Kharza-kzad_sl
shitlord
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On server performance / bandwidth, the best I've ever seen is Planetside 1. They probably didn't get as big as an eve fight, but that was some amazing server code. 2 is more bandwidth intensive, and big battles outrun my connection causing a big packet pile up. (to be fair, my connection is shiite)
Client side, ships could be easily atlased and drawn in a big clump. Characters are harder to do because you have around 50 - 80 bones that change every frame per character. X * 16 * 4 bytes that has to stream across the bus. Sometimes characters can be several draw calls themselves as well depending on armor and customizations.
Client side, ships could be easily atlased and drawn in a big clump. Characters are harder to do because you have around 50 - 80 bones that change every frame per character. X * 16 * 4 bytes that has to stream across the bus. Sometimes characters can be several draw calls themselves as well depending on armor and customizations.