playthroughs . you kind of start over and say"i'm going to take pain is a virtue, darkness meme, and "get high all the time".