Zionmaster_sl
shitlord
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That was common for most games back then. Usually you would just have your friend photocopy the book for you or go to a BBS that had a "universal" game cracker you could download that defeated the copy protection.Pretty sure XCOM had that too. I know Star Control 2 would have you enter the star system at the coordinate it gave you.
Yes Monkey Island! CLASSIC!~!yeah. games of that age used manuals to help prevent piracy. since, while floppies were easy to copy, not many people had photocopiers.
And some had REALLY cool shit.
Heh, NWN on AOL got me in trouble with my parents. Back then AOL charged by the hour (it was like $4 an hour or something fucking dumb like that). Anyways, I had won a contest that included $200 in AOL credit. So I end up discovering NWN on AOL and thus began the MMO kick. I rang up like a $400 AOL bill post-credit (I had no idea my $200 credit was used up). My parents got the bill and banned me from AOL ;p Some of the NWN folks actually played EQ1 on the Cazic Thule server. The Undead Lords folks from NWN actually ended up having a few members work for Brady Games...they wrote the Shadowbane game guide and also the WoW game guide.I think through Hero's Quest 2, I must have called the "Sierra Hint" line that I actually knew which buttons to hit on the phone to get through the menu. Phone bill was well over $100 that month, but I grew that damn tree in the desert. AOL-Never Winter Nights, lets just say that phone bill was way over a few $100 dollars.