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Combat is definitely improved in this one. More stances, more powers, less feeling like a shitty Souls wannabe. Like I said last week, I think this game takes a lot more from games like God of War (and metroidvanias) than it does From Soft's stuff. It's well worth playing now with an EA Pro sub, even more so if you have an AMD GPU or a 40XX series that can take advantage of the DLSS modding people have been doing.
None of what you listed out has anything to do with the underlying engine though. You can add more options and flashy things but if the engine is still clunky and unresponsive, the combat will still feel bad (to some people). He quoted it as being clunky compared to Elden Ring or Bloodborne, which was exactly the type of thing I experienced with the first Jedi game.
Elden Ring = smooth, Jedi = clunky and unresponsive
WoW = smooth, other MMO's = clunky and unresponsive
Diablo 3 = smooth, PoE = clunky and unresponsive
It's a hard thing to put into words, especially as someone who isn't a programmer or engine designer. But my layman's guess would be that it has to do with the animations and frames used. In Elden Ring for instance, I'd guess there are fewer animation frames wasted on "wind-up" when you tell your character to attack or dodge roll or whatever. Then in Jedi, there are many more animation frames wasted on "wind-up" and it results in a feeling of unresponsive controls. I want my character to fucking ATTACK GODDAMMIT! And he's standing there like "yeah yeah I'll get around to it, give me a minute."
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