The D&D thread

bigmark268

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So a longtime player of mine started to DM for a new group and invited me to play. The rest of the players are all pretty brand new to ttrpg and my old man era is beginning because the entitlement of these people who are my age but new to to ttrpgs kills me. We made characters and two of the guys just assumed you could roll for stats and did so away from the table.... of course their lowest stat was a 12 and they both somehow had double 18s...

How do people not understand the game is only fun if failure is an actual option.. also rolling an 18 with 4d6 drop the lowest is like a 2% chance... cheat better lol

Grampa Simpson Grandpa GIF by MOODMAN
Oh man we made chars one time back in 3.5. We watched as my friend rolled 3 18s. we were all like omfg. And he was a paladin.
 
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Goonsquad Officer
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They seem to be entirely up to the gm how they go out, or if they are in the game at all. My setting is lousy with rituals in the game im running. They have like five at level 2 heh. Most are home brewed
 

Hoss

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I've been out of the loop but do people now want to roll characters? How many dice per stat? My first DnD characters were made using 4d6 roll six times place in order. By the time I had moved on to 3.0 the DMs I knew were up to 5d6 roll six times place them anywhere. The point-buy in 4th edition has problems but I was pretty sick of rolling by then. What do the roll and point by systems look like now?

I fucking love rolling, that's why I do it. My last DM let us do 4 dice, drop the lowest and no stats could be under 10, I think. I actually didn't know about the no stats under 10 part so I had a couple of low ones until deep into the campaign. I once had someone who wanted me to do a point buy after I had rolled the character because he thought I cheated. So I rolled again in front of him and got better stats. I also roll for HP when I level. I have a whole ritual with practice rolls where I weed out the dice that are rolling like shit, then get a feel for a pattern and go "OK this one's for real". Doing all that I get the same rolls as anyone else, but I got to roll my dice like 100 times and think i get better results.

With that said, I started reading the Dungeon Crawler Carl books and they just started a kickstarter for their RPG, which will be supported by a couple of the VTTs...I just don't think it's going to be released by the time we finish DotMM. I'd love to run that, though.

I was going to suggest the DCC stuff. It should be out in a few days shouldn't it? The backer kit campaign is about to end. I bought in on the backerkit and I want to play it but as I understand, you don't get to roll as much so I might not like it. There was an unofficial version out for a while they were playing on discord and I'm assuming it's the same game.

Here's a google doc with the unofficial version rules.

 
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ziggyholiday

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People want to roll because having an 18 or 20 before lvl 4 breaks bounded accuracy in 5e. DMs are weak and let people reroll low power characters so people remember their high stat Chads with rose colored glasses.

Point buy does make all the characters the same which sort of sucks as well... the real answer is 3d6 in order!


P.S All my experiences come with a long line of power gamers we have slowly weeded out lol
I’ve been using point buy since I started back playing in 2015. Almost all of my sessions are virtual, and I’ve always felt the pseudo RNG for every VTT I’ve used has been garbage…..makes point buy more appealing.
 
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Shmoopy

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Friend group hasn't done any tabletop stuff in years.

Buddy started a Shadowdark campaign on Owlbear Rodeo VTT and it is surprisingly good.

Definitely recommend. Someone make a Shadowdark video game please. 👍
 
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bigmark268

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This ones for the crafters. So we had our pf2e game this past weekend. We killed a Bida and i managed to get 10 bida scales. Anyone have any idea what to make with these?
 

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sounds like GM stuff. pathfinder 2 has a system where a crafter pays like half the value of a thing, then makes rolls accumulating GP value til a thing is crafted. so he's either going to count those as value toward certain things, or he's flying by the seat of his pants and some one will tell you what to do with those.
 

Hoss

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This ones for the crafters. So we had our pf2e game this past weekend. We killed a Bida and i managed to get 10 bida scales. Anyone have any idea what to make with these?
I haven't played PF, but this seems like a fun question. How big are the scales and what classes are you? 10 seems like a lot.

Could you craft a sentient whip that can use the 8 coils ability? Assuming you can make an item sentient. In D&D I would suggest making the whip and animating it with a spell. the DM would have to agree that the item has a special property saying when it's animated it gains the 8 coils ability because typical animation spells don't allow for anything like that.

It looks like it has interesting non combat abilities. Could you craft a wand that gives you recall knowledge with a +26 dc? Having not played PF I don't know if that's as strong as it sounds to a D&D player.

Perhaps another wand that gives you nondetection or some shapeshifting ability.

Consume all 10 in a ritual to permanently hide a settlement. No concentration required.

Make a mask that gives you the bida's +15 perception, darkvision, and scent.

Just make random armor that give you resistance to sleep, paralyzed, acid, and poison.

Make a blunt weapon that can optionally grab and constrict anyone hit with it. Maybe dont bother with the grab, that sounds messy. Just do the extra bludgeoning damage from the constrict. You whap them, and it wraps around and also constricts.
 

Grabbit Allworth

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Crafting in 5e (as well as 5.5e) is one of the systems that are sorely lacking in scope and depth. They feel tacked on and video-gamified.

Because of that, I spent a ridiculous amount of time designing my own gathering/crafting system that is both engaging/rewarding for the players, but doesn't allow them to create a factory of magic items or gear.

I also made sure to tie in several underutilized skills so players had a lot less 'feel-bads' about taking skills that rarely, if ever, get used. In my system, suddenly, they're an incredibly important part of the creative process.

A super simple overview is this:

A player wants to craft a +1 Flaming sword.

I offer three paths for item creation and each one has its pros/cons and all three methods are gated by skill level (proficiency, expertise, and mastery) instead of level because it just makes more sense for both characters and NPCs.


1. Enchantment.

The slowest, most expensive of the 3, but most predictable and least risk when failed. The player must have a base item to enchant, but no gathered components are needed. However, a spell-caster that can cast spells of the appropriate level/type to enchant the item is required.

For example - The +1 Flaming Sword might require the caster to cast Burning Hands for many days to enchant the blade and make the fire permanent.

2. Imbuing.

Imbuing is the middle-of-the-road in terms of cost, time investment, and risk. This process also requires a base item to imbue, but a spell-caster is not required. An artisan (e.g. Armorsmith, Jeweler, Fletcher, etc.) or spell-caster may do the imbuing. Imbuing transfers the inherent magical properties of gathered creature components in to base item.

For example - The blood of a Red Dragon might be used to imbue a +1 Flaming Sword.

3. Forging.

Forging is exclusively the artisans domain. None of the previously mentioned base items are required because forging requires a gathered component that is reshaped. Forging is the fastest, least expensive process, but it is also the most risky because failures often result in the destruction of the gathered component(s).

For example - The molten core of a Fire Elemental might be used to forge a +1 Flaming Sword.



Gathering the components for Imbuing and Forging is a whole other can of worms. Creature type is tied to a skill that informs how well a character can determine which parts of a creature could be useful to harvest.

For example - Religion is used for Undead and Demons/Devils. Medicine for Humanoids. Nature for Plants and Beasts, Arcana for Constructs, etc., etc. Components have tierd DCs.

For example -- a Red Dragon might have potential components at these DCs: Hide DC 10, Claws/Teeth DC 12, Blood DC 15, Heart 18, Breath Sac DC 20, etc. and the player identifies everything below the result of the check. I.E. If the result of the check is 17, the character knows that the hide, claws/teeth, and blood are useful and how to remove them safely.

However, identifying useful components is only half the battle. Extracting them successfully is a separate Dex (or Harvesting if they have it) check and failures can be potentially harmful when dealing with components such as poisons, acid, gasses, etc.

Anyway, like I said, this is a very basic description of how my harvesting/crafting system works, but the point of it was to give additional ways for characters to feel useful and develop. I didn't even broach the non-magical crafting but it's very useful for characters, too.
 
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Onoes

Blackwing Lair Raider
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Have you looked at the harvesting/crafting in Heliana's Guide to Monster Hunting? Sounds very similar to your system, very solid book overall imo.
 

Grabbit Allworth

Confirmed J6 Insurrectionist
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Have you looked at the harvesting/crafting in Heliana's Guide to Monster Hunting? Sounds very similar to your system, very solid book overall imo.
Yep. I backed the Kickstarter.

When designing the system I use, I took the best elements from 10-15 different sources and tweaked it until it was balanced and made sense.
 
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Talos

Golden Baronet of the Realm
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I did the same. Spent way too long creating a crafting system.

My players never even use it. Mostly because they're new-ish and have enough trouble keeping the core mechanics straight.

I also made the mistake of giving one PC a diagram that can be used to craft necromancy spells. Caused a huge inter-party conflict with the paladin, and the players themselves were salty about it. The paladin player yelled at me, "If I can't attack him over it then I can't play my character!" Bad times.

Since then nobody has even asked about crafting.