Star Citizen Online - The search for more money

Mist

REEEEeyore
<Rickshaw Potatoes>
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First hour of gameplay for Squadron 42.





Looks pretty cool. Still far from release though. During the livestream they played it live, crashed twice and had a bug that prevented them from advancing the story.

I still believe goddamnit.
 
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Furry

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There's still a chance. They'll probably go under and their assets and technology will be purchased for pennies on the dollar. Then someone might make Freelancer 2.

I still want FreeSpace 3 but sadly the IP is in limbo as there's no clear case about who owns the rights to it.
I played the everliving shit out of freespace 2. Such a sad fact that the entire genre of games like that is completely dead, despite the fact people seem to be willing to literally throw money at anyone who will make games like them.

X4 is pretty much all we got any more, and as much as I like to hear germans say cock repeatedly, its more an economy simulator than a space shooter.
 
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Valderen

Space Pirate
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I still believe goddamnit.

I was going to wait for 4.0 but ended up reinstalling it last night after years of not playing. So much new, I was totally lost. I forgot all my keybinds for my HOTAS. I didn't even leave Orison, but got my armor, healing tool, multitool, armor, guns so I'm ready to relearn it.

I won't be spending money on it, but might as well make use of what I have since I'm bored out of my mind these days, and citizencon always make me a believer again even though I know what they show might never make it in game or is still years away.
 

Nija

<Silver Donator>
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I played the everliving shit out of freespace 2. Such a sad fact that the entire genre of games like that is completely dead, despite the fact people seem to be willing to literally throw money at anyone who will make games like them.

X4 is pretty much all we got any more, and as much as I like to hear germans say cock repeatedly, its more an economy simulator than a space shooter.
I've gotten quite a few miles out of Everspace 2. It does have a mostly linear story for awhile before it opens up, and it doesn't have quite the complexity we want.. But it's doesn't go too far, like X4.
 

Goatface

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1732830135274.png
 
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Folanlron

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jesus almost 50million in bout 5 months.. but only 33k new citizens.. something doesn't seem right.
 
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Rabbit_Games

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The average across all players is $143? I mean... that's a lot for a game, but not insane considering how much some folks pay for their phone app games.
 

Pasteton

Blackwing Lair Raider
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First billion dollar game for sure. They should just employ ai to churn out endless ship models they can sell to their grand moff titled whalers until the end of time.
 

Ukerric

Bearded Ape
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First billion dollar game for sure. They should just employ ai to churn out endless ship models they can sell to their grand moff titled whalers until the end of time.
They don't need that. As long as they hook a few people making the laundering look legitimate, it can go on forever.
 
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mkopec

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I watched a streamer play this like a year back? Maybe 6 months ago? He did a zero to hero run over the course of a few weeks and while you guys might think there is nothing to this game, there is plenty there. A billion dollars worth? Fuck no, but there is definitely a game there with multiple play loops from space mining, drug smuggling, pvp, space hauling, FPS base infiltration, ship vs ship combat and much more. Most of the ships people buy for $$ can be bought in game with credits. Only ones thy dont offer is the newish ones they release with a 6 month window you canot purchase in game, but they also eventually get sold in game as well. Most of the shit needs to still be fleshed out further and balanced, but the base of the game is there. Shit, looked more fun than Todd howards space shit.

The dude basically went from mining on foot, to buying a vehicle to help him haul, then went through many ships he bought testing many of the loops from ship vs ship combat, to space mining, salvage, FPS base ops, upgrading ships with better components...and so on. He played the whole game with giving them like $30-$40 for a starter pack which allowed him access to the game. Of course he didnt use the starter ship because of his zero to hero run, but that was his choice.
 
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gak

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Did they actually finally release this ? Or is it in forever alpha/beta ?

 
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gak

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b5.jpg

After raising over $800 million from its community, Star Citizen's developer delays the release of a new ship upgrade as players baulk at having to pay for it

It's not pay-to-win, it's only pay-to-win if you catch on that it's pay-to-win, and then we'll claim we were 'too busy' to notice it's pay-to-win.

The only thing more astonishing than Star Citizen's ability to extract funds from its community is the eagerness with which said community has supported it. Across thirteen years, Cloud Imperium Games has raised over $800 million from a convoluted mixture of paid alpha access, subscriptions, merchandising, microtransactions, and selling spaceships that cost hundreds of dollars to players (I suppose you could call these "macrotransactions").

While there have been controversies and backlashes to the game in the past, such as complaints over changes to the roadmap, the community has rarely revolted en masse at the prospect of paying for stuff. But the recent reveal of an upgrade for Star Citizen's ships has finally caused to community to raise a finger and say "hold on a minute…"

The upgrade (or upgrades) in question are flight blades. These are designed to make ships faster or more manoeuvrable (depending on which type of blades you pick). Ship upgrades like this can generally be purchased with both real-world money or Star Citizen's in-game currency (named aUEC) and Cloud Imperium Games apparently planned for this to be the case with flight blades. However, when these upgrades were initially added to the game, they could only be purchased with hard cash, costing between $9.60 and $42 depending on which set you bought.

Combined with the perceived advantage they provided, this led Star Citizen's community to conclude flight blades were an outright pay-to-win item. The result was an explosive backlash, with CIG's forum post announcing the upgrade racking up almost 2,000 bewildered responses. "This is a[n] actual joke, there is 0 reason why these should not be in game," wrote user Lolman345_, while the fittingly named SaltEMike called the introduction of flight blades "the most embarrassing thing I have seen this company do yet".

More interesting, though, are the responses from players who openly admit they're generally happy with paying for stuff. Many players replying to the announcement refer to their eagerness for the Greycat MTC, a planetary exploration vehicle that costs $45. "I was gonna buy the MTC. I don't feel good about it now," user TagariusKhan. Captn agrees. "I was also looking forward to the MTC, guess we are write going back to voting with our wallet."

A day later, Cloud Imperium Games responded, explaining why flight blades had been introduced as a purely purchasable item, and stating it was pushing back the upgrade's release to coincide with their availability through in-game currency. "Throughout Star Citizen's evolution, one fundamental principle has remained paramount: everything you pledge for to support our development will eventually be attainable through gameplay," wrote Star Citizen's community director Tyler Witkin. "Your contribution helps push things forward, but your time in the 'verse should be equally rewarded.

Witkin then claimed the reason CIG pulled the trigger too fast on flight blades is because they developer is having a busy year. "We're pushing 11 patches this year instead of 4. We’re crushing more bugs than ever, building more exciting content, moving faster than ever to make the Persistent Universe a better experience for everyone, and in moving that fast, we missed a step."

"To be clear, the new flight blades will be obtainable for aUEC in our next patch this June. We followed our usual approach by offering early access on the pledge store to help support development." Witkin pointed out. "But after some reflection, we’ve decided that for smaller components like flight blades or bomb racks, they should be available in-game at the same time they appear on the store."

In light of the reaction, this seems like the right decision. But it does not appear to have mollified the community, with discussions about Star Citizen's broader approach to pricing continuing in the comments below CIG's statement: "The root issue here is that you continue to sell more and more items in the game that have a wider impact on what a player would do day to day," writes SaltEMike. "Components shouldn't be on the store AT ALL. Never mind later on. People are angry cos these are being sold in any way shape or form for real money," adds user Liana.

As things stand, flight blades will now launch as both purchasable and earnable items in June, with Witkin emphasising that "For future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one." Meanwhile, the development of Star Citizen and its single-player spinoff Squadron 42 rumble on with no firm release date for either. Last year, Chris Roberts said he was "confident" that Squadron 42 would launch in 2026, while in January he claimed Star Citizen was "closer than ever to realizing a dream many have said is impossible" but was no more specific than that.

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Pasteton

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Yea u guys need to give thee devs more credit. There’s easily a 5-10 million dollar game worth of development time here
 

Pasteton

Blackwing Lair Raider
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Imagine if Clair obscur had 40 more sequels, you’d almost be at half the game that star citizen is
 

Daidraco

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I mean, the horse has been beaten to death. The people that are donating to this, if it is indeed true donations and not some fucking money laundering scheme - are just fucking retards. For what was promised from this "game" - a well put-together dev team could have made it with 1/3 the cost. If that.
 
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