There's an interesting articleherewhere the creator describes instancing etc. The impression I get is it is similar to Guild Wars in that there are "Town" hubs and then instanced space, but on a larger scale than just your group.Is this actually a MMO (shared world etc)?
Massive unexploited part of the MMO market - user created content. Yes, some have dipped their toes in, like CoH, but none have had it as part of the core design from the off.It's actually not an MMO and Chris Roberts has mentioned it in numerous interviews. It will have a persistent world, but it'll be a single player experience.
From their FAQ:
"No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, andwill offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience."
Gorestabb is on par with what I believe the team is going after. These guys are trying to steer clear of saying certain words as to not alienate some particular audience that may hate MMO's. If this game was much further into the development cycle, I would bad mouth them for being so tight lipped. But all in all, the little bits that they have promised have sounded awesome. I personally hope this game is a little more oriented to MMO than to single player, though.
I worked on CoH - The potential that engine had when the game came out was tremendous, but 90% of it was locked down and not even used internally at the studio. It'll be great to see if they allow the flexibility that was there all along for CoH - Maybe we will get some wizards who add multiplayer functionality with persistence in!Massive unexploited part of the MMO market - user created content. Yes, some have dipped their toes in, like CoH, but none have had it as part of the core design from the off.
POTBS had it. In the end, having a good game turned out to be more important.Massive unexploited part of the MMO market - user created content. Yes, some have dipped their toes in, like CoH, but none have had it as part of the core design from the off.
Half a dozen paid devs working on new content or five thousand players creating new content with five devs paid to oversee, target and tune what they put forward ?