The Blood of Dawnwalker

rhinohelix

Dental Dammer
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Timestamped it, but there is little to explore for outside of what is marked. You can do watchpoints at night that show ? on the map, which are minor activities, which sounds similar to the Witcher 3 ? in the open world. However, outside of those you won't really find anything running around other than some small mobs running around. He didn't find any "secrets". Great looking world, but little incentive to explore outside of a given path/activity.

The part that puts the timer in the mixed bag for him is that many of those activities take time. Like following wisps to a chest, then many of those chests take time to loot. Problem being it also made it sound like the chests were similar to The Witcher 3 ? chests, most have bad loot.

There are random NPCs you can save (not quest ones), they take time. So since time is the most pressing resource in the game, it made him feel "bad" to save them. There are small guard camps which is basically like a regular encounter, but as you approach it, the timer gets greyed out to mark that if you do engage, it takes time. His conclusion is that while they said in the PR for the game that you could explore the open world without the timers, there are quite a lot of timers tied to that which you might not expect. Again, bringing up the wisps and looting chests.

He also mentioned the skill system and he had 6 saved up, so he used them and suddenly the day was gone and it was the middle of the night. So it is 1 point for 1 slot of time. The review posted earlier having 60 points saved up, it would take 3.75 day/nights away from the timer as you get 8day and 8 nighttime timers. So assuming that you'll get a minimum of 60, but I would also guess he had spent a few points at least by then, you'll spend at least 4 of the entire day/nights simply by leveling up if you invest in your character? I thought it was bad that you had to save up so you could do multiple skills for one timer, but one for one?

Great! Now you aren't a hero, you're a scheduling middle-manager at Hero Adventure Corp. Sponsored by SAP™.
 
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Caeden

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Yep. I would rather wait and play the Witcher 3 remastered. Been on my list for years
 
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Penance

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Maybe get some therapy for your insane amount of FOMO and anxiety surrounding it?

Or...just play the game more than once?
Sam Wilson Falcon GIF
Great! Now you aren't a hero, you're a scheduling middle-manager at Hero Adventure Corp. Sponsored by SAP™.
Sam Wilson Falcon GIF
 
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Vorph

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I agree with the general dislike of time limits, I can't really come up with a single example where it actually mattered. Fallout? The water "deadline" was a joke and the only way to lose to it was to do it intentionally. The last time I can remember this much talk about one making or breaking a game it was FF XIII-3... and it turned out to be completely inconsequential there too. Same goes for Persona 3/4/5 and Metaphor, though I wouldn't really compare the calendar in those games to the way the time limit works here anyway.

I do wish they'd gone with a publisher besides Namco. They aren't the worst, but they are definitely the reason the game is $70 when it should probably be priced closer to something like Tainted Grail.
 
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Daidraco

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I imagine they were trying to come up with a way to control players, like myself, with ADHD in these games. Which ends up, 90% of the time, me not finishing the game because I get burnt out trying to do ALL the content. Looking at the data for Witcher 3, .. a LOT of people didnt get near as far as I did and still raved about the game for instance.

Things like skill ups taking time, however, is a bit of a double tax on the system and a bit much. If they scale it down to be noticeable, but not in your face all the time - it might come out to be nice. If they allow mods, and I imagine they do (I havent checked) - then Im sure a lot of people will just end up turning the time requirements off altogether. I wanted to check on the games polish right now, but like others have said.. I guess Ill just wait until its a bit more fleshed out by mods or the devs.
 
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Caliane

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if the game is intended to have a strong focus on narrative, time sensitivity makes sense. forcing players to makee choices with real effects.

having time pass when leveling up seems like a terrible design choice. like Oblivions, and any of those other games where you intentionally stay level 1 to make bosses easier. Mort, etc all talking about how they intentionally didn't skill up. ooph. you never want players doing that kind of thing. again, unless its expressly an intentional gameplay or narrative thing. LIke metroid, timed completion. or bloodstained which says, using too much demon power will corrupt you. (but doesn't actually..)
theres a couple games that do that well. hellblade iirc? says if you die too much and get corrupted, its game over. but, its a lie. it never happens. you can make games that SAY they have penalties for time, failing, etc. but in reality they don't. or there is such a strong rubber banding effect, thats its actually nearly impossible to fail.
some games will do it with health bars. where you have like 100 health. but actually, 50% dr at 50 heal, 75% dr at 25 health, 90% at 10%, etc. so you'll get chunked for damage, feel hurt. but, in reality, you aren't anywhere close to actually dieing. as you actually need to take like 500 damage to die. could do that with timers as well. time moves fast at first, but slow down time as you get closer to the deadline. people probably wouldn't really notice tasks which would eat 10min completing, suddenly only taking 1. 4 hour short rests, being 30minutes..
 
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jooka

marco esquandolas
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The time thing has resulted in me waiting for it to go on sale. Completely lost interest in it
 
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Cybsled

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Timers can work in very specific instances. But adding a timer in an open world game is dumb. It would be like someone drops you off in Rome and says “you have two hours to explore, then we leave”. Sure, you can see some stuff, but you’re just going to be bitter that you didn’t have enough time to see everything you wanted

And many people don’t replay SP games unless there is an expansion or heavy changes or mods. Only SP game in recent memory I replayed from the start was Baldur’s Gate 3
 
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Springbok

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I'm excited for this if for no other reason than it's trying something different in a setting that greatly interests me, made by game directors whose work I admire. Will report back
 
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elidib

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Mods ARE allowed, and people are already working on tweaks to the time mechanics. I'd be cool with just removing it from skill ups, or from open world non-story encounters. I probably won't remove it altogether, just from some of the dumber dev decisions.
 
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Breakdown

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Im torn, I want to supposrt this with money but not day one. I appreciate the new studio and their past work, and see this in the vein of Witcher 1 - If they can get another interation or 2 down they could make another masterpiece. Definitely should be something everyone buys on discount at least, just hopefully they can make enough on these first weeks that it doesnt cause issues

I havent read enough on the time issue but its existence is a red flag. I literally hated Majoras mask because of the time mechanics in that. This is different but still fuck me running let me play my game how I want.
 
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TJT

Mr. Poopybutthole
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Playing a game on a schedule has only ever been an excellent design choice in the Persona games.
 
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mkopec

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I fucking DESPISE timed shit in games. Especially now that im older and like to be more methodical and think about shit in games before I just do them. And I suck at twitchy type shit now that was quite apparent in BF6 lol. which I was looking forward to.
 
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Vorph

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I ended up shifting it back to 'wait and see' for now. Didn't have time to take advantage of the NZ trick this morning anyway, but it was mostly due to talking myself out of it after I posted that bit about it not being a $70 game. I still think the timer is a non-issue, my concerns are that the level scaling appears to be extremely heavy-handed and the combat looks way too much like KCD's (which I didn't like even before Vavra sold out).
 
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Talos

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Looks like it is worth an extreme discount a year from now.
That's how all these new games coming out look. Even GTA 6. I don't see anything that gives me the urge to buy on day 1. The only thing I could imagine would do that would be the next big games from Larian and FromSoftware.
 
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Kirun

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I think the timer shit is being vastly overblown by gamers who have waaaaay too much anxiety.

However, $70 for ANY title that isn't made by FromSoftware and a Soulslike is a no go for me. I'll wait for when it's closer to $50 - which will likely be during Winter sales to compete with GTA.
 

Delly

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Looks like the mods to increase the timer and reduce the amount of time handing in quests takes away are working already.
 
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