faille
Molten Core Raider
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- 470
Latest legacy game, described by its designer as a cross between Pirates of the Caribbean and Indiana Jones. I was really looking forward to this game for ages but the early reviews turned me and my gaming group off it a bit. I found myself in another group to play it though and so far I'm really enjoying it after two games.
The's still very much a euro, with a lot of carrying cubes from one spot to another, but it has some really neat mechanics which become even more interesting when they play into the legacy side of things. I can see why some people may not enjoy it straight away since it's not a full game out of the box, in the way that risk or pandemic are, but actually evolves with new games rules and mechanics coming into play after certain number of games.
It does have it's flaws. It's very slow, with a lot of downtime between turns, which can be frustrating with 5 players and if you have AP prone people in your group. I also find myself second guessing decisions and choices and kicking myself for not picking better when I've thought about them a bit more afterwards. I also think the way the log book decisions are done is a bit crap and too random for my liking.
I'm definitely looking forward to playing it more often and chaffing a little at my group only meeting fortnightly to play just one game! If you were on the fence about it, I would recommend it though perhaps just commit to playing the prologue to see if you like the game, though that involves potential spoilers for the rest of the game.
The's still very much a euro, with a lot of carrying cubes from one spot to another, but it has some really neat mechanics which become even more interesting when they play into the legacy side of things. I can see why some people may not enjoy it straight away since it's not a full game out of the box, in the way that risk or pandemic are, but actually evolves with new games rules and mechanics coming into play after certain number of games.
It does have it's flaws. It's very slow, with a lot of downtime between turns, which can be frustrating with 5 players and if you have AP prone people in your group. I also find myself second guessing decisions and choices and kicking myself for not picking better when I've thought about them a bit more afterwards. I also think the way the log book decisions are done is a bit crap and too random for my liking.
I'm definitely looking forward to playing it more often and chaffing a little at my group only meeting fortnightly to play just one game! If you were on the fence about it, I would recommend it though perhaps just commit to playing the prologue to see if you like the game, though that involves potential spoilers for the rest of the game.