StarRupture

Uriel

Vyemm Raider
2,237
3,108
This came out today, looks like Satisfactory but more combat oriented, so maybe more like Factorio.



 

Xevy

Log Wizard
9,331
4,477
I've played ~6 hours or so and it doesn't seem to be as deep as I'd hope, but I haven't upgraded a core yet which is what sets off the base defense event.

The world seems fairly blah and repetitive so far. Small number of enemies and not much variety either.
 

Tuco

I got Tuco'd!
<Gold Donor>
50,598
92,818
Certainly looks pretty. With it being sooo similar to Satisfactory in art direction and apparent gameplay i wonder what they are doing that's new beyond swarm or solar events?
 

Hateyou

Not Great, Not Terrible
<Bronze Donator>
18,540
50,253
I've played ~6 hours or so and it doesn't seem to be as deep as I'd hope, but I haven't upgraded a core yet which is what sets off the base defense event.

The world seems fairly blah and repetitive so far. Small number of enemies and not much variety either.
Have you looked at Riftbreaker? It’s a really good base building game, lots of focus on base defense, exploring your biome, combat. Might like it if you haven’t. I’ve played through it a few times as they keep putting out big content updates once in a while.

 
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velk

Blackwing Lair Raider
2,854
1,451
Gave this one a go.

Shamelessly rips off satisfactory, although that's obvious to anyone who looks at a screenshot.

It's tilted a bit more toward the combat part than satisfactory is, you need to hunt down various blueprints for items from other failed outposts. This isn't bad even if you suck at FPS like I do though, enemy AI is good and reaallly annoying, but you have a forcefield and strong, effective weapons. Fighting is actually something you'd do for fun rather than satisfactory where it is something you'd do only if you have no choice.

Building wise, it's more streamlined than satisfactory is ( huge amounts of different types of items are made in the same buildings ), and while it has nowhere near the same depth, there's actually quite a bit of it in there at the moment - I've put in about 15 hours, and there's still a lot of stuff to build/unlock.

It's pretty with a good engine - the huge sightlines are very nice, and the solar flares and such are fantastic visually ( when you are inside a habitat with some big windows rather than burning to death of course ).

The voice acting is surprisingly good.

EA wise, it is extremely polished with no bugs I've run into so far, and almost no jank.

Overall, worth the $15 in its current form I think, and could end up really good - all they need to do is add a bunch of content, the foundations and mechanics are all there already.
 
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meStevo

I think your wife's a bigfoot gus.
<Silver Donator>
6,818
5,183
I put a bit of time into it too, and slowly began to realize how wrong my lines were because I was treating it like Satisfactory / Factorio which pushes stuff onto belts rather than things being pulled through production on demand. It's such a fundamental difference that dictates approaching it all so differently.
 

velk

Blackwing Lair Raider
2,854
1,451
Certainly looks pretty. With it being sooo similar to Satisfactory in art direction and apparent gameplay i wonder what they are doing that's new beyond swarm or solar events?

There's a few things, though they aren't as developed as they could be.

- Survival game mechanics like food/water/toxicity. These are tuned as mostly a nuisance currently, rather than being a significant driver - mixed feelings here, not the biggest fan of survival stuff in general, but if you add it, it should at least matter.

- RPG mechanics - you level up various skills ( like running or survival ) through use, and higher skill levels also give you what are effectively gem slots where you can add what they call LEMs to the skill to give you various other bonuses/abilities.

-Tower defense mechanics - there are various turrets etc, and unaddressed alien incursions will result in them 'infesting' your bases, which disables all the machinery and surrounds it with a giant infection cloud that drains your shield etc when inside it. I haven't had the aliens attack a base that was a long way away, but I don't know if that is a rule or just coincidence.

- Modular weapons upgrades - apart from having way better guns than satisfactory, the guns are all modifiable with different mods you can buy with the 'war bonds' currency ( like blueprints, scavenged from other outposts/dead miners etc. ).
 

Tuco

I got Tuco'd!
<Gold Donor>
50,598
92,818
There's a few things, though they aren't as developed as they could be.

- Survival game mechanics like food/water/toxicity. These are tuned as mostly a nuisance currently, rather than being a significant driver - mixed feelings here, not the biggest fan of survival stuff in general, but if you add it, it should at least matter.

- RPG mechanics - you level up various skills ( like running or survival ) through use, and higher skill levels also give you what are effectively gem slots where you can add what they call LEMs to the skill to give you various other bonuses/abilities.

-Tower defense mechanics - there are various turrets etc, and unaddressed alien incursions will result in them 'infesting' your bases, which disables all the machinery and surrounds it with a giant infection cloud that drains your shield etc when inside it. I haven't had the aliens attack a base that was a long way away, but I don't know if that is a rule or just coincidence.

- Modular weapons upgrades - apart from having way better guns than satisfactory, the guns are all modifiable with different mods you can buy with the 'war bonds' currency ( like blueprints, scavenged from other outposts/dead miners etc. ).
Yeah that all sounds cool. I'll definitely pick this up if it keeps developing, once it hits a certain release.
 

Xevy

Log Wizard
9,331
4,477
Yeah, I felt mostly the same.

-Food was just annoying and no real benefit and you couldn't even MAKE it until like lvl 8 with one of the corpos. They did do a stealth fix I think the first day that removed the toxicity from a lot of stuff like polyfruit. That helped managed it, but it was mostly just a nuisance.

-The leveling of skills was very slow and the LEMS that use this leveling ranged from pretty good to near worthless.

-Tower defense was weird. We knew it was coming at Core lvl 2, but then it just randomly starts happening after? That's okay as it gives you a reason to build defenses, but right now the rewards from killing mobs are basically meaningless and the combat is very bland. Stuff like 7DaysToDie and Foundry had fun game design where you activated the attack and the mobs were varied and you built special defenses and you actually got GOOD rewards from winning and from killing itself.

-Weapon upgrades are weird. Besides AoE/Penetration and bigger magazines not sure any of it mattered. This could change when they add more complicated enemies, but until then the combat is very dull, repetitive, and almost unecessary completely for this stage of the game. Think they just threw it in quickly to say "we have combat!"

The real problem is crafting. You craft not for items, but for crafting recipes. All this stuff you make? YOU don't use it. It's just requirements for some other bullshit you also don't use. You're not making grenades or hand gliders or anything useful. This is the biggest problem. You're basically just working the checklist going through it to then have it all and none of it TRULY benefits you outside of making ammunition. It's a big fundamental problem.
 

Sabbat

Trakanon Raider
2,008
898
SR_1631270_18.jpg


Beautiful game.
 
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Kirun

Buzzfeed Editor
21,142
18,173
It's a great game for $15. You'll definitely get your value of it.

That said, it's probably worth waiting for a bit. Right now it's somewhere between a crafting/survival game and Satisfactory but doesn't really know if it wants to be either. There is a lot of potential here though and if anybody ever played Satisfactory back when it first released, this game is in a MUCH better "initial" state than that game was.
 
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Kaines

Potato Supreme
19,282
55,138
It's a great game for $15. You'll definitely get your value of it.

That said, it's probably worth waiting for a bit. Right now it's somewhere between a crafting/survival game and Satisfactory but doesn't really know if it wants to be either. There is a lot of potential here though and if anybody ever played Satisfactory back when it first released, this game is in a MUCH better "initial" state than that game was.
1000% agree. Which is why I'm locking in at $15 now. It's perfectly playable, even with the issues that it currently has. And I absolutely expect a price increase when they get to full release.