Starfield - Fallout fallout that isn't ES6

Void

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Kind of sad that I finally installed some mods, not over the crappy UI or anything like that, but over the fact that I'm absolutely fucking done with the digipick minigame. I've proven I can do it dozens of times at the hardest level, I don't need to do it hundreds more times over the course of my playthrough. Fuck that bullshit. Almost as dumb as the whole ladder implementation. Seriously, did no one mention either of these issues in Q&A? Maybe AI really did do all the playtesting because an AI wouldn't mind doing the same boring, pointless, infuriating task thousands of times.
 
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Dr.Retarded

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Guy ranks all of the ships in the game, or at least the fancy ones. He's not a dipshit , and it's helpful to know what's out there. Might be useful for some of you.

 

DickTrickle

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Today I learned that legendary (probably all) affixes don't stack, sadly. Was thinking I could get -100% weapon weight but only one of them was active. Same with Resource Hauler so I'm sure it applies to all of them.
 

Burns

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Today I learned that legendary (probably all) affixes don't stack, sadly. Was thinking I could get -100% weapon weight but only one of them was active. Same with Resource Hauler so I'm sure it applies to all of them.
When I looked up the various O2 buffs, people seemed to think they stack. I was sort of able to test out two -20% Oxygen on the Mantis set and both seemed to drain the meter slower than just one. There is no way to see how much O2 you actually have, so difficult to be 100% certain.

There is a decent chance it's only the weight redux mods that dont stack.
 
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DickTrickle

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When I looked up the various O2 buffs, people seemed to think they stack. I was sort of able to test out two -20% Oxygen on the Mantis set and both seemed to drain the meter slower than just one. There is no way to see how much O2 you actually have, so difficult to be 100% certain.

There is a decent chance it's only the weight redux mods that dont stack.
Oh, interesting. That's good to know. I'll have to try it out myself. Sadly, the weight reduction mods are probably the ones I most care about. I don't even have any combat skills yet at 68 so anything combat related doesn't matter too much to me. O2 capacity would be nice for sprinting length, though!
 

Tuco

I got Tuco'd!
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my ship in the first playthrough, heading to NG+


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4x

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6x
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I wish ship combat was more territorial. The settled systems would have more weight if there were just certain systems occupied by Pirates and others occupied by Va`ruun that you needed to break through or have a high risk of encounters if you ran into them.
 
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Tuco

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Man... just after I felt the main story was finally getting interesting, of course this is just another bullshit multiverse story.
Just went to NG+, has any other game done this before? I've played plenty of NG+ games, but never has the lore of the game ever been so tightly ingrained to the idea of NG+
 

Sludig

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Anyway to import ship builds or pretty much need step by step instructions to copy others
 

Derkon

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Yeah so many cool ship builds I'd try if the game just made it easy to share.
 
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Dr.Retarded

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Not certain what happened, but Sam I think initiated his companion mission, except I never really talked to him. Drastically different than Sarah's quest. At least with that one I knew what I had to set out and do.

Suddenly I'm having to go back to Akali, and he's trying to hunt down a map. I don't know if it's part of the main story or again the companion quest. Just odd because it's the only mission that I've gone on where I have no clue why I'm doing it. All the other missions even little side quests have at least been thorough enough to explain hey go save these people, stop this problem, etc.

I wonder if anybody else had the same deal, or for some reason it just jumped from a progression standpoint. Maybe it has something to do with my level and where I'm at with the main story or something?

Also, does Akali City run poorly for anyone else? New Atlantis is smooth as silk, but for some reason my FPS is tanking when I'm running around there. I swear since the patch my performance is gone downhill. I had all my settings working and was happy with the graphics, but it's definitely not running near as well, and monitoring my CPU temps and stuff, they're much higher than they have been when I started the game.
 

AladainAF

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Would you think it was weird if video game characters, in every single game, started asking you if you have 10 fingers and 10 toes at the beginning of each conversation, and told you how many they have? Would that seem weird and unnecessary to you, especially if it's in every single game and isn't even remotely relevant to the story?

Do you think it's weird that male and female is no longer an option in most games? That characters ask and report pronouns? That gays are overrepresented in every piece of media?

This stuff would have been laughably out of place and absurd 10 years ago. But today, you're handwaving it away because "it was barely noticable" or whatever.

That's fine. Enjoy your game. But I don't know how you can shrug it off AND say this isn't evidence that the Overton window has shifted.

Yes, that would be very weird, as the number of fingers or toes someone has isn't really a pronoun used to describe someone or something. Although maybe it could fit the context if the game was about fingers and toes maybe? It wouldn't be weird if part of character creation, you could pick different fingers and toes, and the game making some reference to that though.

I do feel that the lack of "male" and "female" is weird as "type 1" and "type 2" is brown bag treatment. I also think the characters asking and reporting pronouns is also weird. I DO NOT feel that as part of the character creation, choosing your pronouns is weird. When you're creating your character, who cares? You're creating your image of the protagonist in the game, and its a positive experience if said game can give you the experience as close as possible to what you choose to create. If you want to slap a cock on a female body, or throw a tail on or whatever, who really cares? It's a character creation, and it's an option for your own personal experience. When the game will cater to the traits of the characters created, it's a plus in my eyes.

Catherine (2011) had MULTIPLE instances throughout its gameplay around gender/gay/straight/etc themes as well as a big reveal about one of the main story characters being transgender (Erica). Mass effect (2007) allowed you to do gay/lesbo romancing. KOTOR (2003) also allowed gay/lesbo romancing. Morrowwind (2003?) allowed marriage of same-gender characters. Child of light (2012) let you set pronouns even though the protagonist was clearly female. Undertale (2015) went out of its way to avoid gendering anything. Celeste (2018) also went out of its way to avoid gendering the main character. Lots of examples, though admittedly Undertale and Celeste are a bit too new to make a useful argument here. There's a lot of them though. Some are more egregious than others, but even then it doesn't detract from the game. Undertale is a great example of this.

The point I'm making is: If a game uses this kinda thing as part of character creation, with the context of providing a gaming experience off the character created, its not a big deal. The issues arise and I'm 100% on your side when the game starts going out of its way to handle pronouns (eg: Always reporting pronouns of every character, etc), or pushing these ideals as part of the actual gameplay or going out of its way to plug those ideals.

I think the more robust the character creator the better, and when the game interacts with aspects of that creator, the better too.
 

Burns

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Catherine (2011) had MULTIPLE instances throughout its gameplay around gender/gay/straight/etc themes as well as a big reveal about one of the main story characters being transgender (Erica). Mass effect (2007) allowed you to do gay/lesbo romancing. KOTOR (2003) also allowed gay/lesbo romancing. Morrowwind (2003?) allowed marriage of same-gender characters. Child of light (2012) let you set pronouns even though the protagonist was clearly female. Undertale (2015) went out of its way to avoid gendering anything. Celeste (2018) also went out of its way to avoid gendering the main character. Lots of examples, though admittedly Undertale and Celeste are a bit too new to make a useful argument here. There's a lot of them though. Some are more egregious than others, but even then it doesn't detract from the game. Undertale is a great example of this.
Wat? Morrowind didn't allow marriage, gay or otherwise.

For KOTOR and Mass Effect, it was fine that some characters were gay, but now in BG3 and Starfield it's immersion breaking to have every NPC be a pansexual, when even if being generous, our population has less than 20% of the population that would swing that way. Even fantasy universes need to, at least somewhat, resemble or explain the differences with real life, or it will break immersion for many people. There are various different things that can break immersion for people, and each person has different breaks, this just adds another.

Also, didn't play most of those other games and never even heard of a couple of them, so I assume, without looking them up, that they are some Furry shit!
 
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AladainAF

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Wat? Morrowind didn't allow marriage, gay or otherwise.

For KOTOR and Mass Effect, it was fine that some characters were gay, but now in BG3 and Starfield it's immersion breaking to have every NPC be a pansexual, when even if being generous, our population has less than 20% of the population that would swing that way. Even fantasy universes need to, at least somewhat, resemble or explain the differences with real life, or it will break immersion for many people. There are various different things that can break immersion for people, and each person has different breaks, this just adds another.

Also, didn't play most of those other games and never even heard of a couple of them, so I assume, without looking them up, that they are some Furry shit!

Celeste is a pretty critically acclaimed game and run a lot in speed running and is excellent. My mistake on morrowwind. There was a marriage mod for it, and I was recalling a lot of that from memory but it was probably with a mod.

My point is that I largely agree with you guys on a lot of this, I just feel pronouns, in respects to strictly a character sheet/character creator to set up dialog is not a big deal. To me, it's akin to the option to wear glasses then some dialog might call you four-eyes. I am in full agreement with things like every NPC broadcasting pronouns and shit is retarded. I think there's some miscommunication here. I think there's plenty of legitimate fights for this kinda shit to stop, but I feel a single selection on a character creation sheet isn't important, nor moving the overton window. I think the more options you have to build on your character, and the more the "systems" in the game interact with those, the better. It doesn't mean that I want these things in the game proper, broken apart from the character, such as a quest to plant pride flags, or an over emphasis on a gay couple, etc. I think we can agree Mass effect did it well. If you want to go this route, great, if you dont, thats great too.
 

Lambourne

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Wat? Morrowind didn't allow marriage, gay or otherwise.

For KOTOR and Mass Effect, it was fine that some characters were gay, but now in BG3 and Starfield it's immersion breaking to have every NPC be a pansexual, when even if being generous, our population has less than 20% of the population that would swing that way. Even fantasy universes need to, at least somewhat, resemble or explain the differences with real life, or it will break immersion for many people. There are various different things that can break immersion for people, and each person has different breaks, this just adds another.

Also, didn't play most of those other games and never even heard of a couple of them, so I assume, without looking them up, that they are some Furry shit!


Agree completely. Romance storylines need to feel realistic or they just fall apart and become horribly cringe. BG2 and Kotor did a decent enough job here where there seemed to be an actual developing connection between the characters that grows into a romance while keeping the whole thing PG13 graphic wise. It took significant time to develop the romance too.

The BG3 romances had all the depth of a cheap porno where everyone seemed ready for a graphic sex scene by level 3 and it just made it hard to take the game seriously past that point. Pretty much killed my interest in the game, it's like trying to get a kid back into the Christmas spirit after seeing Santa take off his beard and drive off in his 87 Toyota Tercel. Once you shatter the illusion, there's no going back.
 

Tuco

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I wasn't sure if I should continue or not, but since someone actually benefited from it, here goes! Since you asked, the one in the video is an Ecliptic Falcata II. Here is the video of it:

That Bionics lab isn't on Wellish for me, I'm on NG+. I kinda expected all of these to be unique rolls for every run.

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Tuco

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My original game had the same Industrial Outpost too, interesting. This is the first time I've looked at stuff at NG+ but I expected them to be different.