earthfell
Lord Nagafen Raider
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- 145
I've been playing this new F2P mmo on Steam for the last few days. It's a lot of fun so I thought I'd share it with y'all. It's a Russian made game that I think has been in development since 2010 and has recently started beta in the US. Gameplay is very smooth, and the mechanics seem pretty solid to me. You can play as a mage, rogue, archer, or warrior, and each class has two different specialties (mages are dps and also healers). Mages are very strong, but I enjoyed the rogue the most in terms of fun. Warrior can become a paladin or dark knight.
The game plays like a top-down arpg, though I wouldn't classify it as such. It's like a combo of arpg and mmo, where the loot, questing, combat, is much more mmo like than arpg. You can do whatever you want with your character's stat points, and each class has four stats that are all relevant (dexterity can actually be useful for a mage). There is also PvP, and I think there will be castle sieges, and guild vs guild battles. The pvp zone was pretty fun, and I crushed some teams solo with my mage just by some clever positioning of my fire wall and rain of fire spells.
My criticisms are that it follows a very linear theme park quest hub style for mmo's, and the first zone has a ridiculous amount of running back and forth. However, this is not as big of a problem since you can click anywhere on the zone map and your character will auto run to the location. It has a premium monthly subscription for those who like it, which gives bonus exp, free teleports, and other bonuses--which leads to my other critique where I feel end game will utilize a monetization mechanic I see a lot in asian F2P mmo's---using consumables bought from the store to prevent destroying your equipment when you upgrade it. If that's the case, I'll enjoy the game until then because that shit is expensive.
Royal Quest
The game plays like a top-down arpg, though I wouldn't classify it as such. It's like a combo of arpg and mmo, where the loot, questing, combat, is much more mmo like than arpg. You can do whatever you want with your character's stat points, and each class has four stats that are all relevant (dexterity can actually be useful for a mage). There is also PvP, and I think there will be castle sieges, and guild vs guild battles. The pvp zone was pretty fun, and I crushed some teams solo with my mage just by some clever positioning of my fire wall and rain of fire spells.
My criticisms are that it follows a very linear theme park quest hub style for mmo's, and the first zone has a ridiculous amount of running back and forth. However, this is not as big of a problem since you can click anywhere on the zone map and your character will auto run to the location. It has a premium monthly subscription for those who like it, which gives bonus exp, free teleports, and other bonuses--which leads to my other critique where I feel end game will utilize a monetization mechanic I see a lot in asian F2P mmo's---using consumables bought from the store to prevent destroying your equipment when you upgrade it. If that's the case, I'll enjoy the game until then because that shit is expensive.
Royal Quest


