Celebrindal
Golden Squire
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I came here to post that as well. I can't link from mobile, but that image really needs to be put in here.
I came here to post that as well. I can't link from mobile, but that image really needs to be put in here.
If the game is that new, then a car would also have hardly depricated.Not in the same sense. There is no reason to buy a new copy of a video game when the used copy is identical, and the retailer is pushing the used copy because it profits them instead of the developer.
Oh, there's no doubt this is being driven by the publishers. They're basically doing the same thing the RIAA and MPAA would like to do but the options for playing movies and music are far to varied for them to get anywhere with it. The game publishers only have to convince one or at most a few big companies in order to get their way.i have read an article -forget where- i clicked on a link @neogaf to read it- that says that it is the publishers that are pushing for the DRM setup microsoft is implementing on used games etc.
Last I checked, even XBL doesn't host servers for most online games. The players do. It's my bandwidth. So what are they charging me for again? Especially since the PC players get this stuff free. And games do depreciate in value.Your car depreciates. When you re-sell it, it is a worse product than buying a new car (generally speaking). Digital media such as video games don't depreciate.
In addition, many games have an online support component, even if there is no subscription or ongoing spend. So, you're playing your used copy of Call of Duty, and they are spending money keeping up servers for you to play online, while they get nothing for it. Your used car doesn't cost Ford anything.
What do you think those people who trade their games in spend their credit on? Games, of course.I would say used market is pretty bad for suppliers. Especially in a world where power gamers exist in mass.
Say 100k people buy a game the day it's released, but 25k turn around and sell it to Gamestop or the like 2-3 days later. Suddenly that's 25k "used" games that are available at a slight price drop. They're still the exact same product in identical condition. The only difference is that you don't have to peel the plastic wrap and sticker from around the outside of the game's case. And you can get it at a slight discount at the same time? That's a potential 25k games that will be purchased as "used" even though they were only played once for a day or two, and that's cutting into the game developers revenue. Especially considering how much money games cost to produce these days, they need every bit of revenue they can get their hands on. It's logical, but the used community doesn't like it.
I don't do many shooters - and I loathe MP shooters largely - but for the few I've done on PS3 there's absolutely a standard lobby system that allows and prioritizes friends. The only ones that I can think of that I tried that doesn't was Bioshock 2's terrible multiplayer - but that pairs exclusively randomly on PC as well.So is that a no on forming groups/parties prior to joining games? I dont care about the free gmes as stated, I buy a ton of games I don't have time to play as is. However me and friends play shooters and as you know the chat is often filled with retards and dj's. So the party function is pretty important to us.
It's great for consumers, but IMO devaluing your product is bad for the long term health of the industry. Adding more values is the proper solution.Steam handles it fine and it will be a positive thing if the MS marketplace handles it like Steam with deeply discounted games available after their release. The problem is so far Xbox Live Marketplace really hasn't shown the sales in the same manner as steam has.
thats why steam does so terribly, thanks for the insight.It's great for consumers, but IMO devaluing your product is bad for the long term health of the industry. Adding more values is the proper solution.