Star Citizen Online - The search for more money

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nuday

Knight of the Realm
Aug 3, 2016
203
0
7
#2
I think this looks really cool. That being said, I don't know if I will think that in 2014 (the estimated release), or if they'll be able to stick to half of the stuff they're talking about doing.
 

Kreugen

Trakanon Raider
Jul 30, 2016
6,575
0
681
#4
So I got around to reading the emails I've been getting (minus the ficiton bits) and so, yeah, player-run servers and modding is supported right from the start and 'popular' fan-made ship designs can through some process become a part of the official server. Pretty neat.

Of course 99% of these fan models and modded servers will be either Star Wars or Wing Commander. Maybe even a little Babylon 5 and BSG. But for people looking for their Tie Fighter fix, I'm sure there will be a quality setup for that quite quickly.
 

Daidraco

Lord Nagafen Raider
Jul 30, 2016
2,105
2h 53m
239
#5
Arent some really outstanding games made for around 7-8 Million Dollars?

-Edit- Some quick information gathering just scrounged up that they are on the lighter side of financing. But nothing that would make them fall short with the fewer amount of team members in comparison to other titles by larger producers.
 

Mr Creed

Too old for this shit
<Donors Crew>
Jul 30, 2016
2,115
5h 4m
68
#6
Is this actually a MMO (shared world etc)? Seems to me its more of a server-based design with shared main system lobbies or the like, say GW1 or D2 if you count the chat room? Systems are said to be instanced to a certain amount of players per side. Asking because I'd love for a new EVE-like game to come out but it doesnt seem this will be it.
 

mukkel

Knight of the Realm
Aug 1, 2016
11
0
0
#7
It's actually not an MMO and Chris Roberts has mentioned it in numerous interviews. It will have a persistent world, but it'll be a single player experience.

From their FAQ:
"No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience."

/mukkel
 

Gorestabb

Knight of the Realm
Jul 30, 2016
375
2h 49m
61
#8
Is this actually a MMO (shared world etc)?
There's an interesting articleherewhere the creator describes instancing etc. The impression I get is it is similar to Guild Wars in that there are "Town" hubs and then instanced space, but on a larger scale than just your group.
 

Flight

<Donors Crew>
Jul 30, 2016
1,091
2h 44m
125
#9
It's actually not an MMO and Chris Roberts has mentioned it in numerous interviews. It will have a persistent world, but it'll be a single player experience.

From their FAQ:
"No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, andwill offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience."

/mukkel
Massive unexploited part of the MMO market - user created content. Yes, some have dipped their toes in, like CoH, but none have had it as part of the core design from the off.

Half a dozen paid devs working on new content or five thousand players creating new content with five devs paid to oversee, target and tune what they put forward ?
 

Daidraco

Lord Nagafen Raider
Jul 30, 2016
2,105
2h 53m
239
#10
There's an interesting articleherewhere the creator describes instancing etc. The impression I get is it is similar to Guild Wars in that there are "Town" hubs and then instanced space, but on a larger scale than just your group.
Gorestabb is on par with what I believe the team is going after. These guys are trying to steer clear of saying certain words as to not alienate some particular audience that may hate MMO's. If this game was much further into the development cycle, I would bad mouth them for being so tight lipped. But all in all, the little bits that they have promised have sounded awesome. I personally hope this game is a little more oriented to MMO than to single player, though.
 

mukkel

Knight of the Realm
Aug 1, 2016
11
0
0
#11
Massive unexploited part of the MMO market - user created content. Yes, some have dipped their toes in, like CoH, but none have had it as part of the core design from the off.
I worked on CoH - The potential that engine had when the game came out was tremendous, but 90% of it was locked down and not even used internally at the studio. It'll be great to see if they allow the flexibility that was there all along for CoH - Maybe we will get some wizards who add multiplayer functionality with persistence in!

We can all hope
smile.png
 

Gorestabb

Knight of the Realm
Jul 30, 2016
375
2h 49m
61
#12
There's a pretty exciting interviewherewith Chris Roberts. Among other things he says that the game will be PC only, hurrah!
 

Quineloe

<Donors Crew>
Jul 30, 2016
4,393
5h 7m
950
#13
Massive unexploited part of the MMO market - user created content. Yes, some have dipped their toes in, like CoH, but none have had it as part of the core design from the off.

Half a dozen paid devs working on new content or five thousand players creating new content with five devs paid to oversee, target and tune what they put forward ?
POTBS had it. In the end, having a good game turned out to be more important.
 
Aug 9, 2016
24
0
0
#15
Really looking forward to this game, and so are a lot of others I guess judging by how successful the kickstarter was. Now to find something to do till alpha...hnnnng
 

Mr Creed

Too old for this shit
<Donors Crew>
Jul 30, 2016
2,115
5h 4m
68
#16
I'll just forget about it for a year or two, no point in pining for it when I can pine for EQN that has a much lower chance of turning out great. I did throw some in the kickstarter though because more good space games is always great, the last decade really neglected them.

Anyway from the explanations people gave on how the game is going to work, shouldnt this be moved to the other games forum? Its pretty much a game lobby setup with the option to have persistant characters on their servers or use your own servers with custom rules instead. Thats as far away from what an MMO should be as it gets.
 

Gorestabb

Knight of the Realm
Jul 30, 2016
375
2h 49m
61
#17
The 300 Series Revealed

The entire team at Cloud Imperium Games is proud to reveal today the ORIGIN Jumpworks 300 Series line of spacecraft. You've caught glimpses of the base model ORIGIN 300i over the past few months and now we're pleased to unveil the entire line.

I love that they've put blueprints in the brochure. It reminds me of the blueprints I got with my first ever copy of Wing Commander that I had on my wall as a kid.
 

Onoes

Knight of the Realm
Jul 30, 2016
1,004
11h 2m
127
#18
Now, just let me see a video like that for my sweet sweet Freelancer and I'll be happy.
 
Jul 30, 2016
1,678
0
136
#19
The budget is bigger than people think because he put in his own money, then raised a lot more money privately, then raised more on his website, THEN did kickstarter and raised millions, and since that ended they have a full store full of buyable stuff on the website so are presumably making more each day.

I just hope its fun. I don't like ones that are too arcade-ish because they become all about dogfights which are pretty boring when you do them over and over. And I don't like ones that are too nerdy. Elite was pretty good but there was limited appeal after you did a bunch of missions and a bunch of trades and upgraded to a cool ship etc.. I wanted to be able to make huge corporations and fleets of star ships to protect my interests but you couldn't do that. Something like a mixture of the two would be nice.

p.s. I never liked the X games, too boring and horrible interface.
 

Gorestabb

Knight of the Realm
Jul 30, 2016
375
2h 49m
61
#20
I've played Freelancer so many times over the last decade, it's a great game and not only because there's not really been anything to match it. I'd be content if they just updated it to include more speaking parts after the main storyline so you don't always hear "Got anything for me?"....."You're new around here aren't you?"......"Uhhhhh yeah."

The X games are good, but you have to invest the time to learn the interface, which sadly they've not really updated since the earlier incarnations of X. They tend to rely on the fact you've played the previous versions to save them updating the interface or doing a proper tutorial.