Now lets switch gears for a minute. Perhaps this is a good time to talk about the game industry culture or lack thereof. There is some shit flinging going on from some former CIG staff saying things like it's the most toxic environment they ever worked in, although he somewhat backtracked later, and another one mentioning the poor work conditions, long hours and low pay.
You can check it out here if you like. In the comments people mention some of the other comments these ex employees made since posting that.
http://www.reddit.com/r/starcitizen/...tar_citizen_i/
Besides the poor tact that basically burns your bridges and ensures you never work in the industry ever again there is the other side of that coin.
If what they said is true it saddens me that they would treat their employees no better than the big studios. However I do have to question what a lot of people expected. Despite the millions we throw at them they have a tight budget and even tighter timeline. Apparently it was one of the reasons some production moved to LA and some of these people exited the company. Chris seems like a tyrant probably because that's pretty much what he has to be to meet expectations. I do wonder if that shouldn't be someone else's job though. It's not good to have your corporate head drench their hands in blood. In government you have the Chief of Staff for the role of "Heel" so the CIO/CCIO/ADM/DM/M and the rest of the alphabet soup of big shots can be the "Face". I'm surprised they don't have something similar in the gaming industry.
On another note it's pretty standard in the industry to work 70-80 hour weeks on salary and it seems CIG is no different. One problem with this is you suck the life out of people. You get games like ME3 or worse, DA2, that are half brilliant and half asleep just like the devs. It burns people out and sucks the creativity out of them, not to mention their life. My understanding is that high turnover is pretty common on projects like this. At some point they will give up and move on to another project or leave the industry entirely. Usually at the first opportunity.
One problem is us. We demand things now like right the fuck now. I see it on the Official Forums in the General Chat and even the Den on occasion but especially on Reddit and gaming magazines. Just don't get me started on the magazines. I will never click on another link from them again. The industry is all to happy to take advantage of that attitude and use it against their employees. It treats them like tissue paper after a good wank. Soon as they are through there is someone else to take their place.
Maybe the issue with CIG is the combination of too many big promises in the stretch goals and constantly re-iterating the graphics. There really isn't a lot of room left for paying staff properly when you need a massive army of them just to deliver on those initial promises. I'm not sure how fair it is to compare CIG to a more established studio. Apparently there are some out there that have great culture but they seem to be the absolute minority. Plus they have an established name and money bag to lean on. Still it's no excuse for poor behavior. Assuming that's how things are at CIG.
Honestly I don't have an answer. Short of game industry people having their own advocacy group I don't think things will get better. Even if they somehow managed that it's a global economy. Look at the VFX industry. It has been systematically gutted in North America and moved to College campuses, mine has a studio, and over seas for cheap labor. Primarily because the big studios don't believe VFX should cost anything and are not willing to pay for it anymore. It's kind of depressing to see the industries I always looked up and dreamed about being really no different from my 9 to 5 job. Except I still get benefits.
Anyway just thought I bring this up to see what some of you thought. The closest I got to this industry is a bit of gaming journalism that went nowhere. Perhaps some of you are closer to the fire and know more about the industry and how it operates.